Unpopular Opinions about Video Games

I've only been playing Halo casually thru the Master Chief Collection. And I gotta say out of the original 3 I think Halo 2 is the weakest entry.

Something about Halo 1's mechanics are just satisfying even two decades later. Yes the levels are the same but in reverse but it's fun to play and the battlefields are nice and large. Halo 3's 360 era visuals have aged very well. 3's weapons are fun to use and it's clear Bungie had a big budget with that game.

Halo 2 on the otherhand just doesn't feel very good to play and I think dual wielding is kinda stupid. I hate how at least one-third of the screen are the guns themselves.

Also Reach is shit. But I think that's a common belief among Halo fans.
It's a damn shame that Halo 3 is too short and easy. I love it, since it was my first fps, but damn Halo 1 and 2 had some moments that really busted my balls compared to 3, usually in a good way.
Then again, the levels in Halo 1 and 2 tend to be way too damn long. The library is the worst halo level in existence IMO.
I like Reach, though, and I thought it was generally well-liked too.
To be fair, I don't really play a lot of multiplayer anymore so I'm missing out on a lot of what makes these games, I guess.
 
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Oh hey, we've reached page 343. Any unpopular opinions about Halo or Marathon?
I find Halo to be overrated as far as FPSes go. Granted I've only owned Reach, which I enjoyed, and played some multiplayer at my friends' houses as a teen. But nothing about those games has made me want to play the others.

Aside from that, it's probably been said since it's not as unpopular these days, but I loved Super Mario Sunshine and never got the hate for it. And I liked the Gamecube better than the Wii.
 
If you want a compelling game with a "philosophical" story about androids and consciousness check out The Talos Principle.

I really wanted to like Nier but it just bored me to tears.
Play the first Nier, it's a much weirder game

Talos Principle bored me to tears by the end. I thought the Puzzles were to be like Myst or Riven which they were to an extent, but everything quickly shifts to pointing laserbeams in the right direction and moving boxes for all the solutions and there's no real variety in the puzzle elements. And yes I collected everything in Talos all the stars and puzzle pieces including all the DLC ones(even though you only need 10 to reach the secret ending)
 
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Dark Souls dex fags are best fags

Kojima isn't as great of a writer. the first 3 metal gear solid games were great but after that it's pretty clear the true "brains" left the production team. Lol and nobody's talking about Death Stranding

Sonic was never always good
 
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Aside from that, it's probably been said since it's not as unpopular these days, but I loved Super Mario Sunshine and never got the hate for it.
Same here. The graphics and music are excellent, and the gameplay is solid as well. But there was a ton of backlash for the Fludd mechanics. And backlash for the levels without Fludd. There was a ton of backlash against Luigi's Mansion back then for that matter too. Of which a common complaint was people hating the Poltergust 3k.

My ex claims it's because of Junior and Bowser's VA, which is ridiculous because he enjoyed the game (sans Junior) up until then. But he's also ridiculously picky about certain things so I don't really know.

Also I don't think the pachinko level is nearly as hard as people say it is either.
 
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Dark Souls dex fags are best fags

Kojima isn't as great of a writer. the first 3 metal gear solid games were great but after that it's pretty clear the true "brains" left the production team. Lol and nobody's talking about Death Stranding

Sonic was never always good

I used to love MGS4, but in retrospect, there’s hardly much actual gameplay in it past the second chapter. It’s kinda clear Kojima had some kind of editor or someone to pull the reigns before 4 and when they left he went full retard.
 
I used to love MGS4, but in retrospect, there’s hardly much actual gameplay in it past the second chapter. It’s kinda clear Kojima had some kind of editor or someone to pull the reigns before 4 and when they left he went full retard.
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I enjoyed Dead Space 3. I understand why people hate it, but just on the basis of the narrative and mystery behind the markers and the second to final level and ending, I'd gladly take a bad Dead Space game over any other franchise.
 
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I tried playing Hellblade: Senuas Sacrifice. 30 minutes in and literally nothing happened. Seems like overly artistic shit with the constant voices and walking around. Thinking of uninstalling. Even if it gets better no video game should start with a half hour walking session.

Dont know if that's unpopular but all I sae were people gushing about it a few years ago...
 
Same here. The graphics and music are excellent, and the gameplay is solid as well. But there was a ton of backlash for the Fludd mechanics. And backlash for the levels without Fludd. There was a ton of backlash against Luigi's Mansion back then for that matter too. Of which a common complaint was people hating the Poltergust 3k.

My ex claims it's because of Junior and Bowser's VA, which is ridiculous because he enjoyed the game (sans Junior) up until then. But he's also ridiculously picky about certain things so I don't really know.

Also I don't think the pachinko level is nearly as hard as people say it is either.
Super Mario Sunshine is a game that I loathe and still have good memories of, mostly from the graphics, vistas and locales. It was the gameplay/missions that were shit. Mario controlled fine but an environment more complicated than M64 that camera won't work. Too bad they didn't fix it, rip doing that thing behind the thing in the carnival level and so on. It was interesting to look at.

