Cyberpunk 2077 Grieving Thread

CP77 is a pretty competent FPS, which is really what it is at its core. I think its other gameplay deficiencies (enemy AI has no idea how to counter stealth; overcomplicated skill/progression trees; police just randomly appearing when you commit a crime) will be somewhat mitigated over time through official patches or fan-made mods.
Just barely being playablewith minimal glitches on modern hardware and being competent at its genre shouldn't exactly be seen as a high bar to pass. If that's really what you wanted out of this games, there are plenty of FPSes out there, even cyberpunk-themed ones, that do what CDPR accomplished much better and are much more stable than 2077.
There's enough compelling content here, and enough remaining fan enthusiasm in the less critical quarters of the internet, that I think it still has legs as a cult classic, if not the Skyrim-sized smash hit CDPR was hoping for.
So circlejerks. Got it.

Yeah I know I'm calling the kettle black here, but on top of autistically playing through the entire thing for over 120+ hours and trying to defend this game by using reasons for it becoming a cult classic that aren't, nor will ever, be true (they've already said no modding, and their roadmap isn't planning for community tools in the coming couple of years): are you sure you aren't just going through buyer's remorse? You can like the game all you want, but don't just say shit that's completely wrong just to prove a point to "da haturz". It makes you look like a r.etard.
Not to mention the fact that there is still a next-gen console version planned for later this year. That fact alone is enough to keep developer attention on it for the foreseeable future.
Dude, this game can barely function on PC, let alone the consoles they were originally developed for. You expect them to get that working properly on next-gen consoles? Sure the hardware's better, but that doesn't mean shit when it's still running on the same architecture of the PS4 and they still can't get the PC version up to par with its contemporaries. I'd love to be proven wrong, ecstatic even, but thus far: everything CDPR's done does not give me much hope.

Both from the executives acting like massive cockheads on Twitter, to the devs somehow managing to create a gamebreaking bug hydra.
 
fucking how tho? I wouldn't put it past CDPR to suck so hard to make it possible, but still, how?
My guess is they either blindly load and execute some little snippet of data from the save for some stupid reason, or they allow a script from the save (maybe planted there by the malicious mod) to execute without sanitizing it or sandboxing it. It's an embarrassing mistake no matter what they're doing under the hood to allow malicious code execution though.
 
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Where did they say this?
Repeatedly. For some recent examples of them enforcing this, you can find it:
Here, after the external DLLs files they allowed access to are apparently were found to not just be gamebreaking, but "can be used to execute code on PCs" due to a vulnerability in the DLL files.
And here, alongside the "clarification" that any mods featuring IRL people (sex scenes/celebrity or no), will be sent a cease-and-desist to be removed from all platforms.
Alongside this incident WAY back when they were actively calling for no nude mods for any of their games to be published online, lest they be removed to make the games more accessible to children, which they've still been keen to follow up on.

As to why this is the case, and why they're able to enforce this to such a degree:
In the EULA, they specify that if you do make mods, you can only make changes to the UI or add different mechanics. Anything else is against their EULA. Even using the game's assets in other games like, say, Skyrim, using the game to give you cheats (in a singleplayer game) or making a free standalone mod are against it, and you have to contact legal@cdprojektred.com in order to continue going through with that. Failure to do this and detection of "illegal mods" will result in your mod being pulled and access to Cyberpunk revoked.
4.2 Monitoring. In order to improve your in-game experience, prevent things prohibited by section 7 below, protect the integrity of Cyberpunk 2077, and enforce this Agreement, we may deploy software tools that run in the background of your device or related devices/peripherals when you use Cyberpunk 2077. Some of these software tools will be optional and we will only deploy them where you have agreed to it. If we need to introduce any mandatory software tools though then we will tell you about them first (e.g. in-game or via the Cyberpunk 2077 website). You can find more details about this in our Privacy Policy.
There are some more rules to follow if you want to play Cyberpunk 2077. Please read the rules below and the Fan Content Guidelines, since failure to follow them will be considered a ‘material breach’ of this Agreement, which could lead to suspension and/or termination of your access to Cyberpunk 2077. In particularly serious cases we retain the right to prohibit your future access to Cyberpunk 2077 and our other games and services.

