Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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I'm just saying, you shouldn't expect the demo to have no bugs on the first release.
After 6 fucking years everyone should and as far as I'm aware, his "demo" has bugs that's been spotted years ago, like infinite limbs/heads spawning.
 
I'm just saying, you shouldn't expect the demo to have no bugs on the first release. You can't find every bug. It's just not possible. That's why it's important that Alex gets actionable feedback on the game.

No, you shouldn't expect the demo to have no bugs. But at the same time, they should be relatively stable and free of game breaking bugs and crashes. Constant black screen issues, crashes, and glitches should happen in alpha versions, not demos.

Alex has had many, many years and thousands of dollars to make his game. He's had his chances to fix the bugs and he wasted them. And, as previously mentioned, there are some bugs from six years ago that haven't been fixed.

Defending Alex is not the hill you want to die on.
 
I'm just saying, you shouldn't expect the demo to have no bugs on the first release. You can't find every bug. It's just not possible. That's why it's important that Alex gets actionable feedback on the game.

I don't think it is unreasonable to expect a demo to have no, or at most, relatively minor bugs upon release. One of the biggest advantages demos have to be bug free compared to a general early access/beta title is you get to present a very controlled section of the game, which is supposed to be highly polished to show off certain features and inspire people to buy the game. Sometimes, the demo is just straight up the first chapter of the game, which is what it feels like Alex was aiming for. If your game is too buggy to release a stable demo, then your game isn't close enough to being completed to release a demo.

That's one of the reasons a lot of indie devs go the early access route. It gives them a chance to get beta testers so they can get valuable feedback, including bug reports. Alex has been getting bug reports for years, and has also been actively boasting about how many bugs he's fixed, sometimes even insisting when it seemed like he wasn't making any progress, it's because all of his time was going into fixing bugs. I want to say he's even used the quality excuse sometime this year to justify why Osana wasn't released. By releasing the demo, he's saying this is something he considers high enough quality to get people to play the game.

Or, to put it in Alex terms, in short, he failed.
 
Honestly, you guys are being way too harsh on Alex. You should be impressed that Osana is finally out instead of tearing it down. Yes there has been a lot of bugs, but they are being fixed. Also, it's not even the full game, you guys are hating on an unfinished product.
Why the heck should anyone be impressed that some dude took 6 years, and hundreds of thousands of children's dollars, to release not even a full game but a simple demo, and the demo itself is riddled with bugs, crashes, and "placeholders", among others (and putting aside the fact that the game is poorly designed from the ground-up so that even if you got rid of these errors you'd still have a subpar product).
I assume you are a literal kid, in which case I tell you that Alex is not the type of person you should be "impressed" by, and you'd better look for other role-models.
 
Honestly, you guys are being way too harsh on Alex. You should be impressed that Osana is finally out instead of tearing it down. Yes there has been a lot of bugs, but they are being fixed. Also, it's not even the full game, you guys are hating on an unfinished product.
lol what the hell. Are you for real. Don't even start, son.
 
Why the heck should anyone be impressed that some dude took 6 years, and tens of thousands of children's dollars, to release not even a full game but a simple demo, and the demo itself is riddled with bugs, crashes, and "placeholders", among others (and putting aside the fact that the game is poorly designed from the ground-up so that even if you got rid of these errors you'd still have a subpar product).
I assume you are a literal kid, in which case I tell you that Alex is not the type of person you should feel "proud" of, and you'd better look for other role-models.
I'm an adult, and I wouldn't consider Alex a role model. I just think the response here is overly negative.
I admit, I'm not sure how Alex didn't find some of these bugs on his own. I think he might have rushed the demo release. It's probably because of the fangames that are being worked on. These games are a threat to the crowdfunding campaign's success. Why would someone donate to the campaign when there are fangames that are being released for free? So he had to put the demo out as fast as reasonably possible, and then fix the bugs afterwards, which he is doing.
 
I'm an adult, and I wouldn't consider Alex a role model. I just think the response here is overly negative.
I admit, I'm not sure how Alex didn't find some of these bugs on his own. I think he might have rushed the demo release. It's probably because of the fangames that are being worked on. These games are a threat to the crowdfunding campaign's success. Why would someone donate to the campaign when there are fangames that are being released for free? So he had to put the demo out as fast as reasonably possible, and then fix the bugs afterwards, which he is doing.
Think about what you're saying. "Fast as reasonably possible", and "six years for a buggy demo" seem to be mutually exclusive concepts.
 