Going from my old-ass memory:
The mission with chomps on fire in night village was bullshit and weird to control, it was an "urgh finally" not a "yay!" when completed. Finding out all the coins in the hotel was actually a fun idea implemented poorly. Climbing around the construction cranes in the harbor map was a colorful delight where falling down sucks ass. They should have unlocked checkpoints back up(bouncy pads or something). Beach, Carnival and everything else were intriguing levels but climbing up towards something and falling down because of some bullshit felt like the loop of the game.
 
I tried playing Hellblade: Senuas Sacrifice. 30 minutes in and literally nothing happened. Seems like overly artistic shit with the constant voices and walking around. Thinking of uninstalling. Even if it gets better no video game should start with a half hour walking session.

Dont know if that's unpopular but all I sae were people gushing about it a few years ago...
They pushed it because it was supposed to be a realistic depiction of how someone battles mental illness.

But if they wanted that, they could have just made a game journalist simulator.
 
Super Mario Sunshine is a game that I loathe and still have good memories of, mostly from the graphics, vistas and locales. It was the gameplay/missions that were shit. Mario controlled fine but an environment more complicated than M64 that camera won't work. Too bad they didn't fix it, rip doing that thing behind the thing in the carnival level and so on. It was interesting to look at.
I feel the opposite, the camera's the one thing that's actually much better from 64 in my eyes, personally never had many problems with it. Mario himself on the other hand controls like ass, feels way too stiff for platforming sections to be any fun.
 
Anything that has a recognisable, nicely-varied monster pool should get a "mon" spin-off after few installments (preferably with battles). Yes, that includes the likes of Resident Evil (feeding an evil teratoma apples as it is slowly moving around the farm in confusion) and Silent Hill (maybe I wanna make reenactment of SH2 movie ending).
It should NOT be gasha. And, preferably, include redesigns as alternate species/evolutions/colorations and NOT only option.
 
Anything that has a recognisable, nicely-varied monster pool should get a "mon" spin-off after few installments (preferably with battles). Yes, that includes the likes of Resident Evil (feeding an evil teratoma apples as it is slowly moving around the farm in confusion) and Silent Hill (maybe I wanna make reenactment of SH2 movie ending).
It should NOT be gasha. And, preferably, include redesigns as alternate species/evolutions/colorations and NOT only option.
The only unpopular opinion in this thread I've never actually seen before.
 
Anything that has a recognisable, nicely-varied monster pool should get a "mon" spin-off after few installments (preferably with battles). Yes, that includes the likes of Resident Evil (feeding an evil teratoma apples as it is slowly moving around the farm in confusion) and Silent Hill (maybe I wanna make reenactment of SH2 movie ending).
It should NOT be gasha. And, preferably, include redesigns as alternate species/evolutions/colorations and NOT only option.
Monster Hunter sounds perfect for this idea. Assuming it isn't already a thing in some form.
 
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Oh hey, we've reached page 343. Any unpopular opinions about Halo or Marathon?
I always thought Halo was a really bland series. Not horrible, but not particularly good either. The most bland, inoffensive, store-brand, milquetoast first person shooter out there, devoid of substance and liveliness. The protagonist is like a stock video game character you'd see on a sitcom of its day.

I played through the first game slowly over the course of several months. I bought a used copy of the second game for super cheap and never even put the disc in. I bought the third game on launch thinking I was gonna play it with friends, and I did - we played through the entire campaign in one night, and I never touched it again. I watched a friend of mine play through the 5th game over the course of two sessions. Apparently the fifth game in the series is the black sheep, but it looked like the same shit as before, only flashier and with loot boxes.

My best guess as to how that series got so popular is because it must have been a lot of people's first FPS. It was heavily marketed when it was new as the game to get if you were buying an Xbox, so I guess Halo fans are blind to its flaws just like how those of us that started with Goldeneye still love it to this day, but newcomers find it utterly unplayable.
 
My best guess as to how that series got so popular is because it must have been a lot of people's first FPS.
It was my ex's first FPS, and his first sci-fi "human vs. aliens" game too. This wouldn't have been a problem if he didn't start being a bit of a dick about my being a Metroid fan, always going on about how Halo was the superior series because of really vague reasons. Like, he'd say the aliens looked better, wouldn't elaborate, then get mad when he'd throw the question back at me and I responded with an in-depth answer.

I think he was a bit underwhelmed by Halo 3 though because he didn't go on about it much after that. Except for very briefly after PTSD or whatever it was came out. It had a really obnoxious commercial with some screaming drill sergeant that was supposed to be appealing? I straight up told him it was obnoxious and the guy was ugly to boot and he got mad.

Shortly after that he discovered TF2 and never mentioned Halo again.
 
Dodging in the original RE3 wasn't that bad and that you weren't completely invincible when doing it actually made sense.
The part that made it bad was that it was completely random what type of dodge you got so it wasn't reliable. Sometimes you got lucky and got a dodge that properly dodges. Other times you'll get a type that makes you pretty much always get hit anyways.
 
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