You'd think that after
StarCraft II had pretty much the exact same problem that could lead to
overheating/frying your GPU most developers would take care to avoid running into similar situations, especially with Unity as the engine itself makes it unfortunately easy to have uncapped framerates. I have seen many relatively new Unity developers have an issue like this with their games, sometimes by accident (Unity's automatic detail settings could do strange things), other times not even realizing it and with only one exception, they've immediately patched their games when told about this and made it a non-issue.
Alex continues to be special by having his game try to make your GPU die by overheating. That high pitched whine you hear when you start up YanSim? That's your GPU screeching in agony.