Even the "modding tools" they gave that allowed for the leak above to happen in the first place, as another user just said, only gave the community access to TweakDB IDs which are functionally useless, and that's currently the fullest extent to which CDPR plans to give the community tools thus far. Any newer questions asked on the official subreddits/news outlets have been met with complete silence; although if you can point. Currently, the only proper way to mod the game itself without risking any of the above bullshit is to download tools on the Nexus that reverse engineered the game for mod support, and even then:
c) No Transfer. Do not attempt to copy, rent, buy, sell, lend, share, lease, sublicense, transfer, distribute, publish or publicly display Cyberpunk 2077 or any of your rights under this Agreement in any way not expressly authorised under this Agreement.
d) Technical Misuse. Do not modify, merge, distribute, translate, reverse engineer, or attempt to obtain or use source code of, decompile or disassemble Cyberpunk 2077 unless you are specifically allowed by applicable law.
You may lose access to it there as well, once the full toolsets are released.

Which is incredibly strange, given The Witcher 3's rules for modding weren't nearly this draconian insofar as banning (and heavily condoning against) the use of mods, but in fairness to CDPR: they do specify this is only the case with CP2077 so maybe they were just banking on the base game and DLCs being solid enough that they'd have no need for modders to add anything else, lest they have to deal with people trying to use mods being used in the previously planned multipayer mode.
 
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Repeatedly. For some recent examples of them enforcing this, you can find it:
Here, after the external DLLs files they allowed access to are apparently were found to not just be gamebreaking, but "can be used to execute code on PCs" due to a vulnerability in the DLL files.
And here, alongside the "clarification" that any mods featuring IRL people (sex scenes/celebrity or no), will be sent a cease-and-desist to be removed from all platforms.
Alongside this incident WAY back when they were actively calling for no nude mods for any of their games to be published online, lest they be removed to make the games more accessible to children, which they've still been keen to follow up on.

As to why this is the case, and why they're able to enforce this to such a degree:
In the EULA, they specify that if you do make mods, you can only make changes to the UI or add different mechanics. Anything else is against their EULA. Even using the game's assets in other games like, say, Skyrim, using the game to give you cheats (in a singleplayer game) or making a free standalone mod are against it, and you have to contact legal@cdproektred.com in order to continue going through with that. Failure to do this and detection of "illegal mods" will result in your mod being pulled and access to Cyberpunk revoked.



Even the "modding tools" they gave that allowed for the leak above to happen in the first place, as another user just said, only gave the community access to TweakDB IDs which are functionally useless, and that's currently the fullest extent to which CDPR plans to give the community tools thus far. Any newer questions asked on the official subreddits/news outlets have been met with complete silence; although if you can point. Currently, the only proper way to mod the game itself without risking any of the above bullshit is to download tools on the Nexus that reverse engineered the game for mod support, and even then:


You may lose access to it there as well, once the full toolsets are released.

Which is incredibly strange, given The Witcher 3's rules for modding weren't nearly this draconian and pretty much banned the use of mods, but in fairness to CDPR: they do specify this is only the case with CP2077 so maybe they were just banking on the base game and DLCs being solid enough that they'd have no need for modders to add anything else.

It's because CDPR desperately more than anything else wants Cyberpunk to be the new GTA online, a mainstream bland game that NEETS and 14 year olds with minimum parental supervision drop $200 a week on. can't do that if there's bobs and vagene everywhere.

It always seemed obvious to me that the Borderlands style loot system was meant to be setting the stage for multiplayer loot crates especially since it was so obnoxiously out of place with the rest of the game.
 
