This is a relatively unknown issue, but I hate how pretty much all tech companies and software creators completely disregard color spaces. Apple and Adobe are the only companies that give a shit about this, and I have to commend both of them for optimizing every aspect of the user experience. They are unmatched when it comes to content creation and editing. Windows 10 does have some support, but you have to go out of your way to enable it, and it doesn't always exist. Linux is a fucking disaster and I can't think of any FOSS user interface that's been done correctly.
I have a computer monitor with the DCI-P3 color gamut. This color gamut is 25% larger than sRGB, which is the most common color gamut on computer monitors. It physically has more colors, particularly in the red, green, and yellow areas.
Windows 10 has shit support, and every application just over-saturates the colors as a result, making them inaccurate, because the colors used in them only exist in the sRGB color space, and the software can't tell the operating system to maintain their accuracy when DCI-P3 or alternative color gamuts are present. Reds, greens, and some yellow becomes much more vivid. I don't mind the oversaturation, and actually find it to be quite pretty looking, but in terms of accuracy and proper utilization, it just doesn't exist.
If a game developer for example wanted to take advantage of this, they could stylize their game with these higher color gamuts in mind. They could accurately use all the colors in the sRGB space, but could also use the additional colors in higher gamuts for proper model/object representation (If you wanted flowers in a game faithful to real life, for instance). Every object would be properly colored and doing this you could improve immersion immensely (Psychologically speaking, using accurate colors would not form conflicts in your brain, and would "trick" it into thinking that the game is closer to, if not real life. If you see a common object in a game with inaccurate colors, your brain is going to subconsciously notice the inconsistency). This would also mean the experience would be consistent across different users.
Immersion in the future will be a combination of high frame-rates (>120 FPS), sync technologies (Gsync/Freesync) to eliminate screen tearing (Should be a standard feature on every monitor at this point), larger and more accurate color spaces, and higher resolutions such that pixels cannot be visibly differentiated. Apple knows what they're doing.