Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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PS4 apparently has a physical release, nothing for the switch yet which is odd. I wonder if the PS4 is going to be a limited release like Secret of Mana was.
 
There's been a rumored 2D Metroid since last year and MPT was basically turtling before Nintendo scrapped MP4 and sucked it back up into their asshole. I remember I was so excited that E3 when Metroid was fucking BACK baby, two new games just like during the golden age back on the GC. Now here we are and Samus is lost in fucking space again, but don't worry, we have 100000000000000000000000 retro JRPGs and indie games for you!
 
This is a very unpopular opinion, but; drop the voice acting, drop the timeline. All it did was draw attention to the fact that what little story there was was subpar. (Also change the Rito to be more like WW, but that is even less realistic).

Frankly, the only time writing in Zelda wowed me was at the end of WW.

It's only unpopular because Zelda has cultivated such a fucking autistic fanbase who've spent way too much time trying to turn Zelda into some deep shit when the story should just be there to drive the gameplay forward.
 
The story in BOTW was definitely disappointingly thin, lacking the twists and turns of a story like OOT's.

I'm of the mind that BOTW is close to the greatest game ever made, I mean that, if only the dungeons were better, the story was deeper and the combat a little more polished I honestly think it would be the greatest game ever made.

But while it's flawed it's still really fucking great.

For the dungeons to be better they would pretty much need to scrap the durability shit with weapons. Could you imagine having to do a proper LoZ dungeon when your weapons break a quarter of the way through? I got bored with BOTW because I just liked running around, finding shrines, and then half my weapons are busted fighting moblins or whatever the fuck they're called now and I'm just irritated. Swords don't break that easily, Nintendo. That's why your country has it's magical royal grass cutter sword in a museum.
 
I think when comparing BOTW to other 3D Zelda games, it's comparing apples to oranges. I remember my first hour with BOTW is "yeah there's something here, but I wish it didn't have a Zelda skin". It then "clicked" with me after a while, and I had fun. But I missed the narrative, the characters and most of all I missed the music.
It's definitely very different than the other 3D Zeldas, it's true and I know what you mean about the music, but the more ambient soundscape was very atmospheric, in fact at one point an owl hooted and since I was wearing headphones I instinctively looked to the corner of the room, that's how immersed in the game I was.
 
For the dungeons to be better they would pretty much need to scrap the durability shit with weapons. Could you imagine having to do a proper LoZ dungeon when your weapons break a quarter of the way through? I got bored with BOTW because I just liked running around, finding shrines, and then half my weapons are busted fighting moblins or whatever the fuck they're called now and I'm just irritated. Swords don't break that easily, Nintendo. That's why your country has it's magical royal grass cutter sword in a museum.
Technically, this is true. But I only burn through my weapons when I'm fighting a miniboss or a silver enemy.
 
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For the dungeons to be better they would pretty much need to scrap the durability shit with weapons. Could you imagine having to do a proper LoZ dungeon when your weapons break a quarter of the way through? I got bored with BOTW because I just liked running around, finding shrines, and then half my weapons are busted fighting moblins or whatever the fuck they're called now and I'm just irritated. Swords don't break that easily, Nintendo. That's why your country has it's magical royal grass cutter sword in a museum.

It was just such a poorly thought out system that I've never seen a proper justification for.

"It was so that you'd switch up your weapon use."

Easily could have been done by simply having certain enemies have certain weaknesses/advantages over weapon types. Something that is kind of inherently in the game as is. (heavier weapons are more effective to use against bigger/slower enemies, single handed weapons were more effective against quicker enemies, enemies that can break block are best dealt with long spears, etc. etc.)

"it was to prevent you from finding an OP weapon early on and it carrying you through the game"

This justification is dumb for a number of reasons.

1. You could have a weapon handling skill you need to level up in order to use OP weapons found in the wild.

2. Weapons found in the world could level with you, something that enemies and the weapons they carry already do within the game.

3. The only time you can find an OP weapon is if you go into an area you are severely underpowered in. In that case, you should get a reward for undertaking a challenge like that.

4. You literally end up just tossing whatever weapon you have in favor of a stronger weapon you find. Making the fact they break absolutely pointless.

