Irritating Game Mechanics/Subgames

Dance Dance Revolution style shit in games where it doesn't belong. That shit isn't fun.
Like, remember when that shit got included in GTA: San Andreas as fucking main missions? Fuck that boring shit. Those garbage DDR missions ensured I never bought a copy of that game after renting it way back for the 360.
If someone ever mods those faggy missions out I'll buy them a fucking beer.
 
The goddamned Mako in Mass Effect
I assume this is planet exploration in general with ME1. When it's not a storyline planet, you're traversing a big, empty map with the same 3-4 "points of interest" on them in a vehicle that seems to be made out of paper mache. So happy that vehicles were largely abandoned in the next games.
 
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I assume this is planet exploration in general with ME1. When it's not a storyline planet, you're traversing a big, empty map with the same 3-4 "points of interest" on them in a vehicle that seems to be made out of paper mache. So happy that vehicles were largely abandoned in the next games.

I don't know, I still think it beats just shooting probes in 2 and 3.

Although we DID get this little gem out of it.

 
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I guess I'm the only one that like the Mako stuff. I loved how powerful it felt, like when you knock down an enemy and use the machine gun to literally wipe the floor with them, or mario jumping on an armature and they just stagger like a retard.

I am a big dicksucker for ME1 though.
 
I finally decided to start playing the Yakuza series again about a decade after playing the first one.

Got through 1 & most of 2 so far, but the Caberet Club & Majima Construction minigames are pretty exhausting to get through. I'm not looking to 100% the game, but I'm still trying to play as much as I can, and maxing both of them out is getting exhausting. Executive League REALLY tests your patience for a minigame you're not too experienced in because of how easy the past two leagues were.

While Construction's a tower defence game that is far longer than it really needs to be, and it's sort of awful to sit through all in one go, like the game seems to want you to play it.

I'd really have appreciated extra Majima scenes (Kiryu-chaaaaaaaaaaan) spread through the game like in Kiwami 2 than this. At least it made me realise how stupid I was for not playing 0 first, since Majima's story seems to heavily call back to his story in 0, but I'm keeping spoiler free.
 
I generally don't have issues with any of this stuff but the Strike Force missions in BLOPS II almost made me quit the game the first time I played it. Getting forced out of a fun action shooter campaign to play some tedious arcadey pseudo-RTS bullshit was an awful idea. Even worse that completing them actually impacts the storyline.
 
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Cross posting from the Unpopular Opinions thread since I believe it's more relevant here.

I don't like meddling with AI companions in RPGs like Baldur's Gate and Dragon Age. Seeing all the little options like "Attack X when <75%" or "Heal Y when HP is =50%" starts to confuse me and I just end up using the default options. I really fucking suck at strategy so I end up brute forcing my way most of the time.
 
Two things off the top of my head:
Those bastard helicopters in Saint's Row 2. Fuck them when you have to take those jet skis in the final mission and five or six show up guns blazing.
Mine’s also a Saints Row thing:
Requiring you to do side activities in order to be able to play more of the main quest (ie the Respect mechanic in SR). So glad they dumped it for 3 and 4. I don’t know if they did it for pacing reasons or what, but I hated being invested in the story and being on some kind of a cliffhanger, but then being forced to go help some drug dealers or fuck around with a helicopter, with absolutely no relevance to the story, in order to find out what happens next.
 
When non platforming games include platforming sections. Things like platforming in Devil May Cry or God of War 1, especially the hell section. These moments don't ruin the games but you aren't thrilled when you get to them.
 
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When non platforming games include platforming sections. Things like platforming in Devil May Cry or God of War 1, especially the hell section. These moments don't ruin the games but you aren't thrilled when you get to them.
What are you talking about? Those were fun. Am I the only one who didn't hate the Hades level in God of War?
 
This is probably more of a "me" thing, but still:

Only played Katamari Damacy and Forever so I have no idea what the others are like, but at least in the first game there was no sort of "S" rank for reaching a certain size in the "main" levels nor performance in the constellation levels. IIRC, the king always says whether you did poorly, average, or great, so the underlying performance thresholds were already there. Yeah, you can see the exact stats for every level, but just beating my own high scores for the sake of doing it isn't fun for me.

When I first encountered S rankings it annoyed me a bit but sure, now I know. Then it turns out there's SSS+ rankings on top of that. A is mediocre. It's like the Metal Gear rankings, oh I got Sweaty Polar Bear, maybe that's decent, who knows, at least Metal Gear can get away with it because it's not a CAG constantly ranking you.
 
What are you talking about? Those were fun. Am I the only one who didn't hate the Hades level in God of War?
I liked the Hades section myself (except for that goddamn climbing section), and I agree that God of War's platforming is alright, but DMC's platforming is undeniably bad, especially in the first game. 1's jumping is already stiff as it is and it feels awkward and irritating to jump across tiny platforms. The sequels don't contain as much outside of secret hunting, and that's a good thing since even in those secrets it still feels bad. The only ones to have halfway decent platforming were DmC and 5.
 
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End game content that actively removes my end game gear.

Fallout New Vegas. I'm about level 30. I go to start up Dead Money. I check my gear. Go into the DLC.

All my gear is gone. There are semi-immortal enemies everywhere. The air is literal poison. I can't use my 100 explosives or science skill to remove the bomb collar from my neck. Half my skills have zero utility as the DLC is mostly based around sneak and survival with minor focuses on speech and guns. I've only completed Dead Money twice across maybe a dozen NV characters as a result. Dead Money was arguably painful.
 
End game content that actively removes my end game gear.

Fallout New Vegas. I'm about level 30. I go to start up Dead Money. I check my gear. Go into the DLC.

All my gear is gone. There are semi-immortal enemies everywhere. The air is literal poison. I can't use my 100 explosives or science skill to remove the bomb collar from my neck. Half my skills have zero utility as the DLC is mostly based around sneak and survival with minor focuses on speech and guns. I've only completed Dead Money twice across maybe a dozen NV characters as a result. Dead Money was arguably painful.
Yeah, unless you have the unofficial patch you ain't sneaking past shit. The ghost people are supposed to have a perception of 0 to make sneaking easy. Except the game can't understand having a 0 in a special stat so it treats them as having infinite perception.

I agree with everything else though. Honest Hearts had a gear limit but it was low level, generally I don't even have 50 pounds of gear by then.
 
Yeah, unless you have the unofficial patch you ain't sneaking past shit. The ghost people are supposed to have a perception of 0 to make sneaking easy. Except the game can't understand having a 0 in a special stat so it treats them as having infinite perception.

I agree with everything else though. Honest Hearts had a gear limit but it was low level, generally I don't even have 50 pounds of gear by then.

I ended up just using mods to keep my shit and lose the bomb collar the second time I played the DLC. Much less bullshit when I can bring a properly geared character to the challenge.
 
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I ended up just using mods to keep my shit and lose the bomb collar the second time I played the DLC. Much less bullshit when I can bring a properly geared character to the challenge.
At least Old World Blues and Lonesome Road had the right idea: instead of taking all your shit make the DLC shit good enough that you WANT to use it
 
Ritapon in Suikoden IV. Necessary to win a few times to recruit Rita but only used to make money after. I think it's Mahjong, but I never understood it. I still managed to recruit her, but I have no idea how.
 
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