Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,411
The images on that gaiaonline profile are a stupid kind of weird. Why is "Grgakgames" mentioned on the profile?
The profile seems to have been changed at least twice (first noticed change | archive | second change | archive)
I've never heard of Grgakgames, they seem like a nobody.
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To be honest I had considered making a yansim clone game, but ultimately I decided not to bother. There would be too much petty drama and I'm not willing to put in the effort for something that petty.
It would benefit a lot of these people making yansim clones (or considering it) to do the same and go focus on a different concept.
 
To be honest I had considered making a yansim clone game, but ultimately I decided not to bother. There would be too much petty drama and I'm not willing to put in the effort for something that petty.
It would benefit a lot of these people making yansim clones (or considering it) to do the same and go focus on a different concept.
Its remarkable how Alex and his game manages to slowly corrupt anyone who comes into contact with it to the point that they feel as though they should make their own clone of it. AFAIK there are 8 9 clones in existence, and probably more we haven't heard about:
  • Loveletter
  • Mexican School Simulator
  • Watashi No Mono
  • Project Sakura
  • Love Me
  • Limerence
  • Yandere School
  • Sara's School Life
  • Heartbreak
 
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Its remarkable how Alex and his game manages to slowly corrupt anyone who comes into contact with it to the point that they feel as though they should make their own clone of it. AFAIK there are 8 clones in existence, and probably more we haven't heard about:
  • Loveletter
  • Mexican School Simulator
  • Watashi No Mono
  • Project Sakura
  • Love Me
  • Limerence
  • Yandere School
  • Sara's School Life
That's what always amazed me about cows. If they stick long enough, they will always have hatefollowing that will surpass them in their autism. The best examples of this are Chris and DSP.
 
Its remarkable how Alex and his game manages to slowly corrupt anyone who comes into contact with it to the point that they feel as though they should make their own clone of it. AFAIK there are 8 clones in existence, and probably more we haven't heard about:
  • Loveletter
  • Mexican School Simulator
  • Watashi No Mono
  • Project Sakura
  • Love Me
  • Limerence
  • Yandere School
  • Sara's School Life
I’m not opposed to more people trying to create clones, it brings such astounding autism to watch.

Honestly, if someone were to work on a clone successfully, they’d be better to just work silently on it with a few trusted folks and only be working on it for the concept and not to one up or spite. Don’t expect any of them to actually surface though. I wouldn’t be shocked to hear of 20+ more clones people worked on privately and then dropped as they matured or got better experience making games.

Hell, a little thread crossover: Gamesleuth was going to make some walmart yandere game or some shit before he DFE. Madoc is working on a visual novel, Shortcake is messing around in Unity for fun, Smugruko was apparently masquerading as a game dev again, and there were plenty of Yansim modders that surpassed Alex in skill quickly. There’s good and bad from it. The bad is just more entertaining.
 
2 Things.

fps.png


  1. The loading screen FPS rate is not capped. This means my GPU renders 3600+ frames a second and maxes out at 100% usage instantly.
  2. Yandere Simulator at maximum settings (everything set to highest value/on) uses 6-7 GBs of VRAM. This does not go away when I close the game (Could possibly be a driver issue).
AMD software was being retarded, I had to take a picture of this physically.
 
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2 Things.

View attachment 1597747

  1. The loading screen FPS rate is not capped. This means my GPU renders 3600+ frames a second and maxes out at 100% usage.
  2. Yandere Simulator at maximum settings (everything set to highest value/on) uses 6-7 GBs of VRAM.
Nooooooo you can't just use 100% of the GPU
haha fans go HELP ME
 
  1. The loading screen FPS rate is not capped. This means my GPU renders 3600+ frames a second and maxes out at 100% usage instantly.
And that is why I don't let any of Alex's products run without using RivaTuner to impose a hard limit on framerate. Lunar Scythe did the exact same thing, and I know Alex has been informed about this particular issue and he's either unwilling or unable to fix it.
 
And that is why I don't let any of Alex's products run without using RivaTuner to impose a hard limit on framerate. Lunar Scythe did the exact same thing, and I know Alex has been informed about this particular issue and he's either unwilling or unable to fix it.
Alex's game gets a ludicrously high frame-rate, just not in the areas where it actually matters.
 
Alex's game gets a ludicrously high frame-rate, just not in the areas where it actually matters.
You'd think that after StarCraft II had pretty much the exact same problem that could lead to overheating/frying your GPU most developers would take care to avoid running into similar situations, especially with Unity as the engine itself makes it unfortunately easy to have uncapped framerates. I have seen many relatively new Unity developers have an issue like this with their games, sometimes by accident (Unity's automatic detail settings could do strange things), other times not even realizing it and with only one exception, they've immediately patched their games when told about this and made it a non-issue.

Alex continues to be special by having his game try to make your GPU die by overheating. That high pitched whine you hear when you start up YanSim? That's your GPU screeching in agony.
 
You'd think that after StarCraft II had pretty much the exact same problem that could lead to overheating/frying your GPU most developers would take care to avoid running into similar situations, especially with Unity as the engine itself makes it unfortunately easy to have uncapped framerates. I have seen many relatively new Unity developers have an issue like this with their games, sometimes by accident (Unity's automatic detail settings could do strange things), other times not even realizing it and with only one exception, they've immediately patched their games when told about this and made it a non-issue.

Alex continues to be special by having his game try to make your GPU die by overheating. That high pitched whine you hear when you start up YanSim? That's your GPU screeching in agony.
Luckily, his shitty game can't hurt my GPU. For the people who play his game on laptops, however, I only have sympathy.
 
It's going to end up being that people will be able to run Cyberpunk 2077 and GTA 6 on their computers... but not Yandere Sim
Unironically this. And for no good reason, either. If you've never played it (which I doubt, but I'm just gonna act as if you haven't), the graphics aren't even that intense- except for his god awful, autistic fucking lighting. >he might have changed this but I doubt it
Everything EVERYTHING fucking glows. I have a 1360 and a Ryzen 5 cpu, andit fucking chugs on my battlestation.
 
You'd think that after StarCraft II had pretty much the exact same problem that could lead to overheating/frying your GPU most developers would take care to avoid running into similar situations, especially with Unity as the engine itself makes it unfortunately easy to have uncapped framerates. I have seen many relatively new Unity developers have an issue like this with their games, sometimes by accident (Unity's automatic detail settings could do strange things), other times not even realizing it and with only one exception, they've immediately patched their games when told about this and made it a non-issue.

Alex continues to be special by having his game try to make your GPU die by overheating. That high pitched whine you hear when you start up YanSim? That's your GPU screeching in agony.

Its immediately patched by these devs because its stupidly easy to fix immediately, and trivial to link to a settings menu/slider. https://docs.unity3d.com/ScriptRefe...08.675260055.1600186251-1257936432.1586494569

One line. Literally one line of code in your init script, and the problem is no more. You could register it into a whole proper settings menu (that was made sanely) for an extra five minutes of work.
 
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