- Joined
- Mar 21, 2019
This game has the most dildos building mechanics in any survival builder I've ever played.
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it's very sandyboxy with little PVP focus in the game, you can still grief people if you know how but the appeal of viking a e s t h e t i c s lo-fi and simplistic gameplay is what drew people in for the exact comparison on how it's a better rust minus the retarded community.I'm not saying 360k people are hawking a product, I'm saying one jackal is. Everything you're saying comes off as a tagline - vague box-level praise with no actual description of what you do or how it's fun.
it's by the same studio that made goat simulator. they aren't that rich at all...Its a twitch/eceleb thing. A couple years ago these games popped up multiple times a year in EA, twitch streamers played them(probably paid to), and then everyone forgot about them. Rust and ARK are the only ones which get referenced much outside of their niche communities.
Lol ok
you can play multiplayer with pirated version ez pz, like risk of rain 2. and that's nice.It's ... okay... Nothing special at all. Fuck paying money for Early Access, too. Pirate that shit.
Oh, man. I forgot to mention the ocean. I don't know how they did it with so few polygons, but looking at the sea during a storm is downright mesmerizing.The ocean is fucking beautiful, especially during storms, some of the best ocean i've seen, even Archage and Shat Desert didn't get it this good. Weather is 10/10
I think it's being published by Cofee Stain, like Deep Rock Galactic was. The developers are Iron Gate, a different studio.it's by the same studio that made goat simulator. they aren't that rich at all...
I see someone has never played Spore.This game has the most dildos building mechanics in any survival builder I've ever played.
I have not. I have played Valheim. And it is dildos.I see someone has never played Spore.
he did say that it was the one he saw.I see someone has never played Spore.
which totally looks like a new indie studio. good on them for going around the tardedness of "survival" shit like eating, sleep, drink and fuck or something and got rid of that retarded crap. i've seen a moron on pcgamer saying that survival games need these systems even though you still combat shit on survival games with these elements, guess fucking why? it's s'posed to be a struggle and if you can make that without using these shitty systems then it still a survival game as long as you have a way of getting rekt.I think it's being published by Cofee Stain, like Deep Rock Galactic was. The developers are Iron Gate, a different studio.
eating drinking and sleeping used to be a mainstay of the old ultima games. It was also in a few early MMOs like Everquest.he did say that it was the one he saw.
which totally looks like a new indie studio. good on them for going around the tardedness of "survival" shit like eating, sleep, drink and fuck or something and got rid of that retarded crap. i've seen a moron on pcgamer saying that survival games need these systems even though you still combat shit on survival games with these elements, guess fucking why? it's s'posed to be a struggle and if you can make that without using these shitty systems then it still a survival game as long as you have a way of getting rekt.
i really did like what they did with the shaders and the textures of the game to make it so light, whoever was in charge of that did lurk on the engine's forums to see how shaders work and tried shit beforehand unlike many Unity/UE4 stolen asset games that plague steam, if i had moneis i'd call some dudes to do 3D shit for me to try a XENKO project, that engine promises some things and has vulkan support too, OGRE3D i have an interest too to twiddle a little mostly by morbid curiosity.
That's one thing I found Valheim to be pretty clever with. Food is a buff, not a requirement. Without it, you're not going to run as far and you'll die faster in combat, but you can still do whatever you want if you accept those limitations. If you're just building stuffeating drinking and sleeping used to be a mainstay of the old ultima games. It was also in a few early MMOs like Everquest.
Basically hunger initially made you plan your movements carefully because every move reduced your food and once you were out of food you were dead, then hunger essentially became a type of poison that food was to stave off because if you were hungry you slowly lost life.
The systems have never really worked well.
You were "supposed" to go slay the deer very early on, like with you and your grug friend smashing it with a club. Then proceed to the BLACKED forest with your new antler pick to get some proper ore. Trolls are probably harder for some fresh ungas than eikthyir.Alright I had to look some shit up last night, otherwise would never have gotten to level 4 workbench. I think the game could do a better job of explaining what you need to craft certain items. There's no way I would have figured I couldn't make a pickaxe until I killed the first boss. The first boss fight was a let down honestly. The trolls are much more fun to fight and scary. I think ultimately for me this game will have to have some PVP elements for me to stay involved after I complete a single player run. I wonder if they have plans for base raiding.
Exploring in the black forest is pretty intense, I"ll say that. The stamina system keeps you on your toes. If you run into the wrong situation you'll get boned so better to walk slowly. And yea, they did the food system right. I can't stand games that try and make the food system (looking at you Long Dark) overly complicated. Food in this game is a buff but never a life threatening situation after being perfectly fine 2 minutes prior in game.
You were "supposed" to go slay the deer very early on, like with you and your grug friend smashing it with a club. Then proceed to the BLACKED forest with your new antler pick to get some proper ore. Trolls are probably harder for some fresh ungas than eikthyir.
I was surprised as well, I felt Boss would carry some more weight to it, but hes more of a champ than a boss compared to the rest and they expect you to go slap his nuts right after you build yourself a shack.
Always subject to change. I see a lot of my friends playing it, but this genre never thrilled me and I'm not about to start now. But I value this forum's opinions on the subject.it's very sandyboxy with little PVP focus in the game, you can still grief people if you know how but the appeal of viking a e s t h e t i c s lo-fi and simplistic gameplay is what drew people in for the exact comparison on how it's a better rust minus the retarded community.
Isn't the point of rust the raid and looting other bases? I believe there's not much else in it to doalright I'll get it then. I fucking hated the multiplayer aspect to Rust which is what turned me off after seeing it on Steam and being interested.
Isn't the point of rust the raid and looting other bases? I believe there's not much else in it to do
Valheim is basically all PvE and it can be played offline. PvP is entirely optional.yeah I didn't like Rust. If this has a decent PVE aspect I'll actually like it.
yeah I didn't like Rust. If this has a decent PVE aspect I'll actually like it.
I have really high hopes for this game obviously. I don't know much about the studio but I am dreaming on a game 3 years from now where you can basically sail from server to server, interacting with hundreds of other players and teams, and doing all the PVE stuff with PVP if wanted.