Cyberpunk 2077 Grieving Thread

They'll just have the police constantly spawn in behind you over and over and over again. They don't need AI or realism! They can say the police have teleportation technology!

TBF, the microtransactions are going to be in the multiplayer.

They're already hiring:


They want it to be GTA Online. Of that, I have no doubt. But you're a fucking retard if you think they can do this at all competently. Their base game is an absolute fucking mess, a buggy, un-optimized piece of shit full of mediocre gameplay and mechanics.

How in the ever living fuck do they think they'll be able to pull off decent multiplayer without a good base is beyond me. GTA V and RDR 2 all had very very strong bases to build from. And even THEN Rockstar took a long time to build up multiplayer.

Cyberpunk 2077 doesn't have a base to build on. Imagine trying to use the base game to make a GTA Online. And the hackers, oh my God. Even Rockstar can't deal with them and these polaks feel like they will. Mark my words, that shit will be hacker heaven and CD Projekt will not know what the fuck to do.

They all quit and took their checks when that faggot Badowski or whatever the dumbfuck polak's name is thought they could be Rockstar. He should have never been put in charge, but I imagine he forced his way in. By contrast, the Witcher 3 had multiple directors. So like a writing room, you've got people going "No, that's stupid, don't put that in the game." You can also split up management duties that way and see if the middle management is functioning properly or acting like cunts.

So with Cyberpunk, it was all him. He clearly did not want it to be an RPG and wanted to turn it the studio into Rockstar, which is why they super-hyped the game.

They started stripping RPG elements, changing the direction to Keanu (who was originally supposed to be a Ghost in the Machine sort of character, basically a cameo. Basically a wink wink at the player. The character, Johnny Silverhand) and changed the perspective from 3rd to 1st only. Then you had the Witcher 3 devs quite en masse until there was a total lack of manpower.

Which is when they started hiring Westerners based on their rep, paying them shit and working them to death in the gulag while Irwininski got fucking blasted, shitting himself until he had to give interviews, in which he looked terrified about having to talk about the game. I don't know, maybe there was some domestic violence with Badowski beating him until he gave him control over the game.
ay now, rockstar doesn't want to get rid of the hackers because simply serversiding a couple of things and making SC identification more accurate will literally obliterate them as most modmenus can have all their net actions blocked by a firewall rule.

still i don't think cyberjank's multiplayer will be as shit as GTA's, mostly because of the lack of players. :lol:
 
ay now, rockstar doesn't want to get rid of the hackers because simply serversiding a couple of things and making SC identification more accurate will literally obliterate them as most modmenus can have all their net actions blocked by a firewall rule.

still i don't think cyberjank's multiplayer will be as shit as GTA's, mostly because of the lack of players. :lol:
So you mean that doing that would block SP mods?

Haha, this is true.
 
ay now, rockstar doesn't want to get rid of the hackers because simply serversiding a couple of things and making SC identification more accurate will literally obliterate them as most modmenus can have all their net actions blocked by a firewall rule.
why the fuck getting rid of hackers would be bad for R*? Inflation in GTAO is moneydropping niggers fault
 
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Never follow pre-release hype. I learned my lesson way back in the day with Peter "Lord of Lies" Molyneux. It's the old adage - if something sounds too good to be true, it probably is. Because you don't need to be a rocket scientist to play vidya and most consumers are fucking dumb this will work over and over again. I actually do not think it's always fully intentional though, but is one of these self-amplifying/running things.

I actually followed this somewhat because I really love everything cyberpunk (the genre) and I cannot say that I'm surprised. An observation I made though is that it seems that many people just want an open world game with not much of an overbearing story and more, even if it has to be random, life-simulation-like gameplay. Even if the gameplay is sometimes jank. I don't know why these studios don't just give the people this instead of making a game with three billion hours of expensive and masturbatory-level-of-fanfic-writing cutscenes. GTA5 (which Rockstar really didn't want to be modded at every turn) has a quite successful mod which lets you play a cop. There's not much of a story in there either and it's mostly a random thing. People seem to love it and yearn for these kinds of freedoms in games. Does this idea sell that badly to the suits? Do they think some highly linear and very narrated story is safer for normies to digest? I don't know.
 
