- Joined
- Jan 7, 2020
That was the original plan, until the fanbase told them unambiguously that they had no interest in a prequel and wanted the story to advance.
I however have no idea how anyone could think that the first contact war would make for a good game.
The order of events are:
-Turian scout fleet finds unknown primitives trying to activate a mass relay, a massive legal no-no, so shoot first with-out asking questions.
-After curb-stomping the humans they follow the survivors back to their base on Shanxi and curb-stomp the utterly unprepared defenders there as well.
-A few days later the entire alliance fleet shows up and wreaks the Turians shit.
-The Asari notice the large scale Turian military build up as they plan to attack the humans in full force and so shut them down, before making a proper, peaceful first contact with the humans.
Thats it, no epic battles or cool mystery to explore, just 3 utterly one-sided annihilations over the course of less than a week. It could make a decent film, but nothing to make an action-rpg out of.
And all over the fanbase I see people talking about how the first contact war was some great victory, that showed that humanity was able to stand toe to toe with the great powers of the galaxy, when like I said their victory was literaly using their entire fleet to trash a small frontier scouting fleet that went way beyond their assigned role. If the Asari hadn't stepped in the alliance would have gotten it's shit pushed in very quickly.
You could probably retcon in some Black Ops "We'll never make it into the history books!" behind the scenes fighting. Prequels don't really work well with Bioware's choicy MO in general, unless they're willing to change the outcome completely.
Not like choice of setting was high on Andromeda's problem list.