It's because CDPR desperately more than anything else wants Cyberpunk to be the new GTA online, a mainstream bland game that NEETS and 14 year olds with minimum parental supervision drop $200 a week on. can't do that if there's bobs and vagene everywhere.
That still boggles my mind: they even changed the age rating of Gwent from T to M back in 2018. So them taking out bibs and vajujus from that game to make it more "kid-friendly" felt like such an ass-backwards decision. Well, now I know why: they wanted that Hearthstone money, same as they want that GTA money with Cyberpunk.
 
It always seemed obvious to me that the Borderlands style loot system was meant to be setting the stage for multiplayer loot crates especially since it was so obnoxiously out of place with the rest of the game.

eh, not necessarily. the problem is you can't really sell straight upgrades like that without people grabbing the "p2w" pitchforks, and it's not even multiplayer.
for me it's more like a kneejerk "fix" once they looked at the game and figured out there isn't much "rpg" in there and desperately needed to pad shit out. rpg's have numbers, right? just slap some on there! this also mean people will forever grind for upgrades, because apparently no one ever dropped better designed lootershooter shit, they gonna play forever for that 0.000015% BIS upgrade! in a fucking singleplayer game!

same reason almost every dev shoves that crap into every game these days, they're simply retarded and haven't figured out even an itemgrind needs to be properly designed besides HURR BIGGER NUMBERS. same as the whole roguelike shit, because fuck balance and pacing.

I just think the hotfixes aren't out yet and you're invested in the idea that CDPR would abandon their best-selling, most-publicized game.

because that kind of post-launch support costs money. who in his right mind is gonna buy DLC at this point? even companies that have a whole business model laid long before launch with a much better foundation than an "open world, action adventure story" singleplayer game most people drop after the credits and never pick up again don't spend much money on this (in part because they want you to buy their new game next year). it's a very simple cost/benefit calculation at it's core.
and that's before we even talk about the quality of the mod tools itself, the legality of releasing those, how useful they are in their stripped version and least of all how willing the company is to give others (including a competitor) access to their technical assets.

and that's just CDPR's part. as I pointed out before, for mods you need a community willing to do it, and of that community a select few who are good enough to actually able to crowbar the game open as much as the game allows. people give bethesda shit for the engine, but it's the main reason you can mod it extensively. so who's gonna willing to spend time and/or money on a debacle of a game most people have finished one way or another and moved on? this isn't fucking skyrim, which even as mediocre as it was offered enough for people to play it again in some form. no one is gonna do a SKSE for cyperpunk, because even if they do there's a good chance CDPR in their infinite wisdom will come after them as @OmnipotentStupidity already mentioned.

that's why MODS WILL FIX IT!!1 is absolutely retarded. this isn't the early 00's, when was the last time mods actually fixed something besides bethesda's shit? and I don't mean superficial stuff like shit nipjank ports.
 
because that kind of post-launch support costs money. who in his right mind is gonna buy DLC at this point?
I probably will, following reception, and I can't imagine my stance is that much different than any other person who hasn't prematurely decided CDPR will drop the game because they have.
 
So circlejerks. Got it.

Call it whatever you want. I know KF prides itself on being a den of smug hipsters looking down their noses at everything, but there really are people out there who actually enjoy the game, to varying degrees, in spite of its flaws.

Yeah I know I'm calling the kettle black here, but on top of autistically playing through the entire thing for over 120+ hours and trying to defend this game by using reasons for it becoming a cult classic that aren't, nor will ever, be true (they've already said no modding, and their roadmap isn't planning for community tools in the coming couple of years): are you sure you aren't just going through buyer's remorse? You can like the game all you want, but don't just say shit that's completely wrong just to prove a point to "da haturz". It makes you look like a r.etard.

I do not care about proving 'da haturz' wrong. I do not care, and am not offended, if someone dislikes the game. That is their business. I simply shared my account of the experience. No buyer's remorse. I stand by my assertion that it has the stuff to become a cult classic, which by its very definition implies enough significant flaws to keep it from being a universally-beloved product.

Dude, this game can barely function on PC, let alone the consoles they were originally developed for. You expect them to get that working properly on next-gen consoles? Sure the hardware's better, but that doesn't mean shit when it's still running on the same architecture of the PS4 and they still can't get the PC version up to par with its contemporaries. I'd love to be proven wrong, ecstatic even, but thus far: everything CDPR's done does not give me much hope.

