Biggest bullshit in a video game

It's something that's almost died out now, but Doom 3 has reminded me of it - having to hold the left stick in to sprint. Not only uncomfortable, but restricts your movement because you're pushing it down.
 
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It's something that's almost died out now, but Doom 3 has reminded me of it - having to hold the left stick in to sprint. Not only uncomfortable, but restricts your movement because you're pushing it down.

Or anything involving clicking a stick button. If I'm moving with the L stick, how exactly would you like me to push it down without returning it to static position?
 
Or anything involving clicking a stick button. If I'm moving with the L stick, how exactly would you like me to push it down without returning it to static position?
I've never had trouble clicking the left or right stick while using them. Do people really have trouble with something so simple?
 
I've never had trouble clicking the left or right stick while using them. Do people really have trouble with something so simple?
I don't usually have trouble with it, but my PS4 controller suffers from a common issue where the stick doesn't register the click while the stick is all the way forward, meaning if I want to sprint, I have to tilt the stick halfway just so the game registers it. Anything else I don't have a problem with it.
 
I've never had trouble clicking the left or right stick while using them. Do people really have trouble with something so simple?

Look, you don't need to lord all that dexterity you've gotten from giving $5 handjobs behind the Marathon station over us @SIGSEGV.
 
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The cult has something amazing to show you...
Down in the basement...
:cryblood:
 
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Allow me to sperg about this fucking room right here, from the BotW Trial of the Sword DLC.

On normal mode it's not that bad. You spawn right in the line of sight of a Lizalfos archer who then immediately blows his horn to aggro the 2 black Lizalfos behind him. Overall it's hard but fair. You can knock the black ones into the water, wait for them to swim around back up the ramp, and repeat until dead. They hit hard and have 288 HP but should go down eventually.

On master mode it becomes a complete shitshow. The archer is upgraded from green to blue but can still be taken out with one headshot. The real problem is the two black bastards behind him, which are now silver. They now have 864 HP each, and because it's master mode, that massive HP pool quickly regenerates if you're not constantly hitting them. Not to mention they hit even harder, and in this trial you have no access to armor and only a small supply of healing items. Die here and you have to go all the way back to floor 1.

The strats that worked on normal mode won't save you in this fuckfest. You have to be absolutely careful not to knock the silvers into the water; in the water they're safe from all your attacks besides your limited number of arrows, and will likely regenerate most of their life by the time they swim back to land. Not to mention they're sometimes content to just stay in the water and just spit at you, which does 4-5 hearts of damage for some fucked up reason.

You can't afford to let the silvers regenerate; you have barely enough weapon durability to kill them as it is. Did I mention how difficult it is to avoid fighting both of them at once? No other trial room is nearly this difficult, sure the later trials pit you against Guardians and Lynels but you're provided better weapons and healing too.
 
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Allow me to sperg about this fucking room right here, from the BotW Trial of the Sword DLC.

On normal mode it's not that bad. You spawn right in the line of sight of a Lizalfos archer who then immediately blows his horn to aggro the 2 black Lizalfos behind him. Overall it's hard but fair. You can knock the black ones into the water, wait for them to swim around back up the ramp, and repeat until dead. They hit hard and have 288 HP but should go down eventually.

On master mode it becomes a complete shitshow. The archer is upgraded from green to blue but can still be taken out with one headshot. The real problem is the two black bastards behind him, which are now silver. They now have 864 HP each, and because it's master mode, that massive HP pool quickly regenerates if you're not constantly hitting them. Not to mention they hit even harder, and in this trial you have no access to armor and only a small supply of healing items. Die here and you have to go all the way back to floor 1.

The strats that worked on normal mode won't save you in this fuckfest. You have to be absolutely careful not to knock the silvers into the water; in the water they're safe from all your attacks besides your limited number of arrows, and will likely regenerate most of their life by the time they swim back to land. Not to mention they're sometimes content to just stay in the water and just spit at you, which does 4-5 hearts of damage for some fucked up reason.

You can't afford to let the silvers regenerate; you have barely enough weapon durability to kill them as it is. Did I mention how difficult it is to avoid fighting both of them at once? No other trial room is nearly this difficult, sure the later trials pit you against Guardians and Lynels but you're provided better weapons and healing too.
Have you considered not being terrible at the game? Maybe it's just me, but that makes most games a piece of cake to complete.
 
Have you considered not being terrible at the game? Maybe it's just me, but that makes most games a piece of cake to complete.
I've done this on Mastermode, I can confirm it is an utter PITA, Multiplying mobs HP by 4 times alone is hell on your weapon durability.
 
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Reactions: HIVidaBoheme
I've done this on Mastermode, I can confirm it is an utter PITA, Multiplying mobs HP by 4 times alone is hell on your weapon durability.
That reminds me, faux difficulty by larger HP pools and gimmicks such as regeneration unless recently hit is false difficulty. It's retarded and poor design used to cover up the fact that game developers can't into enemy AI. It doesn't make anything genuinely harder, it just makes it a tedious pain the ass to artificially inflate play time.
 
I think you mean Nimrook but I know what you mean. It's been years since I played but I seem to remember three seperate "stages" of Blitzball depending on were you are in the main quest and what level you are in general (some low level powerhouses like Brother and Zev Ronso become less effective at higher levels when stats matter less than moveset).
 
That reminds me, faux difficulty by larger HP pools and gimmicks such as regeneration unless recently hit is false difficulty. It's retarded and poor design used to cover up the fact that game developers can't into enemy AI. It doesn't make anything genuinely harder, it just makes it a tedious pain the ass to artificially inflate play time.
The larger HP pools in The Master Quest I can deal with, It is how the god damn regeneration works that drives me up a wall because it really fucks you on weapon durability if you let an enemy start regenerating.
 
it really fucks you on weapon durability if you let an enemy start regenerating.
It's a fucking gimmick that does nothing for actual difficulty. It's a damage sponge- it's poor game design, it doesn't engage the player, and it's not fun. There's no skill required and whoever implemented that should be fired and shamed for 5 generations. There are ways to work around a lack of good AI and giving damage and health multipliers is the laziest way possible.

The durability part of it just makes it pants on head retarded.
 
I'm going through Majora's Mask 3D and have mostly liked the changes to it, but holy shit did they neuter Zora Link.

He used to be so fast and agile in the original N64 version, but he swims so slowly that he's no longer fun to play as. Don't even get me started on the asinine decision to tie his original movement style to his magical barrier, I can't even dick around in the Great Bay's oceans until the second day when it's so dreary looking.
 
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