None of it matters unless they fix ME3, how do they not know this?!
I get the ME1 purists say ME2 tarnishes its legacy, but ME2 doesn't completely gaslight players into bad options, it at worse neglects to confront the consequences of some of your actions, and it did so by exploring areas you wouldn't have seen through the framework ME1 set up. Think about all the characters, factions, and worlds ME2 gets you to. Fighting the Collectors is very side-questy but it did the job highlighting there's vast swathes of space uncontrolled by the Citadel that need to be roped in too if you're gonna stop the Reapers.
Now, ME3? Whole thing's fucked with an ending like that, and everybody knows it. Your choices ought to matter... but they don't. Even some of the weirder moments like Rachni enemies and Udina being a traitor? That stuff can be forgiven if they add some text here and there to flesh them out. A bit of foreshadowing goes a long way to making audiences think they've discovered a secret all by themselves, but Kai Leng? Closest thing to a Donut Steal I've ever seen in media. Like I said, they established all these new characters in earlier games with untapped potential, I don't understand why their go-to was some e-book villain instead of a character with a bit of emotional weight behind them.
And the final hour? Chop it off, start over. Total mess and everybody understands why. EA aren't gonna do any of this, of course. Re-masters are commissioned because devs don't want to do any work.
But I re-played ME2 so much to get the different options and save / kill companions, and I tried replaying ME3 a month after finishing it but couldn't even finish Mars knowing what lay ahead.
Again, who is this re-master for? 'Once bitten, twice shy' will be the mentality from anybody who bought the first time around, and new players only know the series for the shit ending so they're hardly enthused.
I'm not gonna tell Bioware I told you so, but beginning with Dragon Age 2 I've never seen a company so comprehensively burn bridges and goodwill like Bioware. From the games' content to the media strategies to the indignant developers firing up twitter? It's crazy, and the downward spiral really started with ME3--THAT was when everyone started taking more critical notes, and began to think it and DA2 weren't flukes but the new standard we could expect from Nu-Bioware.
Thousands tried warned them on their own forum that leaving the ending as-is would lead to this exact situation: gamers don't hate your company, they just feel 0 emotion whatsoever to anything you get up to. That's why Anthem was a miserable failure. Players didn't hype it up or hate-watch, they just tuned it out altogether.