Both from the executives acting like massive cockheads on Twitter, to the devs somehow managing to create a gamebreaking bug hydra.

I play on relatively modest hardware (i5-10400; 1660 Super) and it runs fine (no raytracing, obviously). I don't know where you get this barely playable/functional stuff from. It is stable, with the latest patches. In all my time with the game, I've had probably less than a dozen crashes, and most of them predate the latest patch. Yes, it has some silly glitches still, and there is no justification for them in a game of this budget, but few if any are genuinely game-breaking.

Also, the PS4 Pro version is said to run decently. I think that bodes well for the PS5 and Xbox Series Whatever versions.

modding stuff

This all sounds like boilerplate EULA stuff you'd find in any (PC) game with the potential for user modification. I'm sure GTA5 and Skyrim have all the same restrictions in their terms of use, and Take Two/Bethesda are quite tolerant of (single-player) modding. If CDPR draws the line at using Johnny Silverhand (who is obviously modeled directly after Keanu Reeves' real-life likeness) in sex scenes, it's pretty ridiculous to take some generalized anti-modding stance away from that.

Sure, the official modding tools are not equal to the task of seriously tinkering with the game right now. Maybe they never will be. I don't think that's going to frustrate modding in the long-term. GTA5's modding tools are entirely fan-made with no official blessing from Rockstar. Unless CDPR is actively squashing all mods (not just the ones involving Keanu Reeves having gay sex or whatever), I think there will be a vibrant mod scene in time.
 
Call it whatever you want. I know KF prides itself on being a den of smug hipsters looking down their noses at everything, but there really are people out there who actually enjoy the game, to varying degrees, in spite of its flaws.



I do not care about proving 'da haturz' wrong. I do not care, and am not offended, if someone dislikes the game. That is their business. I simply shared my account of the experience. No buyer's remorse. I stand by my assertion that it has the stuff to become a cult classic, which by its very definition implies enough significant flaws to keep it from being a universally-beloved product.



I play on relatively modest hardware (i5-10400; 1660 Super) and it runs fine (no raytracing, obviously). I don't know where you get this barely playable/functional stuff from. It is stable, with the latest patches. In all my time with the game, I've had probably less than a dozen crashes, and most of them predate the latest patch. Yes, it has some silly glitches still, and there is no justification for them in a game of this budget, but few if any are genuinely game-breaking.

Also, the PS4 Pro version is said to run decently. I think that bodes well for the PS5 and Xbox Series Whatever versions.



This all sounds like boilerplate EULA stuff you'd find in any (PC) game with the potential for user modification. I'm sure GTA5 and Skyrim have all the same restrictions in their terms of use, and Take Two/Bethesda are quite tolerant of (single-player) modding. If CDPR draws the line at using Johnny Silverhand (who is obviously modeled directly after Keanu Reeves' real-life likeness) in sex scenes, it's pretty ridiculous to take some generalized anti-modding stance away from that.

Sure, the official modding tools are not equal to the task of seriously tinkering with the game right now. Maybe they never will be. I don't think that's going to frustrate modding in the long-term. GTA5's modding tools are entirely fan-made with no official blessing from Rockstar. Unless CDPR is actively squashing all mods (not just the ones involving Keanu Reeves having gay sex or whatever), I think there will be a vibrant mod scene in time.
Bet you ME2 which had an A- Lister as both VA and 3D model didn't have this in the EULA.
 
