Maybe your Ratatta is faster than my Ratatta, but my Ratatta is stronger.
Listen fucker my ratatta needs to be in the top 10% of ratattas or Billy Spergman will laugh me out of competitive and throw real stealthrocks at me this shit is fucking important.
Anyway, games forcing you into new game plus. Arkham Origins had a challenge branch you could only accomplish within specific encounters in the game. If you didn't preform a stealth attack here or go unseen there, sorry, you're gonna have to either redo the mission or wait until new game plus! I remember at least one of the branches was bugged anyway, so if you tried to complete it on PS3 it wouldn't give you the reward, whoops. I blame wb because they said "fuck it we won't tell you to fix it in post next game is going to make bank paypigs". But whatever.
2d maps for 3d spaces: Borderlands the PreSequel had this problem hard since more vertical areas were introduced due to moon jumping. The levels themselves weren't bad, but they didn't separate anything by floors or terrains on the maps themselves.
Cluttered or unfocused mapping: if you have to put a literal arrow on the environment for the player to follow, something tells me you screwed up somewhere. Another borderlands 2 thing.
Oh, and a third Borderlands thing: why can the enemy tuck and roll when I can't and have to just jankly run for cover? Fuck you.
Walking sims that make me travel at the speed of molasses can fuck themselves. Either figure out your engine so shit in the distance loads in faster, put more interesting stuff between point a and point b, or boost the walking speed you cunts.
Whoever said shit about menuing I second wholeheartedly. Unless I'm in a text adventure or rpg where combat is done through menus, the less menus a player has to see the better.