I'm just saying, you shouldn't expect the demo to have no bugs on the first release. You can't find every bug. It's just not possible. That's why it's important that Alex gets actionable feedback on the game.

He's had "actionable feedback" for 6 years. I get not finding every bug, especially with a large solo project, but a lot of this would've gotten caught very quickly if he had just sent the demo to some of his many free beta testers before a public release. The guy keeps getting fucked by his lack of experience in a professional software development environment.
 
I tried the demo and it sucked all my joy out.

When loading the school I got 17-23FPS and when no students were in sight I got around 40FPS. Definetly not smooth but I can live with that framerate, since most of the time it was around 30.

But holy shit, that game has some bad game design.
First of all, the controls are absolutely horrible (this was my first time playing YanSim). It's probably good with a controller but this is a PC game and walking around with the keyboard is horrific.

I've played the game for around two hours (I wish I could get them back).
These tutorial pop ups are not helpful at all since they are way too long and besides them there isn't anything to help new players.
To be fair, since I followed the development for some time I wasn't completely clueless - but if I hadn't I wouldn't have had any idea what to do or how to eliminate Osana.

This is the main problem of YanSim: bad game design

Really curious how Love Letter will end up.
 
I'm an adult, and I wouldn't consider Alex a role model. I just think the response here is overly negative.
I admit, I'm not sure how Alex didn't find some of these bugs on his own. I think he might have rushed the demo release. It's probably because of the fangames that are being worked on. These games are a threat to the crowdfunding campaign's success. Why would someone donate to the campaign when there are fangames that are being released for free? So he had to put the demo out as fast as reasonably possible, and then fix the bugs afterwards, which he is doing.
The only reason Osana is 'done' is because of those fangames. If those wouldn't have surfaced, Alex would still be sitting on his ass and wasting that sweet Patreon and YouTube money that his asslickers give him. Osana was supposed to be finished like how many, 2 or 3 years ago?
 
I'm an adult, and I wouldn't consider Alex a role model. I just think the response here is overly negative.
I admit, I'm not sure how Alex didn't find some of these bugs on his own. I think he might have rushed the demo release. It's probably because of the fangames that are being worked on. These games are a threat to the crowdfunding campaign's success. Why would someone donate to the campaign when there are fangames that are being released for free? So he had to put the demo out as fast as reasonably possible, and then fix the bugs afterwards, which he is doing.
Why did you sign up just to sperg out about how Alex is misunderstood? He had 6 years and it came out a piece of shit, there's no excuse for your white knighting
 
Here, have a template I made. Feel free to put your own text into those time slots..
View attachment 1563045
Tempted to fill all of these with 'Removing bugs' and post it to a sub to see how they react to it and see if anyone calls it out as a software dev dogwhistle.

New build's been uploaded, modified 2020-09-01 02:35:01.
https://www.mediafire.com/file/viciqzzv01kna3q/YandereSimulator.zip/file

And the blog post:

Seems to fix a lot of the bugs mentioned on here. No fix for the infinite dismemberment bug though...

My internet is absolutely glacial right now so if someone could post Assembly-Csharp.dll from that I'll post another diff vs the previous one and we can see exactly where the fixes are. Posted below.

The infinite dismemberment bug is almost assuredly due to structural issues and is going to stay until he majorly rewrites the ways his entities communicate with eachother though. I'm going to giggle like mad if he seriously tries to take this to kickstarter in the current state.
 
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Honestly, you guys are being way too harsh on Alex. You should be impressed that Osana is finally out instead of tearing it down. Yes there has been a lot of bugs, but they are being fixed. Also, it's not even the full game, you guys are hating on an unfinished product.
I'm just saying, you shouldn't expect the demo to have no bugs on the first release. You can't find every bug. It's just not possible. That's why it's important that Alex gets actionable feedback on the game.
I'm an adult, and I wouldn't consider Alex a role model. I just think the response here is overly negative.
I admit, I'm not sure how Alex didn't find some of these bugs on his own. I think he might have rushed the demo release. It's probably because of the fangames that are being worked on. These games are a threat to the crowdfunding campaign's success. Why would someone donate to the campaign when there are fangames that are being released for free? So he had to put the demo out as fast as reasonably possible, and then fix the bugs afterwards, which he is doing.
I hope for your sake that this is bait.
 
