Cyberpunk 2077 Grieving Thread

The virgin Buttplug vs. the Chad Penetrator
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They just need to port the original Descent to VR at a higher resolution. Or fuck it; port Red Alarm, wireframe models and all.
There is a Descent game in VR. It's called Overload.
I think it's a terrible idea to include celebrities in any game.
I agree, but I think in Cyberpunk it makes sense.
Johny Silverhand is meant to be a big name in canon iirc. So it makes sense to give him a celebrity cameo.

I knew a small time YouTuber in real life, and about once every month or two someone would approach to say hi, and that was just when I was with them. I've also known people who've had fandoms that I was largely disconnected from. Imagine you casually mention some random colleague from work, and the guy you're talking to gets starstruck.

My point is, provided it's not lampshaded, having certain players go "hey, I know that guy" and possibly treating them different makes sense.

Should we make a salt mine thread for all the "journalists, Blue checkmarks, and gaming circlejerk users?)
There's a game journalism thread, the culture war thread, and a Nintendo fandom thread all in the gaming section.

My one gripe so far.
That sucks. You'd think with how hard Bethesda tries to recreate that Fallout 3 moment, CDPR would take the opportunity handed to them on a silver platter. Sloppy.

That movie is actually brilliant, and definitely deserves a rewatch. It's becoming frighteningly accurate.
You are fined one credit bitcoin for violation of the verbal morality statute hate speech law.
 
About the whole "you don't want to live in 40k" argument. It's entirely depends on the world, even hive cities can be comfy if you have a somewhat capable dictator. Ditto being an imperial guard will most of the time send you to a boring but safe garisson duty.
Of course there's a very high likelihood of being born to a shit position, but that's just as true as our current day world.
 
About the whole "you don't want to live in 40k" argument. It's entirely depends on the world, even hive cities can be comfy if you have a somewhat capable dictator. Ditto being an imperial guard will most of the time send you to a boring but safe garisson duty.
Of course there's a very high likelihood of being born to a shit position, but that's just as true as our current day world.
>not wanting to be a green orky boy, and going on a merry WAAAGH! across the galaxy.
 
I actually like that from a theme perspective. The world of Cyberpunk is just diseased—rotted to the core. You can't fight the system because the system has become so entrenched nothing can be done to fix it. All the cool cats who fought are dead, or have turned out like Silverhand. You're left with three options; become another victim of the world, sacrifice yourself to burn it all down, or save yourself and leave this sick and demented world behind.

Reminds me of what Pondsmith said about the game a few years back. It's not about saving the world, it's about saving yourself. The original trailer for the game seemed to focus heavily on the idea of PERSONAL RESPONSIBILITY and the idea that if your life is terrible it's ultimately your fault and the fault of your decisions. While a lot of that seems to be gone in this, "Haha. It's GTA 5 but the future with girls with dicks!" You can still see a little bit of it in the main story, and some of the side-quests; especially the ones that punish the player for making poor decisions.

I dunno. I feel like this game was very different before they decided to release for current/next gen. Back when it was supposed to be released in 2017-ish the design concepts seemed more polished and the idea for the game was just so fucking unique. It sounded a lot like it was trying to recreate what Vampire: The Masquerade - Bloodlines did, but for a next gen game that was actually fun to play. As in, literally trying to make a true to form TTRPG inspired video game complete with stats and classes from the game. Part of the reason VTMB is so loved is because of the freedom it gives you with your character in the game, and the narrative that carries it. It felt like, back then, that Cyberpunk was trying to be that but with a really solid gameplay loop to make the game enjoyable to play.