Does this idea sell that badly to the suits? Do they think some highly linear and very narrated story is safer for normies to digest? I don't know.

their focus tests probably show a lot of normies want a linear experience running from questmarker to questmarker. if you give them freedom they probably wouldn't know what to do with it. but it has to be open world else it's too linear. in short, normies are retarded.

the few ways you could combine them is like bethesda is doing, offer a linear path with the option to fuck off and do whatever (to a degree), but even that gets shit from both sides, there isn't really an easy solution that would satisfy most people.
 
I was having an argument with one of my friends over Arma 3, and went on Steam Charts to totally ownzone him.
While I was doing that, I remembered Cyberbunk existed for the first time in a month, and curiosity got the best of me.

1614446406661.png


Je-sus
 
Here is an article full of cope from Paul Tassi at Forbes.

Despite Cyberpunk 2077's Disasters, Don’t Rule Out A Revival (Archive)

“I don’t want to hear another thing about this game.”

If I could sum up the community sentiment after the announcement of the Cyberpunk 2077 1.2 patch delay, it would be in the words of that redditor.

The time, perhaps, it wasn’t fully CDPR’s fault. The patch was pushed back as a result of the damage of the recent hack perpetrated on the company, with reporting saying some employees have not been able to work from home for weeks due to the security breaches, having to send in their work computers to IT.

And yet it doesn’t really matter “why” to most fans, as even if this latest excuse is valid, Cyberpunk has still left a trail of broken promises and flat-out falsehoods in its wake, leaving us with a game that can shine in parts, but is ultimately unfinished, so much so that Sony continues to refuse to sell it on the PS store.

But even if everyone is ready to move on from Cyberpunk, I really doubt that’s going to be true of CDPR itself. And I don’t just mean in terms of the coming fixes, and the other promised content of this year like free DLC and PS5/Xbox Series X versions of the game.

I think we forget that Cyberpunk has been integrated into the long, long terms plans of CDPR as a whole. Their entire company structure is now focused on alternating between Cyberpunk and The Witcher series, so they don’t have to rely on just one IP. I do not see that changing because of Cyberpunk 2077’s launch issues, and I don’t think it’s the right classification to group Cyberpunk in with dead or dying games like Anthem and Avengers as “failed” AAA IPs.

Cyberpunk didn’t fail. It sold 13 million copies near launch even after tens or hundreds of thousands or millions of refunds were requested due to its issues. And it does seem likely that if the game can be “fully fixed” when the next-gen version rolls around, it can be appreciated more than other failed IPs were at baseline. Fundamentally Cyberpunk is…a pretty good game, and I don’t think its high scores at launch were wrong, when people were playing the “correct” PC version that did not have nearly as many problems. The main issue there was CDPR hiding the much worse version on consoles.

I also fundamentally believe that CDPR does not want to give up on turning Cyberpunk and Night City into its own version of GTA Online. You can already see the framework in place for that, the expensive cars and clothes, the copious side jobs. All it needs is some multiplayer and street races and co-op missions and they’re on their way to making a money printing machine, provided they can convinced players the game is now in working order. Even if that’s a year or two away at this point, you can see what happens when you strike gold with something like GTA 5 and its online component, it’s a golden goose that can last a decade. So yes, I think CDPR will struggle through this launch period to try and fashion a proper final product for both single player, and an inevitable multiplayer base that I do not believe they will cancel in the wake of all this.

Don’t get me wrong, the game’s problems are massive, and CDPR’s response to those problems has been worse than the problems themselves. And yet it is very, very hard to foresee complete abandonment of both the game itself and the IP in general once these fixes are made. I think we are in much different territory than BioWare and it’s year-long Anthem limbo before killing it. Cyberpunk is an essential part of CDPR’s company plan going forward, and effectively too big to fail for them. Things could not have gone much worse so far, but no, I would not expect them to give up. Not after this year, and I think multiplayer spin-offs and sequels are a guarantee, no matter what’s happened.
 
