Report: EA Is Remastering The ‘Mass Effect’ Trilogy At Long Last (Unconfirmed)

They could do a hard scrap and rewrite, but that's not going to happen since Bioware is pretty much dead.

Even if they do all you're gonna get is their "so quirky doe the future's female" writer team on it, so at best you get "mass effect but everyone's gay and retarded also the fuck's a reaper anyways put donald trump in there". I regret having played inquisition so badly.
 
Probably unpopular opinion here, but when you're only going back one previous console generation (PS3/360) to "remaster" something, it's time to fucking stop and release more original shit

Then again I hate the whole "remastering/reboot/re-telling/etc..." idea as a whole, no matter if it's video-games or tv shows/cartoons.
[/QUOTE\] tbh the only reboot i can think of that i liked is DOOM
 
Yeah I never understood why the Reapers had to bring the Citadel into Earth orbit.
The incredibly cynical response is because you, as a resident of Earth, care about it intrinsically, and so that's a good way to motivate the player regardless of Shepard's investment.
The series in general took a sharp human-centric turn after the first game, where we were supposedly unpopular upstarts.
 
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The incredibly cynical response is because you, as a resident of Earth, care about it intrinsically, and so that's a good way to motivate the player regardless of Shepard's investment.
The series in general took a sharp human-centric turn after the first game, where we were supposedly unpopular upstarts.

Which is really funny considering Mass Effect 1 had the most human first and almost downright human supremacist choices.
 
It still bugs me that they killed Emily Wong (the in-game reporter lady who was always friendly to Shepard) in a fucking tweet the day the game came out and replaced her with a games journalist.
Wait are you serious? I was wondering what happened to her seeing as how nobody mentions her in-game. That's fucking lame. I remember hearing that some events were only shown through Twitter, but that one just irritates me.
 
Wait are you serious? I was wondering what happened to her seeing as how nobody mentions her in-game. That's fucking lame. I remember hearing that some events were only shown through Twitter, but that one just irritates me.
Yeah. The tweet(s) were written like she was the one making/saying them. She was on Earth when the invasion started and she quite literally kamikaze'd a Reaper with her News Van. Obviously this did nothing; so she died for fucking nothing. 2 games of being a minor fan favorite and they do her dirty like that for some 3DPD game journo.
 
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I've just remembered another crap thing about ME3 - they shoehorned in that IGN journalist playing herself.
Chobot was decent looking, nothing particularly special, though. Even if she gave some pussy to every single dude in Bioware that wanted to hit that, why in the fuck did they write her in to the game? She's a barely passable VA and her personality proves she's at best some eye candy. She's not as mind-boggling as how Felicia Day is so beloved (that bish is effin' gross), but the level of thirst and simpery in video games will never not astound me.
 
The incredibly cynical response is because you, as a resident of Earth, care about it intrinsically, and so that's a good way to motivate the player regardless of Shepard's investment.
The series in general took a sharp human-centric turn after the first game, where we were supposedly unpopular upstarts.
There's a not terrible reason for that, but its not exactly obvious. There's a massive power vacuum after Sovereign and the Geth hit Citadel Station because the best and most powerful of the Citadel races are all there. C-Sec patrol officers are mostly Turian, tech support Salarian, and as you can probably guess the bulk of the Asari diplomatic corps is stationed there as its the political hub of the galaxy. They all take a big hit to numbers, and since the humans have been rather isolated from galactic affairs thanks to the scheming of said Citadel races, emerge far more intact in that regard than everyone else, so we shove our qualified personnel in there before the other races can react using the prestige of saving the Citadel as well as the influence from our brand new Council seat. People like the humans even less in ME2 since we've blatantly exploited the Citadel disaster for our own personal gain, but by this point with a Council seat and our people in high ranking jobs, there's little they can do.
 
There's a not terrible reason for that, but its not exactly obvious. There's a massive power vacuum after Sovereign and the Geth hit Citadel Station because the best and most powerful of the Citadel races are all there. C-Sec patrol officers are mostly Turian, tech support Salarian, and as you can probably guess the bulk of the Asari diplomatic corps is stationed there as its the political hub of the galaxy. They all take a big hit to numbers, and since the humans have been rather isolated from galactic affairs thanks to the scheming of said Citadel races, emerge far more intact in that regard than everyone else, so we shove our qualified personnel in there before the other races can react using the prestige of saving the Citadel as well as the influence from our brand new Council seat. People like the humans even less in ME2 since we've blatantly exploited the Citadel disaster for our own personal gain, but by this point with a Council seat and our people in high ranking jobs, there's little they can do.

which is just bad writing tho. can't remember how big the citadel is, but each of the council races has at least their own home planet, if not several colonies all over the place. also makes no sense to not have planetary officials that can still take care of shit locally. citadel might be the HQ, but for example even if Washington got nuked it wouldn't be the end of the united states - and the citadel didn't even get completely taken over iirc, plus most of it were just non-politician to begin with.
 
