Heck, the more I analyze the game and watch reviews of it, the more I see that, for all of the claims that this game is a "true next-gen experience" and the promises that it will be a revolutionary open-world game, it is shockingly dated in its design and interaction with the world. Sure, the glitches are definitely bad, but those are just a part of the reasons as to why it's so underwhelming to many.
For just one example, look at how you buy items. Games like Breath of the Wild and Red Dead Redemption 2 actually let you go up to the physical goods in real time and purchase them right then and there, whereas Cyberpunk uses a very archaic menu for the goods which you never actually see in the game aside from an icon. The combat, while theoretically giving you tons of options for taking out the enemies, doesn't really encourage that due to the weapon levelling system and enemies that just require something with higher stats, as opposed to say, the aforementioned BOTW, where you are given multiple ways to use the physics and chemistry system to your advantage. While people have complained about the weapon degradation, games like 2077 makes me wish for something like it, given how easy it is to just steamroll with a specific weapon and never vary.
You also have non-lethal takedowns, but there is literally no reason to do that. Remember how in games like Deus Ex Human Revolution or Metal Gear Solid V where there were tangible rewards for doing that, be it EXP or potential new allies? Not here. Or heck, you know in games like BOTW or MGSV, stealth is encouraged and gives you a real advantage over going in guns blazing, though that option is perfectly viable too? Again, not in Cyberpunk. Heck, that just makes the game drag out longer, and it doesn't even change how combat missions end or anything.
Don't think I need to mention the wanted and cop system, given how it even pales in comparison to the GTA games that were released almost two decades ago. The AI all sticks to the same exact motions for everything that happens, leading to unintentional comedy (just look at how the civilians react to explosions when they are driving for example). They can't even drive around a car that is in front of their pre-determined path, something that again, games released decades ago fixed.
I could go on, but I think you get the point. This game feels like something that came out at the beginning of the 2010s. It does nothing new or add anything new to the genre, and in fact does many things worse. Given how heavily hyped this game was and all the talk about it from the developers, combined with how their previous game turned out, this is just absolutely flabbergasting. Doesn't help that CDPR seems to think that all that is wrong with the game is the glitches, and the rest they are apparently "proud of".