Overwatch

Mercy was the biggest support hero in the game and arguable the biggest hero period. Every game had a Mercy lock, and they decided to fuck with her ult because some autists who don't understand that 75% of the hero roster has CC that could swiftly counter her ult, complained about how broken her rez was. In the middle of making these changes, they decide to release OWL, and it came out either during her rework or extremely soon after, which just wasn't the time. The game was nowhere near ready for an eSports.

Basically, they removed mass rez and replaced it with a single rez every 30 secs. They wanted to remove mass rez while still making her viable, but shortly after reworking her, added Ana and Moira to the game, who outheal her so much that she's basically been a throw pick ever since.
I haven't played this for years, last time was just to try Doomfist before never touching it again, but isn't a full team res standard shit for basically a First Person MOBA? It's a clutch move when your opponent's came in with an Ult that CC'ed and wiped the team? I don't remember ever having issue with a full team res, but then again I never played this game like some elitist sperg who bitches about "unfair shit". Oh no she just pulled her ult, hey Rhinehart, mind dropping the hammer and stunning everyone so we can wipe them again?
 
OWL was honestly the biggest spit in the face to the community. The forums never agree on anything, but the one thing literally 100% of the community agreed on was that OW was in no way, shape, or form ready to be introduced into the eSports scene. Despite no one wanting an Overwatch eSports and the roster being completely and totally fucked (which it still is), they debuted while reworking arguably the biggest hero in the game, and it came out looking like shit. It's just two different teams with the same exact hero comp and strat going toe-to-toe. Then the devs start making their balancing changes around what the pros want instead of what their actual playerbase needs. The game ends up being a nightmare match of counter-picks where the only heroes you can play are either meta heroes or just direct counters to the most OP player on the enemy team.

Not to mention the attempts at "balance" (which were way too fucking little, too late) have all fallen squarely flat on their faces. The 2-2-2 role queue was a certfied shit-show. They locked maps people wanted to play for no reason, decentivizing people to play comp if their prefered maps weren't in rotation. They locked four different heroes a week for fuck-all reason, decentivizing players to play comp if their prefered heroes weren't in rotation. They released heroes into comp without taking into consideration the community's feedback from the PTR, which, depending on how good/bad they were in comp, they'd either make so bad that you couldn't play them, or they'd overpower them so much that they'd be the meta; just countless amounts of totally amateur errors spanning four years that this "seasoned and professional" gaming studio made.

It's sad too, because this game had so much potential, but these incompetent and lazy ass devs just completely ruined it. The game has been an unbalanced and broken mess since day one and the developers just don't seem to give a shit, only now because their Titanic of a title is sinking when it hit the iceberg of reality, the reality that their name doesn't carry any weight anymore and the hype from Overwatch it had at first is completely fucking dead and no one really gives a shit about it as much as they did before; only now do they want to steer this game in the direction they should have before, but it's far too fucking late, which they realized, which is why they're making a sequel which isn't really a sequel and is just a much-needed patch with a $60-$70 price tag on it.

And people will buy it.

The moment Blizzard was acquired by Activision I foolishly held hope that their new corporate overlords would not be so stupid enough to kill the proverbial Golden Egg Goose that was Blizzard and allow them to operate unhindered and without influencing their creative process. Yet lo and behold I completely underestimated Activision's greed which manifested not in one swift slice to gut the goose in one go but rather to poke the knife tips ever so slowly and watch the goose bleed to death. Blizzard is now just an animated, hollowed out corpse of its former self. A soulless out-of-touch corporate entity driven by the people at marketing and the not creatives. The old Blizzard would have never allowed for a game to ship in the state Overwatch did, a game bare of content and play modes but with loot boxes there to monetize that shell of a game right away.

The fact that the entirety of the OW development team balance based on the feedback of the literal handful of speds that are "professional" players whose goal is to customize the game to their play styles and therefore improve their chances to win OWL matches and earn more money instead of the overwhelming majority of normal players that just want to play a fun game just shows how out of touch the company has become. This is the company that gave us "Don't you guys have phones?!" just shows that whatever Blizzard is right now is devoid of the the seasoned and professional individuals that created the culture that build the game studio in its formative year. A lot of the real talent the studio had either left or was fired (Remember that Activision fired 800 employees back in 2019 despite having record profit that same year ) ,

Meanwhile we have Jeff "How do you do, fellow kids" Kaplan bullshitting about how great the changes and balances are on OW and how great is the community, but don't you dare speak ill of Winnie The Ping glorious nation otherwise your ass is banned forever.

The sad part is indeed as you say, upon OW2's release a bunch of brain dead Blizzard fans will buy the game again because they literally have no capacity of rational thought, they just buy whatever comes out because consoooom! meanwhile the game journos will fall all over themselves declaring OW2 as GOTY because the "new" game will shift the focus from their "oh look how lesbian" Tracer mascot to "Yas Queen" Sojourn.
 