Now, we've got Farcry 7: Night City.
I can see where you're going with this. Cyberpunk is a world where you can't win.
But my problem is just strictly that there's no small-contained endings. V doesn't have to fight the system, all V wants is to fight off Johnny. That's it. None of the paths explore that, either V fucks the city or the city fucks V. It ends wide-scale while V's problem all along is contained to him/herself. It's like trying to kill a roach and your options are somehow bombing your house, get a cockroach infestation, and so on, while the sensible option to just 'get a shoe and kill it' is greyed out. I'm exaggerating but you would get my point.
Even if V leaves the city, V probably still has Johnny around. There's no winning, unless you count nuking the city with yourself in the path as a win.
Bringing up Far Cry (4? 5?), there's also a secret ending where if you listen to the guy in the pink suit on the intro for 10-ish minutes, he gives you your family back anyway without you getting in part of the war. That's a choice of freedom Cyberpunk is missing, none of the endings applies to V him/herself. It's all Johnny wants you to do that, Johnny also wants to do that, Johnny is still with you. Even Johnny forces V to make some poor decisions, and even also forces V to lose consciousnesses and hijacks V's body on romance scenes (and controls/watches V having sex).
V should had a path to fight back against Johnny, and somehow successfully doing it. That's still a win, even if it's so small. It doesn't have to end so wide-scale out of nowwhere to the point of fucking over an entire city for some reason but it has to because Johnny said so? That's basically it- you stopped becoming V, and your choices are basically 'because Johnny said so'. V just agrees along with it.
On the theme of the game, it makes sense, but weirdly enough V doesn't even bite nor snap back against Johnny. Not even once. The worst V does is snark at him. There's no player choice. You're 'locked' to just fucking over a city because Johnny said so, or running off like a coward.

EDIT ADDITION: There's also no ending for 'going off path', which games usually treat you for like that example of Far Cry I listed. Fallout: New Vegas is also a big example of this and it even sticks. Even Cyberpunk missed this, you can't even strictly refuse Johnny and go 'off path'.
 
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I have a friend who got it early for PS4 and his opinion is pretty much what everyone's seems to be: it's fun, but buggy as fuck.
 
Also, crackpot theory- I feel like the female audience may actually like the Silverhand-taking-over-you concept, if the whole Far Cry 5 fandom (simping for a cult just because of the 50 Shades overtures and hot dudes) can be extrapolated...
Like E. Jean Carroll said to Anderson Cooper: Rape is sexy and women secretly want to be raped.
 
About the whole "you don't want to live in 40k" argument. It's entirely depends on the world, even hive cities can be comfy if you have a somewhat capable dictator. Ditto being an imperial guard will most of the time send you to a boring but safe garisson duty.
Of course there's a very high likelihood of being born to a shit position, but that's just as true as our current day world.

Yes and...no. While it's true that within the Imperium alone there is somewhere around million worlds, some even being quite close to modern living standards, the biggest problem for the small man in this setting is that the society, and not just the society of humans, is extremely static. Within Imperium of Man, you're basically doomed by your birth to this position or another. There is no way to really rise in the hierarchy if you're born to anything else than nobility or as a child of some special agent of Imperium, like inquisitors or ecclesiarchs. The absolute best that the normal man can hope for is to become an officer in the Imperial guard, join the Sisters of Battle(if woman) or attempt to join the Space Marines(if born on the right planet, and only if you survive their initiations, which are extremely deadly). It's needless to say that all of these options are such that only very tiny percentage make them.

And it's almost the same for all xenos races in the setting. Some are completely dictatorial to a degree that puts even the Imperium at shame(Dark Eldars, Chaos, Nids and Necrons), while others are merely quasi-dictatorial like the Tau or Eldar, and admittedly slightly more humane than the humans of the setting. It could even be said that the CW Eldar have the greatest amount of free will and opportunities in life, provided that they absolutely and totally accept the unchanging theocracy ruled over by the psychic elite of their race.

Just about the only race that really appreciates talent and to some degree free will is, quite paradoxically, the Orks. And this is completely borne from the premise of their very existence as genetically engineered warmachines who are happy only when they are fighting something, a situation which is luckily in ample supply in this universe. But in their ranks it's completely possible to rise from the total bottom of the society to be the most feared warboss in the galaxy, provided that you survive long enough in completely anarchistic society that uses the teeth of it's own members as currency.
 
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