Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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As many other users has said before, at this point, I'd be very shocked if Lovesick lasts another week. It's falling apart more quickly than the game it was inspired by, which is a huge feat because the game in question and its creator have had the same problems for years and this new game is already eating itself alive not even half of a month into its development. Quite an achievement, as I've said, but definitely not a good one.
The Yandere Game Curse.
Every time someone tries to one-up Yandere Simulator, their game is doomed to fail, no matter what.
 
The Yandere Game Curse.
Every time someone tries to one-up Yandere Simulator, their game is doomed to fail, no matter what.
I do believe that YanSim's concept could work in a different format, like a visual novel or even a web novel, but at this point, trying to create a yandere game will just inevitably end in flames.
 
Oh, trust me, I know very well. When Yandere Simulator first came to my attention it didn't take me long to recognize that voice.

So you were there at the time of it happening? Do you have some stories to share?

Might be prudent since apparently she's been delayed again, as well as Hate and Shame the sequel.
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I really don't see Alex making more than one video this summer.

As for "stolen assets", I think there may have been a couple volunteer uniform/clothing retextures of the store-bought assets that made it into Lovesick, but I'm not entirely certain.
1. AGAIN
2. I'm fucking speechless. He wants to shit out video about the history of his game, despite the game still not being released.
3. AGAIN
4. Instead of, you know. new character models.
5. Where is my Hate n Shame 2: The Speedrunning, you lazy nigger?

> Announcing Osana's Release Date
This is fucking it. We're in the endgame now. Go ahead and :optimistic: me but if Alex doesn't backpedal and delay like he always does there's no escape. Once he releases a full video solely dedicated to saying when a figure will be released, and they either don't release or release with Alex's code ingenuity, he's running mighty low on excuses.
He probably knows this, and this is most likely a gambit to attract more idiots to his dying game, but a reckless one at that.
Thank you weens, thank you hack spergers, it's been wonderfully terrible and painful.

That is, if he doesn't delay.
And you all know he will.
Dude, he had a release date for the whole fucking game, his fans are retarded even by children's standarts.
 
Any release dates for anything related to this game should be taken with massive grains of salt. If Alex spots an opportunity to play the victim and gain asspats from doing so, then he'll sit on his ass and delay anything important related to the game. With this in mind, it really is no surprise that so many posts on this thread are laden with optimistic ratings...
 
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Alex, certainly knowing everything about developing games, decides that it's a good idea to give Osana an invincible bodyguard and a complicated schedule and routine. All of this extra, convoluted shit...to a character who's essentially the tutorial rival. The very first rival in the fucking game should not be this fucking hard to kill.

I can picture this, he would see every single "let's play" and then he would create "patches" preventing players to kill Osana quickly like that one dude who put gasoline in the entrance :eli:
 
I can picture this, he would see every single "let's play" and then he would create "patches" preventing players to kill Osana quickly like that one dude who put gasoline in the entrance :eli:
It's almost like he's afraid that Osana might've been "too easy" to kill if he didn't add all of this extra shit to YanSim to defend her. Bitch, she's the first rival of the game. She's supposed to be easy! The rivals are supposed to get more and more difficult, but apparently Alex doesn't understand shit about game design, so a hypothetical finished YanSim's rivals will probably just have more and more buffs as you eliminate ( :optimistic: ) them one by one.
 
5. Where is my Hate n Shame 2: The Speedrunning, you lazy nigger?

That "History of Yandere Simulator" video is 100% gonna be Hate and Shame 2: My Work is Irreplaceable boogaloo. Anytime Alex uses the word "misconceptions" or "misinformation" it's code for "I'm going to try to manipulate my audience into ignoring objective facts."
 
Osana's "official" (:optimistic::optimistic::optimistic::optimistic::optimistic:) release date and her subsequent release will be the swan song for not just YanSim, but also for Alex. Once she is officially released, there's no going back. Kokona was a proof-of-concept of how the rivals in YanSim are "supposed" to work, and once Osana is actually in the game, players will know how rivals will "function" in the game. She's going to be the first rival that players will see. She, along with the main game mechanics and Ayano herself, should make a strong impression on players in relation to how much they'll enjoy playing the game.

Alex, certainly knowing everything about developing games, decides that it's a good idea to give Osana an invincible bodyguard and a complicated schedule and routine. All of this extra, convoluted shit...to a character who's essentially the tutorial rival. The very first rival in the fucking game should not be this fucking hard to kill. Imagine if the very first boss you encounter in any of the Dark Souls games has all of these insane buffs and is surrounded by tons of invincible NPC enemies. I know that the Souls series is probably a bad example to use because it's known for its difficulty, but it's the first game series that came to my head when it comes to difficult-to-beat bosses.

