Cyberpunk 2077 Grieving Thread

No it never. Valentine dropped below 30 but it was no where near as bad as Cyberpunk. Cyberpunk drops to like 12fps on the PS4 with NPCs and textures popping in and out of existence



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Cmon dude...

PS, lol at that grenade throw animation
Yes, sheriffs did that in RDR2. Did people forget that shit or something? There were forty thousand posts talking about how the law enforcement system was broken and how doing cool shit like robbing trains was basically impossible unless you did it in a tunnel. They spawned slightly farther out but they respawned infinitely and would find you even if you killed someone in the middle of nowhere. They might have adjusted it a bit but when I played on PC I killed an annoying NPC in the mountain ranges to the north of the map and somehow sheriffs zeroed in on my location. Still, they definitely need to patch police response to have them appear down the block.

The thing that really annoys me, is the lack of actual things to do. Besides doing gigs, what can you do? There is nothing like gwent in it, no gambling or anything. Brain dances only exist for main missions and its very fucking obvious it was cut from the game, they even did an entire segment for it during one of their night city live streams. There is racing but you only unlock it when you've practically finished the game and even then its broken with the obvious AI racers not existing. And I can't be the only one who noticed the lack of actual side quests? There are 2 side quests that are just as long as the main quest, in which I just treated them like they were part of the main quest. Those 2 being the Panam and Judy quests which I did enjoy them more than the main one. But thats really it, there are gigs and cyber hunts. The car quest and fight club ones are more annoying than anything, which also brings up the point of, what the fuck is the point of street cred?

Honestly what is street cred besides another useless system to stop you from wielding certain weapons, its more like the face system from sleeping dogs but more useless. I bet it was another thing cut, like if you had high street cred you could use a special prompt for convos but they couldn't even do that right. I think it was used just like that in the 48 demo gameplay. This game is so empty, it makes fallout 4 look filled to the brim with stuff to do outside of questing, even fallout new vegas had gambling!

I've seen people say that mods will fix this game, not realizing that this isn't Bethesda. Look at TW3 and its mods, all of the mods are just simple retextures or cheat packs. You won't find a simple quest mod or anything like you could find in fallout/TES mods. Mods will not fix this disaster, and the devs aren't going to do an no mans sky because that would involve changing so much shit that the coding will need to be redone. I'm sorry to say but this really is the final product, yes you can expect updates to fix fps problems but thats it. Maybe dlc could add stuff but i'm not paying for something that should already be in the game unless they make it free.
The Witcher 3 mod kit has had quest support for a few months and iirc that's what they're trying to port to Cyberpunk. I agree on street cred, though, it's fine that it unlocks new quests, because you're getting more attention the more you do, but having to have street cred to buy cybernetics and shit is dumb.
 
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Of course, i don't deny about the star power thing. Like Bethesda used Patrick Steward for voicing the Emperor in Oblivion or Liam Neeson for your dad in Fallout 3. But things about marketing videogames with movies is a real thing since... 2nd generation of consoles?
Something that still sticks out to me is Trespasser from 1998, it had Minnie Driver and Richard Attenborough purely as voice actors* and it was head and shoulders above other things on PC at the time, like Baldur's Gate have voices but not much acting.

*as opposed to old games heavy on FMV where the devs sent out feelers to get some star power and maybe Dennis Hopper wasn't doing much after the Super Mario movie. "Hell: A Cyberpunk Thriller" was really good.
 
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This really is striking me as abysmal management like I had figured. They weren't candid to shareholders so shareholders got pissed off and demanded they do something, anything, to get the game released. They weren't candid to customers because they knew people would've thought twice so they had to implement agreements that nothing would be shown until after release. Now the game is released and they won nothing out of all these shitty practices. Now they have to deal with refunds and pissed off shareholders pulling out. Their head managers need to be fired or voted out. They're just not making good business decisions anymore. They didn't gain anything rushing the game out at the last minute, they didn't gain anything crunching their team who eventually quit, they didn't gain anything in the long term because now people are going to look at them as dishonest and shady, and they didn't gain anything cutting features because a core complaint I've seen is there's nothing to interact with in the city.
 
There have been way worse and buggier games. Way worse. Broken? Hell no. Put in a good 10 hours on Xbox One X. It works. Maybe the fps isn’t great, but does that mean it’s broken? Fuck no. The Xbox 360 and PS3 had way bad fps games. Did they complain then?

Surprised how close to a Bethesda game this is. Does that make it a bad game? No. The story is still there. Gameplay is fine. Is it revolutionary? Did it promise a revolutionary game? I’m not sure what players saw from the trailers or the hype. Creating their own narration on what the game was supposed to be to them.

I understand the frustration but it is a product that can and will be fixed.
For all the jank and bugs the game has, I wouldn't even be surprised considering that it's a sandbox game with a big world. That's something I expected after playing New Vegas the day after it was released and Skyrim without the unofficial patch that fixed all the jank Todd Howard didn't bother to have fixed. That said, I can see them doing all the patches they could and the game will still have moments of jank.
 
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Strange. I definitely didn't take on any of them with non lethal means. It's always been high powered revolver or katana and I never get scolded it's always like "Good job V, it sucks these corps fuck these guys over" messages and stuff. I've only done like 5 of them though so *shrug*

Everything in this questline sounds retarded from Cyberpunk -roleplaying game perspective. It's basic understanding in this universe that when someone goes cyberpsycho, you just blow their brains out, if you can. There is no coming back from that state, and no humanity left within these people.
 
The problem is that it usually works, Skyrim keeps releasing and getting praise but 10 years later it is still more broken and janky than this game is

The difference being that Skyrim is perhaps the most moddable game ever, which means that it has really really much replay value. And ok, I haven't played the CP2077 yet, but even with 120+ mods my Skyrim only occasionally crashes or seriously bugs out, unlike this game seems to do.
 
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I don’t think this game was crunched, at least not in the traditional sense. Polish work laws banned crunching so I believe CDPR offered people 10 extra hours for OT work, which is actually really good. Here is a article trying to spin it as typical crunch but if you read it they were working one extra workday and were compensated for it.
Stop using your brain logic cuck. Honestly, I've seen this shit before. Like with Quantum Dream. When they talked about crunch and how bad theirs was, it was all within the law and above board, but a bunch of morons acted like working OT is the greatest sin.
 
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Stop using your brain logic cuck. Honestly, I've seen this shit before. Like with Quantum Dream. When they talked about crunch and how bad theirs was, it was all within the law and above board, but a bunch of morons acted like working OT is the greatest sin.
The thing that sucks about OT is that between 20 and 30 hours of OT you make zero extra money because of the tax calculations (at least in the US), but then then every hour above 30 OT is excellent, until you hit the 70-80 OT hours mark.

Complaining about a 50-60 total hour work week? Pussies.
 
If you ask me, this message was already prepared before the game was even released. They simply decided they'd lose less money from refunds than from copies never bought in the first place. People are lazy and might decide to just "fuck it, whatever" instead of refunding

There is absolutely no way that the whole dev team could be in this picture. Seriously, only 16 people were coding a project of this magnitude? Well, on the other hand that might explain something we're seeing here.
It's not the whole team, it's just some kind of "the women of CDPR" image to celebrate feminism or whatever.
 
There is absolutely no way that the whole dev team could be in this picture. Seriously, only 16 people were coding a project of this magnitude? Well, on the other hand that might explain something we're seeing here.

It's literally Hello Games when they released No Mans Sky, they just replaced the No Mans Sky disk with Cyberpunk 2077.
 
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