Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,413
All girls in the game looks the same, cause they are the same model with different hair.
I know that, I mean, it even contradicts the lore at this point.

And I guess she isn't supposed to be bored but brooding.
I don't think so. Look at her official art.
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That model looks half-asleep.
 
I know that, I mean, it even contradicts the lore at this point.


I don't think so. Look at her official art.

That model looks half-asleep.
Yeah it looks half asleep but I think he wanted her to look serious, brooding in her official school photograph. Or he just added it like that and were are overanalyzing it.
 
She looks exactly like main character, only with different hair style and eye/hair color. Why Ayano isn't prettiest girl in the school too then? Also, is this "future CEO"? Bored and indifferent instead of firm and determined? I miss the times when Alex would answer the most retarded questions about his game on the subreddit, probably, he would have an explanation for that.
She has practically the exact same hairstyle and face as the black haired student council girl too, except the black haired girl doesn't have the pointless hair antenna.
 
If tracing other people’s work is too hard, just steal it instead.
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Also, detractor art is still hilarious
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Some works I’m not 100% sure are trolls. this is supposed to be Kappa Kaiju, right?
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Yes, they seriously TRIPLEPOSTED
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I’m still sad that Love Letter got unfairly cancelled because of the poor Dev that
didn’t do anything wrong.

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if you somehow needed further proof of the contest being doomed, these are the first four results when you sort by most viewed.
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This is gonna go on for two fucking months
 
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Here's how his Patreon has been tracking after Friday's "Woe is me" post; highlighted is the day before the post went live.
money.PNG

Apparently, playing the victim is currently worth about an 8% increase in earnings and shy of two dozen Patrons. Not too much of a gain and it's unlikely to last, but there is at least a slight financial incentive for continuing the narrative. For comparison, here's a capture of the chart for the last year.
year.PNG
 
Alex wants to redesign the school but that'd take EFFORT!
View attachment 1911588
New build, but it's apparently not worth a blog post
View attachment 1911611
Honestly, assuming its not a complete disaster, redesigning the school is absolutely the right call. As it stands, its entire layout is not conductive to stealth, with long sight lines and limited cover and concealment. A more creative school layout could offer a lot in new opportunities.

This is Alex though, so I struggle to believe that he'd actually deliver it on time or to the quality/design level required to actually make the whole venture worthwhile.
 
How hard would it be for Alex to redesign the school? I'm assuming he would have all the assets needed (Walls, lockers, floors, stairs) and knowing him he wouldn't consider what @Kuritan Deplorable said about making it more stealth-friendly, so would it be that time consuming? I don't know much about game development so I have no idea if it's actually a lot harder than it sounds
 
Wait, if he would change schools layout, doesn't that mean, that already crippled pathfinding of the characters would need to be changed too?
Yes, but pathfinding data is generated automatically from colliders, so no additional man-hour costs for that.

Changing the school's layout at this stage in development is stupid. The map's design should have been changed years ago, now its too late.
This would require:
- blocking out a new school
- making the blockout playable
- playtesting the blockout (Alex will skip this step 100%)
- replacing blockout with models
- decorating the map with props

This requires a lot of new models and changes to existing ones, if you want to do it right. It would take a long time, because Alex doesn't know how to model, doesn't want to pay a professional and volunteers work slowly.

Additionally, the game is now "balanced" around this repetitive map. Changing it, would require rebalancing almost everything.

There is no way he will do this. This is one of his "wouldn't it be cool if" ideas, that are just fap material for his fans.

Alex: "Wouldn't it be cool to play as yan's mother, in like a 1980 mode?"

Fans: "This sounds awesome! Have you considered using Arial for the 1980's mode logo font subtitle semicolon??? It would give the mode a retrooo feel."
Alex: "No that wouldn't make any sense. That's like saying to an artist, you should be using this color, because you like it. Without considering the artists true intention prescribing a specific color, because it makes you feel something is very selfish behavior. Other people might feel something completly different if they see the color choosen by you. "
 
Yes, but pathfinding data is generated automatically from colliders, so no additional man-hour costs for that.

Changing the school's layout at this stage in development is stupid. The map's design should have been changed years ago, now its too late.
This would require:
- blocking out a new school
- making the blockout playable
- playtesting the blockout (Alex will skip this step 100%)
- replacing blockout with models
- decorating the map with props

This requires a lot of new models and changes to existing ones, if you want to do it right. It would take a long time, because Alex doesn't know how to model, doesn't want to pay a professional and volunteers work slowly.

