Cyberpunk 2077 Grieving Thread

I could have sworn you could do it at any point in the story, and that the "post story" stuff only happened after you finished it along with the main story.
From what I recall, the actual timeline of events is left ambiguous, but I think what you say is partially right; most of it takes place during the main game, but the "post story" stuff happens after the epilogue. What I'm talking about, specifically, is the sequence where Triss, Yen, Ciri, or Dandellion shows up at your winery to hang out. Triss and Ciri's scenes explicitly happen after the epilogue of Witcher 3, and I'm not sure about Yen's and Dandellion's.
 
none of the expansions in Witcher 3 were post ending, so there would be no reason to assume that the ones in cyberpunk 2077 would be either.

that being said, i agree. nobody gives a shit about cyberpunk 2077 enough to buy dlc at this point.
if they do a post-ending dlc it might make a specific ending canon. probably the one with v engram where you either live up your last months doing shit, one where jhonny becomes v is probable too and they can pull it off without calling keanu since it's V's body and thus V's vocal chords.

I could have sworn you could do it at any point in the story, and that the "post story" stuff only happened after you finished it along with the main story.
prologue dlc's are something some fellas do, deus ex mankind divided has two prologue dlc's that do fuck all to the rest of the game besides lore filler.
 
As someone hasn't played CP77, or the mod, was it an actual sex scene, or was it just some fade to black kinda shit?

Either way, shutting it down was fucking retarded.
it's more stupid than that, it was a model swap with one of the existing sex scenes.

As soon as they make a more general/customizable version it'll be back.
 
I'm now about 40h in after a week and half. Just built a new computer and figured this would be a good game to put it to the test.
I've always been a huge fan of the Witcher games so I figured I'd play this sooner rather than later. However, I avoided all coverage of this game. Didn't watch trailers, read previews, reviews, etc. Heard at launch that it was buggy but what isn't these days?

I started out pretty positive but now frustration has started to rear its head:

- V is a nobody. Other than having the mystery flavor dorito in your skull you have no character other than being a smarmy mercenary. In the first Mass Effect you pick a couple of options but you always play as Commander Shepard of the Normandy which grounds you in the world a little. The life paths are dumb and you always just end up as a dime a dozen merc who becomes embroiled with the most important people in the world.

- Braindances and Tanks. The game will put you through a 20 minute tutorial for something you use like twice. I thought the Brain Dance investigations would be something I did regularly and V would end up more of a private eye instead of just shmuck with a gun but nope. This also happens when you go through the Basilisk quest chain and you learn how to use it so you can... use the tank to shoot a bunch of guys who don't shoot back.

- Shit that doesn't do anything. I'm sure the monowire has come up a million times. I was so excited to hit SC 20 so I could get the monowire. I was playing hard stealth and figured it'd be like a Hitman piano wire so I could do takedowns faster. Nope, just a shitty melee weapon. After that I decided to get the Gorilla Arms since I didn't have a lot of strength and I figured it'd give me +2 against doors or whatever but nope, just punch slightly harder. There's like two times in the game where some hacking sequences would allow me to "copy the malware" but as far as I can tell that does nothing.

- Just the worst quest design in the main story. There are parts where it's just an endless chain of "I'll do A if you go talk to X and do B" and then you go to X and they say "I'll help you with that if you go talk to Y and do C" and so on. This especially drags when you're trying to down the scientist guy's ship in the Outlands.

- Clothing mods. Until you level up your crafting stat far enough you can't recover mods when you break down gear which really sucks for clothing. For clothing you very rarely find mods by themselves and they're always already equipped on the clothing. Vendors barely sell any mods and the decent ones cost like 150k. So if you find a hat 5 hours in that gives +15 crit chance you'll be wearing it until you get the thing that lets you recover mods. If you care about stats at all you spend the entire game dressed like a total retard with a fedora, gimp mask, bright yellow rain jacket, and purple pants.

- No rewards for long quest lines. Collect all the tarot cards? Congrats you get one of the NPCs telling you that there's multiple possible endings. Beat all the fist fights and became the champ? Here's 3000 eddies.

