Probably.
We've seen it with No Man's Sky and Sea of Thieves (I think?) as well as every Witcher game.
Why not this too? People love a good cumback story.
because cp2077 wasn't done my a small indie studio that could probably keep working for a few years on their casual procedural universe sim, nor was it an open world pirate pvp game supposed to sell microtransactions where the content comes from the players itself. how long was cp2077 in development? how big is the team? and let's assume they really want to "fix" it - which comes out of their pocket, after they were generous with their money in the past only hiring the best devs and taking the time it needs to not be a bug-ridden mess - what is there actually left to "fix"? bugs and performance, sure, and then what? it's still a single player
rpg "action adventure story" most people that bought it (and a lot that didn't) will have finished soon, with pretty much no replayability, even less when the next shiny new AAA thing shoves their advertisements in their face. because that's the thing with stories, once you're done with them there's hardly any reason to go back.
what a lot of people seem to fail to grasp is that CDPR isn't some small polish indie studio any more, they are a publicly traded company trying to swim in the same pond as EA/UBI/actiblizz, they won't completely rework the game to what people actually expect from it because there is no fucking money in it (good luck trying to sell people
dlc "expansions" after this shitshow), the ROI on any post launch support is minimal at best, and even with the PR hit that money is better spend on marketing for their next game, because that's what's gonna generate more money in the future, not an already released game everybody played once and finished after it was pretty much
designed to be played once and be done with it. AI and open world is just window dressing if there's hardly any point to any of it. it simply doesn't matter any more what those "friendly good guys at CDPR" (who mostly left long ago) want when the "friendly good guys giving them money" kindly suggest what to do. like every other fucking AAA company they were so eager to become.
This game was designed with high end PCs from 4 years ago as the base model. There was absolutely no way the PS4 or Xbone could have handled it. From what I see they tried to reduce the load by severely curtailing the number of NPCs on Console, but that is just pissing in the wind when compared to how large the game environment is in a vertical and horizontal space. So they tried to fix that too by reducing the load in space, but if you are running fast or in a vehicle, you easily outrun that, leading to game breaking glitches.
[laughs in 2014's asscreed unity]
Sony and Microsoft are absolutely at fault. Once again, they are supposed to check these games out when they license them for their systems and put them on their store fronts. I know everyone wants to hate and shit on CDPR, and you should, but stop acting like Sony and MS got bamboozled. The only way they got bamboozled is when CDPR said they should just refund it.
they didn't get bamboozled because they don't give a shit. their TOS are clear, no refunds unless the product is faulty. ofc "faulty" is relative, I'd call low twenty cinematic fps and paying for an additional service for multiplayer sony has not contribution in at all (last time I checked sony doesn't pay for servers, if it's not p2p outright) faulty, but plenty of people have no problem paying money for it.
the point is sony/ms only care about 2 things, in this order: a) will it allow people to break out of their walled garden? b) will the game be in a state where they can be legally be fucked with (exploding consoles, game simply not working anyone with 2 braincells would call it non-functional etc.)? anything else, bugs/performance/shit story/misleading marketing simply doesn't matter - and why should it? it's not their job to doublecheck every company's marketing or do their QA. yes, it's their platform and ultimately they decide what gets sold and how, but that's where contracts come in (they suddenly remember when the PR gets too bad). it's not like people care most of the time about it anyway, they'll eat the "no refund" and then happily extent their ps+/live sub and preorder the next AAA based on marketing, and that's why sony/ms hardly ever cave until absolutely necessary - because they don't have to with customers like this.
I didn't expect the game to live up to the hype but I also didn't expect such a giant shitshow.
From Cyberpunk 2077 to Cyberglitch 1945
tbh at this point I'm more interested in a nice little alternate reality dieselpunk game...