I don't think so. Even without Alex sabotaging every step and sperging over every bit of code he can't understand, I don't think it is possible to create something like demo even. Prototype - maybe, but otherwise you will need to polish the hell of this shit and doing it in 4.5 months from scratch is the opposite of possible. Futhermore, they will need to add the rest i.e. 90% of the rivals, which are barely in the game.
So even if Alex would be able to find the already mentioned retard savants to create this game, I think, 100k is not nearly enough. Hell, I am not sure that the ultimate dream of
one million 750k would be enough, considering what budgets modern games have. Also, don't forget that Alex thinks that you can create 30-minute anime episode with a budget of 250k. I mean, yeah, you can, but the result will be as good as modern YS.
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If that is his budget plan then this is going to be hilarious. Most kickstarter projects (that aren't scams) fail do to budget planning.
Lets do some fun maths and assume he will hire people for 45k (about entry level for a game programmer, don't know rates for other professions). He will also pay himself a salary of 42k.
| 1 person hired full time | 2 people hired full time | 3 people hired full time | 4 people hired full time |
yearly burn rate | 87k | 132k | 177k | 222k |
monthly burn rate | 7.25k | 11k | 14.75k | 18.5k |
| | | | |
Time to complete project if x$ raised: | | | | |
90k (100k - 10% fees, no tax) | 1 year | 0.6 years | 0.5 years | 0.4 years |
225k (250k - 10% fees, no tax) | 2.5 years | 1.7 years | 1.2 years | 1 years |
450k (500k - 10% fees, no tax) | 5.1 years | 3.4 years | 2.5 years | 2 years |
This assumes all raised money goes to labor costs, which is not very realistic. (The sex dolls aren't free you know) Also the wage amount is pretty optimistic. It leaves out most taxes and insurances a company has to pay for their employees. If he goes the contractor route, they would demmand a higher wage to pay for their own insurances and taxes.
He definitly needs to hire at least a programmer and a 3d modeller/animator/texture artist (a real unicorn), if he wants to speed up development at all. The voice actors are paid per gig (or not at all) and the music is already done, so there isn't much cost for that.
I'd say to get the base game done (all rivals, fully functioning product) in a year, he should hire 2 people and thus has to earn about 250k with no other significant expenses planned.
Of course even if that happens, the executive risk is very high and I don't see him being a good manager. If he doesn't allow the programmer to rewrite most if not all of his code, if he adds more useless, expensive filler content, if he spends funds on stupid stuff, this project will not be finished 250k.
We will know for sure, when he finally launches the damn kickstarter and presents his budget plan. Fun times are ahead.
I wish the mod for this thread didn't abandon it. The thread pool should be changed to predict how much money the inevitable kickstarter will bring home. The current pool is vague and boring.
My guess is somewhere around 100k, probably lower. But when twitch thots can make milions per month, anything can happen.