- No variability in quests. Like I said in a previous point I play pure stealth, crafting, and hacking so both of my physical stats are as low as they can be. So when the game gives me a quest to go fight a bunch of fist fights around town why aren't there alternative solutions? Why can't I force the twins to get into an argument so I only have to fight one of them? Why can't I offer the guy with the pregnant girlfriend some money to throw the fight? Why can't I fuck with the champs implants and weaken him before the fight? Fucking ridiculous.

These are all gripes I've had without any of the preview coverage or hype and not mentioning the technical bugs (constantly getting killed by world geometry, NPC phone calls not being hung up forcing reloads, quest dialogue options not popping up, etc.) and I'm honestly just becoming the epitome of the sunk cost fallacy. I've already made it to the "point of no return" so I might as well see it through but my bright eyes from the beginning of the game have certainly dulled.

Edit: Finished the game last night (saw both Star and Temperance endings, read about the rest):
The ending speaks to something that kept popping up as I was playing: the capabilities/limits of the technology in this universe are incredibly poorly defined. Call me gay and retarded or whatever for not playing the tabletop but the scope of tech from a gameplay/narrative perspective is completely mismatched. You have a hypervigilant police state but the cops can't find you if you get more than 50m away from them? You're a corporation more powerful than all the governments of the world combined but you get regularly infiltrated by street thugs who do less than 15 minutes of prep work?

This is always a problem with open world games but it's especially prevalent here since we're told over and over how oppressive these corps are but a corp enforcer isn't any tougher or more numerous than some tatted up gangbanger.

The heist in the prologue allowed slightly more for the suspension of disbelief than the one at the end since you had a crew and a plan for a number of different aspects of it. The suspension of disbelief flies out immediately when Konpeki Plaza gets put on lockdown and you escape with no issues. The raid on Arasaka tower was clearly just thrown together in 10 minutes and a total afterthought. From every encounter I had with any of the corps they seemed absolutely powerless against a single guy with the ability to crouch.

Ending wise they went out of their way to make it bleak to fit some sort of tone that they pulled out of their ass about accepting death. I can think of so many endings that would be better than what we got.

Questions:
- What's V's motivation for staying alive? Everyone we interact with in the game is someone we've met during the course of the plot (except Mama Welles) and the game takes place over the course of two weeks or so. All your old friends died during the prologue. You have no job, no kids, no long term partner, no goals, no anything. There's no "normal" for V to want to return to which makes the whole plot being about him wanting to stay alive completely stupid.

- So the reason given for the 6 months is that the Relic has physically altered his brain to fit Johnny and uploading V's consciousness to it isn't compatible. What's stopping them from creating another relic with V's engram and having that reconfigure the brain to fit V? You have the goddamn blueprints for the Relic, sell them to Militech in return for being the guinea pig. This could lead to a much more interesting chain of events:
  • You'd have to make sure Militech didn't try to fuck you somewhere in the process
  • You'd have to let the Johnny chip fully take you over which would presumably allow it to be removed
  • You'd have to trust Johnny enough for him to accept the chip with your engram on it and for him to off himself for it to activate
- The Arasaka ending could/should have gone the same way with them trying to fuck you and/or give you a host body. Let Johnny take yours and you take over some poor mook's the same way. Or they promise to make another chip and instead you get chained to a bed and your body gets taken over by an engram of Saburo Arasaka.

All the endings that we did are the laziest open ended bullshit. A lot of stories have the protagonist riding off into the sunset but it just feels so unearned here.
 
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Slightly off-topic, but I thought it would be interesting to bring it up.


Whether the name and the premise is them dabbing on CD Projekt Red is up to you, but to me at least it looks pretty dope and I'll give it a try when it comes out. It's basically GTA 2 as a cyberpunk game.
 
Meh, the hate of this game started reasonable but by now it's gotten stupid.

It's a fun game. It's not the messiah of all computer games ever but by no means is it bad. Solid 8/10.