Additionally, the game is now "balanced" around this repetitive map. Changing it, would require rebalancing almost everything.

There is no way he will do this. This is one of his "wouldn't it be cool if" ideas, that are just fap material for his fans.

Alex: "Wouldn't it be cool to play as yan's mother, in like a 1980 mode?"
Fans: "This sounds awesome! Have you considered using Arial for the 1980's mode logo font subtitle semicolon??? It would give the mode a retrooo feel."
Alex: "No that wouldn't make any sense. That's like saying to an artist, you should be using this color, because you like it. Without considering the artists true intention prescribing a specific color, because it makes you feel something is very selfish behavior. Other people might feel something completly different if they see the color choosen by you. "
Hm, interesting. He can do it just to drag development further and his remaining followers will probably eat that bullshit. Also, can I ask you one question? What is the barebones team required to create a game like Yandere Simulator? I mean, without one man doing multiple jobs - one coder, one modeller, one animator, something like this.
 
Hm, interesting. He can do it just to drag development further and his remaining followers will probably eat that bullshit. Also, can I ask you one question? What is the barebones team required to create a game like Yandere Simulator? I mean, without one man doing multiple jobs - one coder, one modeller, one animator, something like this.
A single coder who was competent could probably code it all, nothing that's been developed is particularly exceptional, unique, or specialized. A sole 2d artist who was competent with both character and environment design would be able to make it work, but for best results, a character specialist and environmental specialist. Same deal for the 3d artist. A single animator would be the barebones, but to have the time to really refine and polish them to a worthwhile quality instead of feeling floaty, two would be good. Then toss in a writer and a composer, and you're probably set.

You wouldn't need all these people 100% of the time, but that's the bucket of hats to distribute out. Less than ten people could make a good Yansim, if they weren't autistic and actually treated it like a job and not fanwank. They'd be able to do better than 6 years for a demo too.

Edit: Of note, no dedicated designer/idea man. This team should be working close and collaboratively. Most gameplay design is going to come from the coder as he implements, and then refined with team feedback.
 
Additionally, the game is now "balanced" around this repetitive map. Changing it, would require rebalancing almost everything.
Well to be fair, his most recent "major" update created several pretty big balancing issues (A couple he even admitted to), and he didn't seem to care. He could, any probably would, just either half-ass any nessecary rebalancing or just skip it completely.
 
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A single coder who was competent could probably code it all, nothing that's been developed is particularly exceptional, unique, or specialized. A sole 2d artist who was competent with both character and environment design would be able to make it work, but for best results, a character specialist and environmental specialist. Same deal for the 3d artist. A single animator would be the barebones, but to have the time to really refine and polish them to a worthwhile quality instead of feeling floaty, two would be good. Then toss in a writer and a composer, and you're probably set.

You wouldn't need all these people 100% of the time, but that's the bucket of hats to distribute out. Less than ten people could make a good Yansim, if they weren't autistic and actually treated it like a job and not fanwank. They'd be able to do better than 6 years for a demo too.

Edit: Of note, no dedicated designer/idea man. This team should be working close and collaboratively. Most gameplay design is going to come from the coder as he implements, and then refined with team feedback.
Well, let's say Alex is already a writer of this trainwreck and composer is old and works for free. I am asking this because according to Alex he is going to hire a team of professionals to re-do the game from the ground up. If I read your post correctly in the best case scenario Alex needs at least 6 people to make this right. Let's pretend they all are competent enough to make a good game, but simultaneously retarded enough to trust him, so they work for 3500 each which is no way enough for this kinds of jobs. Let's say Kickstarter campaign is successful, but let's not be generous and say it barely succeeds and Alex gets 100 000 how he always wanted. This amount of money will cover 4.5 month of work.

The answer is obvious, but still, will it be enough to create a competent version of Yandere Simulator, assuming that Alex gives them right directions(I know, but let's pretend he does)?
 
The answer is obvious, but still, will it be enough to create a competent version of Yandere Simulator, assuming that Alex gives them right directions(I know, but let's pretend he does)?
If Alex were anyone other than Alex, it would be theoretically possible (but probably would be rather rushed and barebones with more brought to the game later through patches). But so long as Alex is still himself and involved as any sort of management or oversight, the project is doomed.
 
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