I probably will, following reception, and I can't imagine my stance is that much different than any other person who hasn't prematurely decided CDPR will drop the game because they have.

the reception where people cried bloody murder due to the state of the game and sony not refunding it, which reached such a volume they kicked it off the store? the same people that will crucify CDPR if they try to monetize the game unless it's 11/10, or at least fixed enough (which already a stretch in itself, because you expect the same cooks that served a turd as lunch will suddenly be able to generate a 3 star meal)? which also means there's a deadline because good luck selling dlc christmas 2023 for 20 bucks.

it's not about being a "hater" or wanting the game to fail. I have literally no stake anymore how the game fares at this point.
it's a simple cost/benefit calculation, CDPR is a company that has (huge) costs and needs to generate money, blowing it on a borderline dead game with shot notoriety isn't the soundest investment in the best of cases, and those usually don't involve investors and a fucking country being on your ass. people give EA and it's ilk shit for dropping games that didn't make the money they needed (or wanted), but that's the harsh market reality, and the market gives a rats ass how much CDPR wants to be an AAA big boi or "the good guy".
 
the market gives a rats ass how much CDPR wants to be an AAA big boi or "the good guy".
This is fundamentally untrue. Hello Games Studio and Sean Murray have endeared themselves to the majority by continually sticking with one game and improving it. If they ever announced some kind of sequel the fanfare would be cautious, but very optimistic. You continue using the term "dead game" as if player statistics for a singleplayer game mean nearly as much if it was multiplayer. CDPR's reputation is sunk if Cyberpunk 2077 is not heavily improved, because that's what many players want and are waiting on. Time compounds this.
the reception where people cried bloody murder due to the state of the game and sony not refunding it, which reached such a volume they kicked it off the store?
The reception for the prospective DLC, not for the game itself. For what it's worth, I didn't buy the game until well after its negative reception, because I still saw something I thought I'd enjoy. I don't see people being this knee jerk if they're still willing to spend money on Cyberpunk, and especially knowing that CDPR knows their audience is going to be critical all the same.

The two lawsuits point is fair, but like I said, it's premature to assume catastrophe, which I don't see happening unless CDPR loses both of them. In that case it just means they actually did lie to their investors as well as gamers about the state of the game, and I can't see them surviving the publicity and financial hit.
 
Among Us: Peaked in September at 400k, Levelled off in October, started a fairly sharp decline in November onwards.

Highest number of Steam Players this January: 118k.

Highest number of Steam Players this February so far: 62.9k

Cyberpunk: Released mid-December, peaked at twice Among Us's highest player count that month.

Highest number of Steam Players this January: 149k.

Highest number of Steam Players this February so far: 60.3k

The game about not getting impostor and dying in electrical has better player numbers than cyberpunk 2077. If it was a race to the bottom... Cyberpunk just took the lead.
 
This is fundamentally untrue. Hello Games Studio and Sean Murray have endeared themselves to the majority by continually sticking with one game and improving it. If they ever announced some kind of sequel the fanfare would be cautious, but very optimistic. You continue using the term "dead game" as if player statistics for a singleplayer game mean nearly as much if it was multiplayer. CDPR's reputation is sunk if Cyberpunk 2077 is not heavily improved, because that's what many players want and are waiting on. Time compounds this.

The reception for the prospective DLC, not for the game itself. For what it's worth, I didn't buy the game until well after its negative reception, because I still saw something I thought I'd enjoy. I don't see people being this knee jerk if they're still willing to spend money on Cyberpunk, and especially knowing that CDPR knows their audience is going to be critical all the same.

The two lawsuits point is fair, but like I said, it's premature to assume catastrophe, which I don't see happening unless CDPR loses both of them. In that case it just means they actually did lie to their investors as well as gamers about the state of the game, and I can't see them surviving the publicity and financial hit.
The biggest problem with hoping that CDPR will be able to correct course is that what we've seen from them so far lacks that oh so critical introspection. Their first major patch to fix the game introduced a huge progression blocker from the Takemura crank call. They released a big plan, but only did so when Schreier was tightening the vice. Then they released a weak counterargument that just told him which bullets hit home.

Fundamentally, most people's assessment of what went wrong concludes one thing: That this was primarily a management problem. Passion and potential were there, but the skills to make the most of them were not. The only people who aren't saying that are CDPR themselves.

Hello Games realized that they were shit at marketing, and just shut the fuck up and put the proof in the pudding. Yoshida realised that FFXIV 1.0 was fundamentally fucked, and took the drastic but necessary step of a mercy kill and soft reboot to save the game.