The critique is overstated. There's some bug but so far I've run into all of one that's been annoying and even then only because it's persistent. Everything else showed up once in a blue moon and nothing has broken the game. The combat is fun, the city is fun, the quests are fun. Yeah they're not mind blowing but I wasn't really expecting them to be.

Didn't preorder it, just bought it a bit after release.
 
Meh, the hate of this game started reasonable but by now it's gotten stupid.

It's a fun game. It's not the messiah of all computer games ever but by no means is it bad. Solid 8/10.

The critique is overstated. There's some bug but so far I've run into all of one that's been annoying and even then only because it's persistent. Everything else showed up once in a blue moon and nothing has broken the game. The combat is fun, the city is fun, the quests are fun. Yeah they're not mind blowing but I wasn't really expecting them to be.

Didn't preorder it, just bought it a bit after release.
The games an overhyped, buggy, barely realized shitpiece. Even without the bugs, which I think people focus too much on, this game would be a complete disaster given how barebones and boring it is otherwise.
I'm glad you are having fun, because I have slogged through it and found little gleams of fun, and then it gets ruined either by the games design or how cut up it feels.
 
Meh, the hate of this game started reasonable but by now it's gotten stupid.

It's a fun game. It's not the messiah of all computer games ever but by no means is it bad. Solid 8/10.

If you think this is honestly an 8/10, I'm really questioning your taste on anything.

This is as bare bones as a high profile game can get. There's little to no variety to any of the missions and while the city is a technical marvel with how it nails that inner city feel, there's absolutely fucking nothing to do in it but shoot, drive, and hack. It's a missed opportunity, if anything. I'd give this a 6 out of 10 AT MOST.
 
Meh, the hate of this game started reasonable but by now it's gotten stupid.

It's a fun game. It's not the messiah of all computer games ever but by no means is it bad. Solid 8/10.

The critique is overstated. There's some bug but so far I've run into all of one that's been annoying and even then only because it's persistent. Everything else showed up once in a blue moon and nothing has broken the game. The combat is fun, the city is fun, the quests are fun. Yeah they're not mind blowing but I wasn't really expecting them to be.

Didn't preorder it, just bought it a bit after release.
I actually still stand by what I wrote many pages ago that in spite of everything I still had fun and consider it a 7/10 raw diamond stained with shit. While some of the hate is pure (and understandable) hype backlash, much of the shit the game is currently getting is well-deserved given what was delivered as the final product even without knowing about the 2018 trailer.
 
If you think this is honestly an 8/10, I'm really questioning your taste on anything.

This is as bare bones as a high profile game can get. There's little to no variety to any of the missions and while the city is a technical marvel with how it nails that inner city feel, there's absolutely fucking nothing to do in it but shoot, drive, and hack. It's a missed opportunity, if anything. I'd give this a 6 out of 10 AT MOST.
I mean compare it to something like Sekiro (which I also like), how much variety does that have? You run around and fight with swords. Don't really feel variety is all that important for gameplay as long as what's there is fun. Missions, shooting, driving around, (or running around and exploring) is all fun. I've not bothered with hacking. Yeah it could be better but 6/10 is to low.
 
itcantgetworse.jpgitjustgotworse.jpg

The exploit has been out for at least a week, CDPR has known about it and refused to patch.
So much for embracing modding.
El Oh El.
 
I mean compare it to something like Sekiro (which I also like), how much variety does that have? You run around and fight with swords. Don't really feel variety is all that important for gameplay as long as what's there is fun. Missions, shooting, driving around, (or running around and exploring) is all fun. I've not bothered with hacking. Yeah it could be better but 6/10 is to low.
I am at a 7/10 with the current state of the game, 8/10 once the bugs are fixed. My personal score will get higher if they manage to add meaningful content, implement/add better AI, and add more customization options (during and after character creation).

I'm not hard to please when it comes to open world RPGs, just make it fun and have an interesting setting. The bugs and the unpolished state of the game does need to be addressed, though.

That being said, I did play through Cyberpunk twice. There's potential here, it just needs a lot of work to realize it.
 
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