If Osana's this hard to kill in the final game, how much harder will it be to kill all of the other rivals? If this is Alex's attempt to make a game even more difficult and ragequit-inducing than all of the Souls games and Sekiro combined, then he's not only failed in doing so because the sheer ridiculousness of attempting to eliminate Osana just proves that the game is insanely broken and not difficult, but also because all of his fans will instantly be alienated because they severely underestimated how hard it would be to kill her. Not only does Alex not know shit when it comes to coding (or at least beyond the bare minimum), but he also clearly doesn't know how to design one. Going back to my earlier example, if I played that hypothetical Dark Souls game, I'd nope the fuck out just as quickly as I'd immediately stop playing a finished (:optimistic::optimistic::optimistic::optimistic::optimistic::optimistic::optimistic::optimistic:) YanSim game because of how much bullshit I'd be greeted with.

Osana is simultaneously both holding back YanSim's development and actively preventing it from going up in flames. If she's never released, Alex will never be faced with the difficult task of confronting hordes of tweenage fans who just can't comprehend how difficult the game is. If she is released, then the formerly-mentioned event will occur and the game, without a doubt in my mind, will instantly die. That will be the true swan song for YanSim and Alex himself.

"guys it's just the tutorial from the alpha from the demo of the game the final product will be ten gorillions times better1111!"

cue to more munchkins falling for the Patreon/Kickstarter whatever Alex keeps going. Mark my words, it won't change anything.
 
That "History of Yandere Simulator" video is 100% gonna be Hate and Shame 2: My Work is Irreplaceable boogaloo. Anytime Alex uses the word "misconceptions" or "misinformation" it's code for "I'm going to try to manipulate my audience into ignoring objective facts."
Well, maybe he wants to show "look how much I've done", but it doesn't change the fact, that it's been 6 years and game is still isn't finished, so all his reasoning is pointless. And I would prefer him bitching about cruel world that doesn't allow him to finish his game already, especially if he mentions chalice.
 
Well, maybe he wants to show "look how much I've done", but it doesn't change the fact, that it's been 6 years and game is still isn't finished, so all his reasoning is pointless. And I would prefer him bitching about cruel world that doesn't allow him to finish his game already, especially if he mentions chalice.
At this point bitching and distracting people is the only way he can get by anymore. There hasn't been any news (that I have been at least been able to find) in the last 3 months, in which he unveiled SNAP mode, which purpose appears to be a hack and slash of just killing people (reminds me of the time he said he wanted to kill his parents, so this could be some sort of fantasy fulfillment for him). This long pause in news about the game has shown negative effects to both his repuation and mental state.

Most of his followers just want to see that he is "working" on the game. He could probably keep doing this chain of useless features and brief work on Osana and be fine until he passes. He has aged a lot since the famous cum chalice picture. And this may sound like a reach, but the rapid physical aging could be a sign of poor health and an earlier grave than most.

That way, the patreon donations can keep coming in because as one of his followers realizes the 6 year standstill the game is in and leaves, a new fan who has just reached the age group has taken their place.
 
Holy shit, nine new pages of content. At this rate we'll hit 2,000 before the end of next week for sure.
Hate and Shame 2 is probably going to come out, but it won't be called Hate and Shame 2. It will probably be called something along the lines of "Yandere Simulator's Development - Debunking Myths and Misconceptions."
Although Alex could be exceptional and end up calling it Hate and Shame 2 anyway.
 
The Yandere Game Curse.
Every time someone tries to one-up Yandere Simulator, their game is doomed to fail, no matter what.
Well I wouldn't call it a "curse" because that implies some kind of supernatural influence or, at the very least, some kind of negative outcome that doesn't have a practical explanation.

With every failure, we can see exactly why the games failed. In the case of Lovesick and Watashi no Mono, it was a combination of the creators being emotionally extorted by Alex and their own pity for him. In the case of Yandere School, it was a moderate success but not highly popular because it followed Alex's game design too closely without adding any special spice or flavor of its own.

These games aren't cursed with anything but bad game design and an egotistical drama queen.
 
These games aren't cursed with anything but bad game design and an egotistical drama queen.
This goes back to the problem of trying to "fix" YanSim, because everything down to the fundamentals are broken. Even if one of these projects had a drama-free development, the issue would still be that you're trying to build on a bad foundation.
 
I'm praying for the day that Alex pulls a Notch and just sells YanSim off and goes full red-pill conspiracy theorist on Twitter. Only difference would be that he'd get 2 pennies to rub together at best after any sort of respectable group of coders/game designers seen the mess the code is and the drama attached to Alex and the game as a whole by extension, instead of the amount Notch got. Maybe we'd see Osana, even the NEXT RIVAL in this lifetime if he does it.

They might even pity him enough to replace his Samus sex doll or send him to therapy, whichever is the cheapest for the company. I'm guessing the former since there's nearly 2k pages on this thread. :story:
 
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