The moment Blizzard was acquired by Activision I foolishly held hope that their new corporate overlords would not be so stupid enough to kill the proverbial Golden Egg Goose that was Blizzard and allow them to operate unhindered and without influencing their creative process. Yet lo and behold I completely underestimated Activision's greed which manifested not in one swift slice to gut the goose in one go but rather to poke the knife tips ever so slowly and watch the goose bleed to death. Blizzard is now just an animated, hollowed out corpse of its former self. A soulless out-of-touch corporate entity driven by the people at marketing and the not creatives. The old Blizzard would have never allowed for a game to ship in the state Overwatch did, a game bare of content and play modes but with loot boxes there to monetize that shell of a game right away.

The fact that the entirety of the OW development team balance based on the feedback of the literal handful of speds that are "professional" players whose goal is to customize the game to their play styles and therefore improve their chances to win OWL matches and earn more money instead of the overwhelming majority of normal players that just want to play a fun game just shows how out of touch the company has become. This is the company that gave us "Don't you guys have phones?!" just shows that whatever Blizzard is right now is devoid of the the seasoned and professional individuals that created the culture that build the game studio in its formative year. A lot of the real talent the studio had either left or was fired (Remember that Activision fired 800 employees back in 2019 despite having record profit that same year ) ,

Meanwhile we have Jeff "How do you do, fellow kids" Kaplan bullshitting about how great the changes and balances are on OW and how great is the community, but don't you dare speak ill of Winnie The Ping glorious nation otherwise your ass is banned forever.

The sad part is indeed as you say, upon OW2's release a bunch of brain dead Blizzard fans will buy the game again because they literally have no capacity of rational thought, they just buy whatever comes out because consoooom! meanwhile the game journos will fall all over themselves declaring OW2 as GOTY because the "new" game will shift the focus from their "oh look how lesbian" Tracer mascot to "Yas Queen" Sojourn.

Blizzard was struggling a fair bit before Activision took over and thier struggle is likely what put them up on the sale block in the first place - Blizzard being shit is unfortunately Bilzzard's own doing.

Reminder that Overwatch was in development (essentially) for nine years. It was "project Titan" for 6 years (and no one really even knows what that was) and then Jeff Kaplan was told "you have 6 weeks to think of something else to try and make this game into" and his thought was literally "Well TF2 was great and MOBAs are popular, let's try that?" and 3 years after that OW was born.

It feels like a slapped-together asset recycle because it is a slapped together asset recycle - just the game it's recycling assets from never released.

I don't think that Overwatch 2 is going to be a massive hit, either, just because of the apathy surrounding Overwatch 1 and how badly Blizzard is handling the transition. It really, really should have been handled like an expansion pack because them calling it a "sequel" is really just them trying to trick people into buying it.
 
It'll do bad because it has no good waifu bait characters like the 1st
coom.JPG
 
OWL is not more successful than their other attempts at esports - thier most successful esport was one they found accidentally, Starcraft : Brood War.

When Brood War took off, Blizzard realized how much money there was in esports and then realized that because they didn't own the leagues, that they were missing out on even more money. That's why every game after had an "official" league stapled on to it and why they never really take off, because the games are junk that Blizzard is trying to put out to try and get more of that sweet, sweet esports money.

OWL is also the worst league because they're trying to do so much with it. They're trying to make it like a real sports league - and they enforce a minimum salary for all players, and healthcare, housing, etc - the cost of a team is a minimum of $350,000 a year before player insurance, housing, sub/alternates, etc. That's also assuming that you sign every player for league minimum, and not the alleged $150,000+ that some of the top players make.

Winning the league (in 2019) gets the org $1,100,000 - which is not a lot when your team costs you close to $800,000 (assuming 12 players at minimum salary + housing/travel costs) and you've only got a 5% chance of winning the league (20 teams). Teams are likely bleeding money and Blizzard is trying to keep them alive so OWL can keep moving forward.
I heard somewhere that to consider forming a team, you had to have $20 million? I don't know how that metric works out since they get like peak 30k viewers. They think that by pumping money into their pro scene that it'll stack up to CSGO or LoL or some shit without realizing they don't even have the base that is a solid community to lay a foundation on. Their eSports scene is basically a bloated corpse.
 
Two new Lucioball maps released with the Summer Games update. One is virtually unplayable because there are massive barriers blocking line of sight to the goal from any reasonable angle. I've scored a dozen points off goalies who kept bouncing the ball off their own barriers. The second new arena has just a single barrier cutting the arena in half length-wise. Its okay, but its not as fun as the empty arena.

There's also this weird ~bug~ where the game throws you instantly into the match without any preamble, so half the players are afk for the first 15 seconds while their game loads.

Also, I'm Diamond ranked in comp Lucioball and holy shit people need to get the fuck out of the goal if they're not the goalkeeper. Every game I've lost has been the result of two idiots cocking around in the goal with only me trying to cover 75% of the arena alone on offense.
 
It's no Rocket League. The physics don't allow it.
Maybe if Blizzard spent as much effort on the main game as they did on alternative game modes and esports they would have a decent game, but no. It's a shit game with a shit competitive scene because they tried to cargo cult and astroturf a scene and now they need a faux sequel to draw attention again.
 