What I've seen so far has not convinced me that CDPR has Hello Games' introspection nor Yoshida and co's guts, and certainly not the talent of either team.
 
This is fundamentally untrue. Hello Games Studio and Sean Murray have endeared themselves to the majority by continually sticking with one game and improving it. If they ever announced some kind of sequel the fanfare would be cautious, but very optimistic. You continue using the term "dead game" as if player statistics for a singleplayer game mean nearly as much if it was multiplayer. CDPR's reputation is sunk if Cyberpunk 2077 is not heavily improved, because that's what many players want and are waiting on. Time compounds this.

The reception for the prospective DLC, not for the game itself. For what it's worth, I didn't buy the game until well after its negative reception, because I still saw something I thought I'd enjoy. I don't see people being this knee jerk if they're still willing to spend money on Cyberpunk, and especially knowing that CDPR knows their audience is going to be critical all the same.

The two lawsuits point is fair, but like I said, it's premature to assume catastrophe, which I don't see happening unless CDPR loses both of them. In that case it just means they actually did lie to their investors as well as gamers about the state of the game, and I can't see them surviving the publicity and financial hit.

ah yes, because CDPR is a handful of bongs doing a procedural generated universe sandbox who never took any extra money for 4 years straight. not like we've been over this fucking argument several times in this thread already.
apparently all it takes is fixing the game with unlimited money so they can forever sell it for 60 bucks, and of course people will never ever forget it either or get distracted by other games coming out or whatever. companies are such suckers spending money on marketing and release plans and all that crap...

it's dead because people stop giving a shit, either because they got burned hard or finished it and have no intention of going back, since it's singleplayer game you finish it at some point, and then proceed to pick up the next game advertisements push in your face. one way or another people move on. good luck getting a dlc sale out of those for whatever it will be whenever it will come out, since all they have to go on right now is "they're totally the good guys, remember witcher 3?!?!", as if cp2077 never even happened.

as for the audience, they just sold millions a turd in a box. if that's what they "know" about their audience I'm gonna need more popcorn. it also doesn't matter how the lawsuits go, randy popandy didn't "lose" after the whole colonial marines debacle, yet only retards would ever buy another gearbox game or even work with him. and lawsuits aren't free, not much point in "winning" if it burns all your fucking money.

in the end it's your time and money and you can believe whatever you want, if you think they totally gonna pull a NMS or roberts will ever release star citizen more power to ya. best case we might get a somewhat acceptable games out of it we can fondly remember for the shitshow it was, if not we already got plenty of lulz with more to come.
 
Time for the next glitch filled trash Balan Wonderworld to take it's place. This gen will be the new video game crash, I can feel it.
Nah, that game's demo already showed everyone it's gonna be incredibly mediocre (just let us play as the top hat guy for fucks sake) and the hype died harder than cyberpunk's playerbase
 
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Some of the comments from their CD Projekt Red CS twitter post about the modding vulnerability on Tuesday, February 2nd:

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"But don't worry guyz, we handled the most important issue and got a mod taken down that swaps models in the game with other models in the game, or else it might hurt celebrity feelings!"

"Also, since we publicly took down the mod from a moderated site like Nexus Mods, people are going to go to unsavory and shady websites to try and download it, and likely install a mod with an exploit in it. High five!"
 
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Nah, that game's demo already showed everyone it's gonna be incredibly mediocre (just let us play as the top hat guy for fucks sake) and the hype died harder than cyberpunk's playerbase
It had hype?

The numbers I saw for even announcement trailers and stuff were really unimpressive, and I only heard about it when the demo was shat out.
 
It had hype?

The numbers I saw for even announcement trailers and stuff were really unimpressive, and I only heard about it when the demo was shat out.
It had very specific hype from people who liked the Nights games and hoped that with square enix and Naka's own studio it would mean that at the very least the gameplay would be fun

It's sad that he even named his studio after the game and that group of people are fuckin dead in the water yet again
 
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