After 6 years, he finally adds in his first rival and it's a shitshow. Lmao, I didn't expect anything else.

To be fair, since I followed the development for some time I wasn't completely clueless - but if I hadn't I wouldn't have had any idea what to do or how to eliminate Osana.

It's even fucking worse if you haven't followed the devlopment or forget what autistic path Alex wants you to follow. I played around for about half an hour before just going off to do something else. Because fuck me, I'm not spending 2+ hours listening to shitty dialogue in a game that doesn't give you any kind of freedom with the starting/tutorial.

Really curious how Love Letter will end up.

The developer is a meth baby who talked about sexual stuff with a 10 year old kid, I wouldn't hold out much hope for anything good fam.
 
Okay! I'm finally caught up, and I have some thoughts.
Here's the Befriend cutscene Powerpoint. It's almost the exact same as the one with Kokona with a few minor differences.

Which makes you wonder why the fuck he didn't just simply re-use most of the animations.
I was thinking this exact same thing when I watched videos of it. What's really funny to me is that I saw a video by Yandere Leaks (I tried to find it but I guess it got taken down) with the full Amai cutscene with animations. It makes me wonder if dev actually removed the animations to garner sympathy.
This is further accentuated by the message you see before every cutscene, saying that we will only be graced with the luxury of actual animated cutscenes if the kickstarter is successful.
The "demo" release in a nutshell

View attachment 1562702
I mean, the game isn't even "so bad it's good" like say, Sonic 06' with the amount of laziness, bugs, glitches or stale voice acting.
I've also never seen voice acting that made me feel umcomfortable before, i can't explain it but it just does.
The voice acting doesn't bother me as much as the actual quality of the sound and the writing. Everything just. Ugh.
Wasn't this a glitch in the League of Legends client?
The game is on par with the worst client in existence :story:
And now in a fantastic display of coding excellence, Osana got stuck walking into a fountain during cleaning time, and when I walked up to her in an attempt to talk to her to break her out of it, I drowned her, Senpai got mad, we spun in a circle and then fused into one before hitting a game over screen.

CODING
EXCELLENCE
ABSOLUTELY A DEMO THAT WILL GET A KICKSTARTER
I highly doubt the kickstarter will reach his original goal, let alone stretch goals. Even if Cuckland and Adolf empty their entire life savings into this shit heap of a game, it's clear to me now more than ever that almost no one will contribute.

It's kinda sad tbh. Knowing that if only he had released a Kickstarter 4-5 years ago, he couldve made hundreds of thousands of dollars and actually made a game... Or if he had just stayed with Tiny Build... I hope it keeps him up at night (:_(
 
I think he might have rushed the demo release.
No shit, Sherlock
Honestly, you guys are being way too harsh on Alex. You should be impressed that Osana is finally out instead of tearing it down.
It took him 6 years and the game is still in an early buggy sandbox state. Most indie game devs would've actually gotten finished by now, even solo.
This is unacceptable and you know it.
 
I'm scared to start the game again I can still here the echos of my poor PC trying load this hunk of shit.

I ended up trying to use Wine to run YS on my Mac. The first time I tried running it, it gave me a black screen and I had to manually quit. The second time I tried running it I ended up with a kernel panic and a restart.
Granted, Macs are pretty bad at running games, and I never really expected it to run YS in the first place.
 
I'm scared to start the game again I can still here the echos of my poor PC trying load this hunk of shit.
Believe it or nor, the game isn't absolute computer rape. Granted, it doesn't run great, and even though I was able to get it running well after the most glaring of fuckups on Alex's end, you might still see your GPU heat up and have the game at a shit ton of memory because there's almost no real optimization and he's so fucking stupid he can't cap the FPS even when it's literally done with just one line of code.

Then again, a game that looks like a fucking ps2 launch title running this bad shows a lot about how much Alex knows about optimization
 
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