Maybe if Blizzard spent as much effort on the main game as they did on alternative game modes and esports they would have a decent game, but no. It's a shit game with a shit competitive scene because they tried to cargo cult and astroturf a scene and now they need a faux sequel to draw attention again.
That gives them too much effort to be honest. These people are seriously trying to pass a "sequel" off as an "expansion/dlc/whatever the hell they want to call it" when all it is gearing to be is Overwatch but what Battleborne did somewhat correctly when it came out and didn't need to bait people into trying to spend money on an upgrade by saying "oh well your cosmetics will carry over to the next game we certainly wouldn't make you buy them again WINK". Judging by the comments here i don't seem to be missing much from the game hell even looking into official sources of the game i just see people completely hating the new hero (her name is echo right) so business as usual.
 
played a few games today since i heard roadhog got a big buff making almost as strong as he was at the beginning. the guy is a fucking beast now. one shots 90% of the cast after a hook, play him while his hot since his gonna get nerfed hard next patch.
 
played a few games today since i heard roadhog got a big buff making almost as strong as he was at the beginning. the guy is a fucking beast now. one shots 90% of the cast after a hook, play him while his hot since his gonna get nerfed hard next patch.
The people working on this game are completely clueless, I don't know what else can be said. Yeah no shit Roadhog was supposed to be a power house to compensate him being a massive target with zero mobility skills. When he got originally nerfed, the player based abandoned him overnight. His whole hook/shoot combo or hook/envirokill was the entire reason of him existing. Blizzard pandering to a bunch of cry babies that weren't able to play against the character was the reason of the original nerf. (Don't even get me started on how much the hook mechanic itself became less and less lenient with each patch) You'll think Blizzard would figure out that making one of the few tanks the game had (at the time) useless is a very big deal considering that the whole damn game is based on character counter picks. This also shows the absolutely glacial pace at which they admit they made a mistake. If they buffed the character back to his original state, great, still 2 years too late for such a comeback. If they are really considering nerfing him again, then they are bigger idiots than I give them credit for.
 
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Anyone optimistic for thinking that Overwatch 2 will be on the Nintendo Switch?
I remember just buying the first one just for curiosity’s sake, and now I’m noticing that I’ve not played it for almost a few years since the last Christmas update with Winston and Méi.
 
The people working on this game are completely clueless, I don't know what else can be said. Yeah no shit Roadhog was supposed to be a power house to compensate him being a massive target with zero mobility skills. When he got originally nerfed, the player based abandoned him overnight. His whole hook/shoot combo or hook/envirokill was the entire reason of him existing. Blizzard pandering to a bunch of cry babies that weren't able to play against the character was the reason of the original nerf. (Don't even get me started on how much the hook mechanic itself became less and less lenient with each patch) You'll think Blizzard would figure out that making one of the few tanks the game had (at the time) useless is a very big deal considering that the whole damn game is based on character counter picks. This also shows the absolutely glacial pace at which they admit they made a mistake. If they buffed the character back to his original state, great, still 2 years too late for such a comeback. If they are really considering nerfing him again, then they are bigger idiots than I give them credit for.
Yeah, they have no idea what they're doing at this point. They buffed Roadhog then drove him into the ground less than a month later. OW2 is going to be no different.
 
OW2 is going to be no different.

The more I think about Blizzard going ahead a making an "Overwatch 2" the concept of it becomes ever scummier.

If the introduction of the sequel is necessary because there are gameplay ideas they could not introduce in the original OW, then why have crossplay with the original game? Either you break away from the original game to introduce a new refined engine or stick to the old game and introduce updates. If OW2 can crossplay with OW1 then by necessity both titles will have to share a lot of code in common. Think about it; every time a new balance patch is introduced it will have to be done across both games which means that to avoid extra work and potential bugs due to incompatibilities then both games' code will have to be the same so the patch works across both indistinctively and simultaneously.

Introducing a PvE with ability customization as an excuse to create that divide between the old and the new game is nothing but a bold-face cash and attention grab. I refuse to believe that such a mode could not be introduced to the original game with a update. ( FFS they are updating Lucio Ball with more stages and game play changes. ) I'll venture predict that players of OW2 will demand to customize characters abilities not only in PvE but also in PvP mode as well because that would actually make the game more interesting and dynamic instead of the stagnant bog that PvP is now, Blizzard will at first refuse implementing such a feature with the argument that they do not want to alienate the players of the original game but then they'll do it anyways to further push the players of the original to buy the sequel.

I still remember how Jeff Kaplan said that Overwatch was a team focused game and that deadmatch would make no sense and then they went ahead and introduced deathmatch anyways. Such bullshit.
 
If the introduction of the sequel is necessary because there are gameplay ideas they could not introduce in the original OW, then why have crossplay with the original game? Either you break away from the original game to introduce a new refined engine or stick to the old game and introduce updates. If OW2 can crossplay with OW1 then by necessity both titles will have to share a lot of code in common. Think about it; every time a new balance patch is introduced it will have to be done across both games which means that to avoid extra work and potential bugs due to incompatibilities then both games' code will have to be the same so the patch works across both indistinctively and simultaneously.

I think both games are going to use the same client except those who didn't buy the new "game" won't have access to the pve mode.
 
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