Dead video game series/franchises you refuse to let go

Dead Space 1 and 2 were some of the best games ever, and looking at what is considered triple A this week, Dead space 3 wasnt that bad either.
DS3 was decent in it's own right but hot fried dogshit compared to the first two, the whole thing felt inauthentic and like a cash-grab. Not entirely surprising for an EA release but still... I'd love to see them redeem that franchise with a lengthy single player title, no micro-transaction bullshit, just Isaac losing his mind and temper as necromorphs lose their limbs.
 
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Black and white

I fucking adored those games and im so sad nobody knows of the games these days
I never got past the first island or two because I found it too fun to throw rocks through my villagers' houses. At least Black and White 2 gives you some bitching spells at the start so I could throw fireballs at the idiots who chose to worship me.

Apparently you could make a volcano, but I enjoying killing everyone so much that I never made it far enough to get that miracle.
 
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I never got past the first island or two because I found it too fun to throw rocks through my villagers' houses. At least Black and White 2 gives you some bitching spells at the start so I could throw fireballs at the idiots who chose to worship me.

Apparently you could make a volcano, but I enjoying killing everyone so much that I never made it far enough to get that miracle.
It was a wonderfully fun game, I miss it.
 
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I have 3, and they seriously date me but wtf.

Ultima: Do I really need to say it? The original groundbreaking RPG (along with Wizardry 1 I suppose) that launched the CRPG and computerized RPG in general. (The Japanese devs drew more inspiration from Wizardry, American devs from Ultima 1, 2 3.) Ultima IV is considered the greatest CRPG of all time, with the Avatar system it was a truely story driven RPG that stood out from the 'kill the evil foozle' paradigm that ruled computer RPGs at the time (including the earlier Ultimas and Akalabeth) EA purchased Origin Systems from Lord British (Richard Garriott) and although they squeezed out the legendary Ultima Online MMORPG, they also thereafter sucked Origin Systems dry and let it rot. If Lord British could ever get the rights to Ultima back from EA, I have no doubt Ultima X would fucking rule the PC gaming universe.

Questron: (Considering it's on a Commodore 64 and fairly graphically poor (except the 3D dungeons) even for then, it had by far THE most satisfying 'victory' sequence after you kill the Foozle and escape his castle before it melts and/or explodes. You are escorted in to the throne room of your King via parade while you are showered with accolades and praise, a noble rank and given land, powerful sorcery from the king's court mage and finally the guards suddenly turn and produce trumpets, and play the game's theme song in your honour. I am probably forgetting stuff, it was that awesome.
From that victory point on, the world is your playground. Guards will never attack you no matter how obnoxious you get in town or murder merchants, you are granted a flying eagle mount, and new weapons that would have trivialized the endgame become available to you, like long range black powder firearms just invented and shit. Would LOVE to see a modern game end HALF so spectacularly then on this humble 1983 8-bit offering.

Questron II on the same system was a bit of a let-down. Dungeons made 2d, even if they are insanely huge, etc. Just not as fun, and the original designer had gone to work for EA making Legacy of the Ancients, an awesome spiritual sequel/remake of Questron.

Star Control/The Ur-Quan Masters:
Fuck this gay ass slapfight between Toys for Bob and Stardock! Star Control II was the killer app (along with Wing Commander and Wolfenstein 3D) that forced me to give up my beloved Amiga 500 as belonging to the past now, and purchase my first PC-clone. (AMD 386dx-40, 4mb RAM, 105mb HDD, VESA 2.0 compatible video card)

It was and still remains today the best "explore the universe and discover rare minerals and items to rebuild the shattered Alliance against the evil Ur-Quan who enslaved Planet Earth" game.

Toys for Bob had been too distracted and making bank from their 'Skylanders' IP to go back to the Star Control universe until a few years ago, but upon looking into it found they only had some but not all of the rights to SC as many were sold to Stardock in the Atari bankruptancy. Due to this Stardock wanted to put out their own Star Control game as well as TFB, they got into all kinds of stupid legal sissy-fights that I think are still ongoing. I pray to see a TRUE sequel to Star Control II (Star Control 3 is not considered canon by TFB or 99% of the fanbase) before I die.

K, that's enough nerding out for me today.
 
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Human words fail to express the absolute butthurt I feel that we're never going to see a sequel or at least a remake. This game was unironic art. The story was plain and simple and thus worked: You were basically a high-test chad version of Luigi from the Mario brothers in a setting where the Soviet Union has literally conquered the entire world and your goal is to free everyone from communism in what is - let's face it - a pretty hopeless fight. At the end of the game you have liberated New York, but you learn that the Soviets are coming back with an even greater force to retake it. It was relatively simple, what you'd expect from an action movie or an early to mid 2000s action game. No pretentiousness, but something that works. It's pretty much the closest thing to a video game adaptation of Red Dawn (the original one from 1984 with the late Patrick Swayze of course because we don't talk about the other one).

The gameplay was fun. On lower difficulties you could try (and often fail) to reenact Rambo III, but on normal or higher ones you have to be big brained and always keep in mind that you and your friends are fighting as a team if you want to just survive, let alone win.

The soundtrack was just a beautiful thing to behold.


Hearing this theme after the "YEAH!" sound was, especially in the later missions, such a borderline orgasmic relief given how intense the battles could get because the Soviets were not fucking around.

Speaking of which, the theme of the Soviet Union amazing.


I'd recommend reading the lyrics' translation in one of the YouTube comments.

See Druckmann, this is how you make art.
I loved their idea of squad combat too. None of this you got 2 named npcs with you that can't die and quip all the time. No you end up getting 12 guys running around with you that all can take independent orders if you want and it makes it a riot to storm soviet positions when the music starts blaring. Not to mention the way all the maps had targets on them that affected what you face on other maps making it seem more like a guerrilla campaign as you keep going back to the sewers to hit a new area. Maybe some day well get something related to it again, I can dream.
 
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Left 4 dead. One day. ONE DAY. We will get a TRUE successor to left 4 dead.


Back 4 Blood is being developed by Turtle Rock Studios right now. They were the developers of L4D but cant use the name because of copyright issue.

I know that steaming wank pile of a game World War Z tried to mimic L4D but we all saw how that turned out.
 
I miss Castlevania, I just one good game back from the series even as a final hoorah. *sigh*
We got Bloodstained though, and Curse of the Moon 2 legitimately is looking cool based on the media they've shown so far. I like to think Bloodstained is within the Casltlevania universe, just taking place in London where CV games are in Transylvania.
 
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Does Mega Man Star Force count? It's pretty obscure to begin with, and a fourth game was apparently planned (but was cancelled). The gameplay may not have been groundbreaking, but the world built for these games simply fascinated me.
 
Does Mega Man Star Force count? It's pretty obscure to begin with, and a fourth game was apparently planned (but was cancelled). The gameplay may not have been groundbreaking, but the world built for these games simply fascinated me.

Of course it counts. Any franchise or side-story of a franchise you are passionate about that has been left to die by it's dev or IP holder fits.

I'd Love to see a modern Wing Commander game as well. Not a spiritual sequel like Star Citizen (if it ever fucking comes out) but a real cats and humans dogfighting WW2 style space shooter.
 
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