Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,411
The short answer is that everything gets horrifically messy when the GPU is involved, especially when you're syncing data between GPU memory and system memory and timing of when things happen is crucial (or directly talking to GPU structs if you're doing dark-magic Vulkan stuff). That's why all the other C++-side stuff gets GCed correctly as you'd expect.
>In short: the GPU makes things messy
 
Holy fucking shit, if the Demo with only one rival could only manage 20-30 FPS (if you have a $5000 gaming PC ofc) imagine the clusterfuck that’s going to happen when he implements 7 more rival and some useless high polygon props
At this point the game hasn't been running smoothly for something around three to four years. Alex only pays lip service to "improving performance", by which he means he won't do anything about it and the team 505 sticks under his command will fix his game's completely broken architecture.
 
>60 FPS

How?
Take off bloom, cap it at 60, and lower the Disable Distant animations to a reasonable distance like 15m instead of 50m. Thats how I got mine to stabilize at around 60 fps although there where some dips here and there or buy a super computer.

edit: try turning on low detail threshold if you are still having crazy dips every time you turn

Also has anyone tried going to town and going to school? I tried this and it took a while before the Game started responding again.
 
Last edited:
Also has anyone tried going to town and going to school? I tried this and it took a while before the Game started responding again.
I only played around in the town very briefly and left after I noticed that the spacebar made the environmental lighting/time swap between 6:00AM and 8:00PM. I'm assuming that's a debug command Alex missed, and I didn't notice any loading times longer than the usual.

Edit: The debug command for town lighting/time is still in the latest bugfix build, and (un)fortunately does not actually adjust the game's internal sense of what time of day it is. Would've been funny if it did as then you could skip the schoolday.
 
Last edited:
Give it back, Tyrone.
NO
qwtqerfaqwdfad.png
 
I'm an adult, and I wouldn't consider Alex a role model. I just think the response here is overly negative.
I admit, I'm not sure how Alex didn't find some of these bugs on his own. I think he might have rushed the demo release. It's probably because of the fangames that are being worked on. These games are a threat to the crowdfunding campaign's success. Why would someone donate to the campaign when there are fangames that are being released for free? So he had to put the demo out as fast as reasonably possible, and then fix the bugs afterwards, which he is doing.
What the fuck do fangames have to do with anything? Assuming you aren't Alex himself coming here to "Sh0w da gremlinz" you should already know that excluding his earnings from Twitch and his subscribers Alex has made roughly 1,950 dollars per month since 2014 from his patreon alone. He has had all the time in the world to work on nothing but his game for six years without having to worry about living expenses and yet the most he's produced is a buggy demo developed with hundreds of hours of volunteer work and stolen assets.

If you're so keen on comparing his work to that of others I can think of at least three development studios that produced complete games that are more engaging than this garbage using a fraction of the resources and time that Alex has been served on a silver platter because unlike him they didn't have an army of retarded paypigs that would willingly pay them money to fund their vices for six fucking years.
 
I downloaded last night's bugfix build to mess around a bit more and this is what my computer spent a minute displaying instead of the main menu.
View attachment 1564058
Restarting the game allowed me to proceed to the main menu. I have no explanation.
Every time dev releases a huge update, he proceeds to hotfix game-breaking bugs a day later, and that breaks the game even more. I'm not even surprised that the new patch barely works.

At the risk of sounding dumb/being off topic, how do you get that overlay?
 
  • Like
Reactions: Neurotic Loser
At the risk of sounding dumb/being off topic, how do you get that overlay?
I'm using MSI Afterburner combined with RivaTuner Statistics Server. MSI provides the hardware stats, RivaTuner displays it and also caps YanSim's framerate at something reasonable so the opening sequence/loading screens don't attempt to murder my GPU.
Two things @Catgirls are Love first when in the town did you get this weird video glitch?
View attachment 1564088
You're hitting the spacebar, or at least I think you are. Note the time of day swap between morning/night, as well as the lightning. If the game is doing it own its own, then that's strange, but that's what happens for me when I hit the spacebar in town.
Edit- the weird pixelation/flickering though...never saw that.
And are are the NPCs doing this weird shit? it might be me lowering my setting but asking just in case.
View attachment 1564101
That's definitely from lowering the settings. I left everything at default and haven't seen that.
 
Honestly, you guys are being way too harsh on Alex. You should be impressed that Osana is finally out instead of tearing it down. Yes there has been a lot of bugs, but they are being fixed. Also, it's not even the full game, you guys are hating on an unfinished product.

Hi Alex. No one should be impressed that you finally did something that should have been done in 2015. None of the extra features that were implemented were more essential than establishing the core gameplay loop. The sheer audacity of Alex to complain he was waiting on volunteers or could use professional help after chasing off Tiny Build is unreal.

That sad part is no one would be as harsh on him if he wasn't such a narcissistic control freak who feels the need to respond defensively, at length, to criticism and expects to be praised for bare minimum accomplishments.
 
Can we start a guessing game about the goal of the crowdfunding campaign?

Keep in mind Alex still has a patreon surplus of around 25k plus his "private" savings (I don’t think this guy spent 3.5k every month, if so this guy can’t be trusted with any money)

Also my theory how the development will end:
The crowdfunding campaign fails since his underage fans don’t have money.
Alex then puts all rivals into the game without any special events or anything. The game will lack animations and a stable performance.
No assets will be replaced.

He then puts it on Steam for 5$, only a few people will buy it and after some time YanSim will be one of those games you get in bundles but never actually play.
 
Back