Osana's "official" (





) release date and her subsequent release will be the swan song for not just YanSim, but also for Alex. Once she is officially released, there's no going back. Kokona was a proof-of-concept of how the rivals in YanSim are "supposed" to work, and once Osana is actually in the game, players will know how rivals will "function" in the game. She's going to be the first rival that players will see. She, along with the main game mechanics and Ayano herself, should make a strong impression on players in relation to how much they'll enjoy playing the game.
Alex, certainly knowing everything about developing games, decides that it's a good idea to give Osana an
invincible bodyguard and a
complicated schedule and routine. All of this extra, convoluted shit...to a character who's essentially the
tutorial rival. The
very first rival in the fucking game should not be
this fucking hard to kill. Imagine if the very first boss you encounter in any of the Dark Souls games has all of these insane buffs
and is surrounded by tons of invincible NPC enemies. I know that the Souls series is probably a bad example to use because it's known for its difficulty, but it's the first game series that came to my head when it comes to difficult-to-beat bosses.
If Osana's this hard to kill in the final game, how much harder will it be to kill all of the other rivals? If this is Alex's attempt to make a game even more difficult and ragequit-inducing than all of the Souls games
and Sekiro combined, then he's not only failed in doing so because the sheer ridiculousness of attempting to eliminate Osana just proves that the game is insanely broken and not difficult, but also because all of his fans will instantly be alienated because they severely underestimated how hard it would be to kill her. Not only does Alex not know shit when it comes to coding (or at least beyond the bare minimum), but he also clearly doesn't know how to
design one. Going back to my earlier example, if I played that hypothetical Dark Souls game, I'd nope the fuck out just as quickly as I'd immediately stop playing a finished (








) YanSim game because of how much bullshit I'd be greeted with.
Osana is simultaneously both holding back YanSim's development and actively preventing it from going up in flames. If she's never released, Alex will never be faced with the difficult task of confronting hordes of tweenage fans who just can't comprehend how difficult the game is. If she is released, then the formerly-mentioned event will occur and the game, without a doubt in my mind, will instantly die. That will be the true swan song for YanSim and Alex himself.