5. They could have given you a base weapon that never breaks, but is always slightly weaker than enemy weapons or you have to use crafting materials to strengthen as you go. Something that is done not only with the armor in the game, but the fucking Master Sword you can obtain at ANY FUCKING POINT in the game through a bit of exploration.
 
Sigma versions of NG is Tecmos way of slapping people in the face. I honestly hope Itagaki does a Tim Mcveigh and bombs them for the atrocity that is the Sigma versions. Afterwards he will gladly slurp up some retarded pasta because he decided to live in Italy for some reason. God bless oatmeal cookie man.
Itsa meee, Itagakiiiiiii!
 
Devil's Third did nothing wrong and was unfairly maligned.

Beat Skyward Sword last night and then they go and announce the HD version. The game has a ton of problems aside from the shitty motion controls you can avoid now, but I would have liked it more if I could have played it without swinging my arms around like a retard all the time.

And a remaster won't make Legend of Mana a good game.
 
Sigma versions of NG is Tecmos way of slapping people in the face. I honestly hope Itagaki does a Tim Mcveigh and bombs them for the atrocity that is the Sigma versions. Afterwards he will gladly slurp up some retarded pasta because he decided to live in Italy for some reason. God bless oatmeal cookie man.
The Sigma versions are lame with the only cool thing being able to play as the female characters.

It's crazy to me that they don't want to port Black, Tecmo must have some Konami style grudge against Itagaki, I'm still heartbroken over that split.

It was just such a poorly thought out system that I've never seen a proper justification for.

"It was so that you'd switch up your weapon use."

Easily could have been done by simply having certain enemies have certain weaknesses/advantages over weapon types. Something that is kind of inherently in the game as is. (heavier weapons are more effective to use against bigger/slower enemies, single handed weapons were more effective against quicker enemies, enemies that can break block are best dealt with long spears, etc. etc.)

"it was to prevent you from finding an OP weapon early on and it carrying you through the game"

This justification is dumb for a number of reasons.

1. You could have a weapon handling skill you need to level up in order to use OP weapons found in the wild.

2. Weapons found in the world could level with you, something that enemies and the weapons they carry already do within the game.

3. The only time you can find an OP weapon is if you go into an area you are severely underpowered in. In that case, you should get a reward for undertaking a challenge like that.

4. You literally end up just tossing whatever weapon you have in favor of a stronger weapon you find. Making the fact they break absolutely pointless.

5. They could have given you a base weapon that never breaks, but is always slightly weaker than enemy weapons or you have to use crafting materials to strengthen as you go. Something that is done not only with the armor in the game, but the fucking Master Sword you can obtain at ANY FUCKING POINT in the game through a bit of exploration.
The weapon system could have used some rethinking, sure.

Devils Third Special Edition when?
I unironically want this.
 
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It's definitely very different than the other 3D Zeldas, it's true and I know what you mean about the music, but the more ambient soundscape was very atmospheric, in fact at one point an owl hooted and since I was wearing headphones I instinctively looked to the corner of the room, that's how immersed in the game I was.
Immersion is fine, but you can remember each isle from WW from their tunes. You won't be humming piano rolls anytime soon. The only melody i can remember from BOTW was that annoying theme when a dragon shows up
 
The Sigma versions are lame with the only cool thing being able to play as the female characters.

It's crazy to me that they don't want to port Black, Tecmo must have some Konami style grudge against Itagaki, I'm still heartbroken over that split.


The weapon system could have used some rethinking, sure.


I unironically want this.
Tecmo is run by suits who are retards and don't allow any of their actually creative people any freedom. They hate Black and vanilla 2 because Itagaki is attached to them and he blew them the fuck out when they tried to screw with him. I would love to get the original version of Devils Third that was revealed for the 360 when it was using the Darksiders engine before THQ blew up.
 
Tecmo is run by suits who are retards and don't allow any of their actually creative people any freedom. They hate Black and vanilla 2 because Itagaki is attached to them and he blew them the fuck out when they tried to screw with him. I would love to get the original version of Devils Third that was revealed for the 360 when it was using the Darksiders engine before THQ blew up.
Too often with these Japanese game companies the talent is incredible but the suits are the biggest fucking retards, see also Konami.

There’s no telling how much money Temco lost themselves in the long run by ruining their relationship with Itagaki, I still can’t really believe that split happened even over a decade later.
 
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