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There's a not terrible reason for that, but its not exactly obvious. There's a massive power vacuum after Sovereign and the Geth hit Citadel Station because the best and most powerful of the Citadel races are all there. C-Sec patrol officers are mostly Turian, tech support Salarian, and as you can probably guess the bulk of the Asari diplomatic corps is stationed there as its the political hub of the galaxy. They all take a big hit to numbers, and since the humans have been rather isolated from galactic affairs thanks to the scheming of said Citadel races, emerge far more intact in that regard than everyone else, so we shove our qualified personnel in there before the other races can react using the prestige of saving the Citadel as well as the influence from our brand new Council seat. People like the humans even less in ME2 since we've blatantly exploited the Citadel disaster for our own personal gain, but by this point with a Council seat and our people in high ranking jobs, there's little they can do.
That's some excellent fanon, but the game just says we "seized political control" after the Citadel attack (ignoring the impact of saving the council beyond which character models they have), and never elaborates further. Then Shepard reincarnates, and any Alliance figure we meet who might tell us about the galacto-political ramifications of the end of the first game whines at us instead for working for Cerberus.
 
If you save the council, they appreciate the sacrifice humans made and allow humans into more leadership positions. If you let them die, Shepard beating Saren and appointing a human councilor allows humans to sort of dictate the new direction the council is going to go. It always made sense to me why humans are hated less in the second game. I would probably have included several different events in 2 that correspond to which ending you chose, like a group of people of different races honoring the human sacrifices if you saved the council, or constant race riots if you chose to let them die, but as stated above that's a problem of Mass Effect 2 refusing to acknowledge and build upon your choices, not the general idea not making sense.
 
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I would probably have included several different events in 2 that correspond to which ending you chose, like a group of people of different races honoring the human sacrifices if you saved the council, or constant race riots if you chose to let them die,
You almost get that in news broadcasts on the Citadel. If you save the Council, turian officials agree to pay reparations for the humans for the First Contact War. Let them die, and tensions between the turians and humans remain high as ever.

Of course, this means fuck all since it never directly affects Shepard and you never actually see anything similar. It's purely flavor text.
 
Of course, this means fuck all since it never directly affects Shepard and you never actually see anything similar. It's purely flavor text.

yeah, that's another thing: bioware games are linear as fuck, with some "this was a good/bad reply" popups directly shoved into your face for the ADHD crowd which eventually means nothing. not sure how much people would see through that by now.
 
Doesnt the weapons vendor love or hate Shepard based on the council dying or not?

That and maybe the othe shops are the only thing I remember that effecting really.
 
People give way too much credit to ME1

I think its the best one, but its not very good and doesn't really hold up. The mechanics are clunky and unrefined the RPG elements are tedious and frustrating, yet the worst part probably has to be the plot. Saren's entire plan is self-defeating and stupid Boi could have just come back took a desk job on the citadel and wait for things to play out as they would and then when everyone is freaking out about the giant mystery ship leading the geth attack on the citidel just go to the master control and hit the switch.

His entire plan to reach a teleportation device that just leads him back to a place he already had access to turns his entire quest into a huge farce. The only thing he accomplishes that wouldn't have also been accomplished by just playing the inside man is setting up his own downfall by directly involving the one person who could undo his machinations.
 
People give way too much credit to ME1

I think its the best one, but its not very good and doesn't really hold up. The mechanics are clunky and unrefined the RPG elements are tedious and frustrating, yet the worst part probably has to be the plot. Saren's entire plan is self-defeating and stupid Boi could have just come back took a desk job on the citadel and wait for things to play out as they would and then when everyone is freaking out about the giant mystery ship leading the geth attack on the citidel just go to the master control and hit the switch.

His entire plan to reach a teleportation device that just leads him back to a place he already had access to turns his entire quest into a huge farce. The only thing he accomplishes that wouldn't have also been accomplished by just playing the inside man is setting up his own downfall by directly involving the one person who could undo his machinations.

even with the flaws, they still managed to make an enjoyable game - for the most part- with enough going on to distract you, like a good magic trick.
and when it came out there weren't that many space operas of that scope (and the potential it had is part of the nostalgia), still aren't really.

hindsight is always 20/20.
 
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