Biggest bullshit in a video game

Protip: Throw on your heaviest armor (Stone Golem, Forest Guardian or Havel) and mash R1. Only stop if your health drops below 50% to heal.

Every souls boss has a cheese to let you just completely shut down the bosses.
Yeah I was decked out in Stone Golem armor chucking Great Lightning Spear at him. Pretty easy fight.
 
Red danger level in Xenoblade Chronicles:
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Your only hope of beating an enemy 6 or more levels above your party is to put it to sleep, because attacks against a sleeping enemy will always hit. The sleep status also ends immediately if the target is damaged, so you get one attack while they're asleep and then however many you can get in before the end of the wake up animation. You don't have to fight red danger level enemies to beat the game, but there are five sidequests in the final chapter that require you to do so (or you can do a fuckton of grinding to close the level gap). Each of the sidequests rewards you with a unique weapon for the main character.
 
Red danger level in Xenoblade Chronicles:
View attachment 1549219
Your only hope of beating an enemy 6 or more levels above your party is to put it to sleep, because attacks against a sleeping enemy will always hit. The sleep status also ends immediately if the target is damaged, so you get one attack while they're asleep and then however many you can get in before the end of the wake up animation. You don't have to fight red danger level enemies to beat the game, but there are five sidequests in the final chapter that require you to do so (or you can do a fuckton of grinding to close the level gap). Each of the sidequests rewards you with a unique weapon for the main character.
Yeah Xenoblade is a pretty BS series
 
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Reactions: Pissmaster
Apparently Call of Duty World at War was supposed to include a flying mission where you flew a Hellcat or Vought Corsair and the entire British Campaign. Could have made the game even more valuable if they included those two aspects.

Battlefield 1 doesn't include the Imperial Japanese Empire, which played a major role in World War 1 while including some cuck infantry rifle from China. And don't get additional DLC for the Russia maps which has the allies invading to help White Russians. Or play as the Young Turks and genocide some Armenians while liberating the country from the winners of World War 1.
 
Red danger level in Xenoblade Chronicles:
View attachment 1549219
Your only hope of beating an enemy 6 or more levels above your party is to put it to sleep, because attacks against a sleeping enemy will always hit. The sleep status also ends immediately if the target is damaged, so you get one attack while they're asleep and then however many you can get in before the end of the wake up animation. You don't have to fight red danger level enemies to beat the game, but there are five sidequests in the final chapter that require you to do so (or you can do a fuckton of grinding to close the level gap). Each of the sidequests rewards you with a unique weapon for the main character.

I will never in my life understand why an RPG will go out of its way to make it impossible for you to properly fight/interact with higher level enemies.

Shouldn’t the difference in stats be enough of a challenge by itself? And shouldn’t the act overcoming that stat difference through strategy and skill be rewarded rather than punished?
 
PVP, player placed hints. Also lets you make funny messages that anger game journos.
For example, this Kotaku article.
Very easy to set the game to offline mode. If only offline mode had a pause button.
I was one of the people laying down those funny and lewd messages when I played Dark Souls 1, 2, and 3. I like to think that I made at least one of the journo bugmen cry into their soy milk.
 
I was one of the people laying down those funny and lewd messages when I played Dark Souls 1, 2, and 3. I like to think that I made at least one of the journo bugmen cry into their soy milk.
I always put things like "try jumping" on random ledges. And of course "try tongue but hole", lol.
 
The best one imo is "weakness: left leg, right leg" in front of the wheelchair guy that lets you join a covenant.

Big bullshit moments in games, the dice game in Suikoden 1. It's mandatory to progress the story and you have to pay 1000 gold every time you try it, which is kind of a lot at that point, like 6-7 random encounters iirc, but imagine failing the game 10 times in a row, that's 60 encounters and that money don't even go toward buying items and equipment, it's for progressing the story. The minigame feels very luck based and rigged. When you throw your dice, they can literally bounce outside the bowl and make you lose instantly.

Suikoden also had bullshit like army battles followed by one-on-one duels but you couldn't save between them. If you lose the duel, you must redo the army battle too. Lmao why? How do developers come up with "if he wins this but lose that, he must do this all over again, yes he must" and legit think it's a good idea and no one is going to hate this idea and will definitively have fun re-doing something every time they want to retry the part where they lost??
 
I'm a little surprised that no one's brought up Serious Sam given that the game is practically built on ambushing the player with bullshit traps. It's especially bullshit when you're low on ammo or health but picking up that lone health item or ammo crate spawns in a horde of Kleers or Bio-mechanoids which make the pickup basically worthless (especially the rocket pickups which always spawn enemies that you end up wasting them on anyway).
 
PVP, player placed hints. Also lets you make funny messages that anger game journos.
For example, this Kotaku article.
Very easy to set the game to offline mode. If only offline mode had a pause button.
Reminds me of Final Fantasy XI's auto-translate system. You see, players of all languages play on the same servers. So the developers included a way to communicate with them. While typing text, you can Tab-complete certain words and phrase which will convert into a token surrounded in colored arrows. This token appears in the appropriate language for each player, so if you used it on "Hello!" the Japanese player would see こんにちは。 Naturally, as basically the equivalent of one of those poetry refrigerator magnet sets with thousands of words and phrases, the players did not always use it as was intended. References to Mithra fun holes and Rearfunholes abounded (Mithra were the game's catgirl race), but some players got fancy. My favorite ever was Away. Hand Down Trousers Jerkin meat I'm playing solo right now.

Others I can remember seeing occasionally:
Bio Break. Drain lizard (Note: this doesn't translate at all well, since three of the four words were spells that were named in phonetic English.)
Inside woman child Synthesis (This, on the other hand, translated perfectly.)

Not related was the peculiar custom of Japanese players asking for Rear money; it was the result of a Japanese nickname for ancient currency aka Dynamis currency which did not translate well at all. (It always made me think of Byne Bills that someone had used to wipe their ass with.) I don't know why the developers included a bunch of never-used terms to refer to specific subtypes of equipment like "Jerkin" and "Trousers" but didn't think to include any such terms for actually important endgame event item categories like ancient currency, but FFXI's dev team wasn't exactly noted for sensible decisions anyway.
 
I'm a little surprised that no one's brought up Serious Sam given that the game is practically built on ambushing the player with bullshit traps. It's especially bullshit when you're low on ammo or health but picking up that lone health item or ammo crate spawns in a horde of Kleers or Bio-mechanoids which make the pickup basically worthless (especially the rocket pickups which always spawn enemies that you end up wasting them on anyway).
or horde of AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA headless kamikazes
 
Long in-game passwords you have to write down IRL and use later in the game. Like a password to open a door, or an access code.

Remember when there weren't save games so instead of saving a game, you'd write down a giant bunch of letters on a piece of paper and have to enter it to "restore" your game? Some of them were actually coding for things though so you could use them to cheat by making up codes that gave you stuff or moved you ahead.
 
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