Never follow pre-release hype. I learned my lesson way back in the day with Peter "Lord of Lies" Molyneux. It's the old adage - if something sounds too good to be true, it probably is. Because you don't need to be a rocket scientist to play vidya and most consumers are fucking dumb this will work over and over again. I actually do not think it's always fully intentional though, but is one of these self-amplifying/running things.

I actually followed this somewhat because I really love everything cyberpunk (the genre) and I cannot say that I'm surprised. An observation I made though is that it seems that many people just want an open world game with not much of an overbearing story and more, even if it has to be random, life-simulation-like gameplay. Even if the gameplay is sometimes jank. I don't know why these studios don't just give the people this instead of making a game with three billion hours of expensive and masturbatory-level-of-fanfic-writing cutscenes. GTA5 (which Rockstar really didn't want to be modded at every turn) has a quite successful mod which lets you play a cop. There's not much of a story in there either and it's mostly a random thing. People seem to love it and yearn for these kinds of freedoms in games. Does this idea sell that badly to the suits? Do they think some highly linear and very narrated story is safer for normies to digest? I don't know.
Is it weird that I enjoyed Fable a hell of a lot more by not following the hype? Went into Fable 1 blind and loved it. Easily one of the most played games I had on Xbox beside DOA and Armed & Dangerous. Remember only following Fable 2 to find out when it was coming out, and while I enjoyed it at the time, it hasn't aged well. For Fable 3, I didn't follow the release news and saw people hating the ever loving shit out of it, but when I played it myself, I enjoyed it far more than 2.
 
I was having an argument with one of my friends over Arma 3, and went on Steam Charts to totally ownzone him.
While I was doing that, I remembered Cyberbunk existed for the first time in a month, and curiosity got the best of me.

View attachment 1955015iiii

Je-sus
TW3 has a higher 24 hour peak, with 28k vs 25k in cyberpunk lol. (10k fewer average players for the month however.) They also only had a 56% and 55% fall-off in the first two months, which is kinda to be expected for an RPG.
>https://steamcharts.com/app/292030i

It will be interesting to see what happens in the coming months.
 
and I don’t think its high scores at launch were wrong
found the key line here. This guy wants to cover journo's asses.

Going into multiplayer without fixing the base would be a terrible idea. Don't look at GTA 5 or RDR2 for why, though - look squarely at Fallout 76.

Bethesda's games have always had bugs, but people took them good-naturedly and had a laugh about it. So many bugs made things completely overpowered, but if you didn't want that, you could just not use the exploits.

But when it became a multiplayer game, someone else using those bugs directly affected your experience. That is the real trap CDPR is facing.

TW3 has a higher 24 hour peak, with 28k vs 25k in cyberpunk lol. (10k fewer average players for the month however.)
This is exactly what you'd expect, with a game that's still falling compared to a game that's mostly stabilised. March will almost definitely be lower than Witcher 3 by any measure.
 
Is it weird that I enjoyed Fable a hell of a lot more by not following the hype? Went into Fable 1 blind and loved it. Easily one of the most played games I had on Xbox beside DOA and Armed & Dangerous. Remember only following Fable 2 to find out when it was coming out, and while I enjoyed it at the time, it hasn't aged well. For Fable 3, I didn't follow the release news and saw people hating the ever loving shit out of it, but when I played it myself, I enjoyed it far more than 2.
God what I would do for a fable 2 pc port. Honestly surprised they haven't done it yet.
 
I miss when games didn't cost hundred of millions to produce due to bullshit 4k graphics. and lighting and thus didn't *need* to satisfy *everyone*

it's not even about that, you can have a 7/10 linear game and people will shit on it because it's not open world, or vice versa, or simply because it's not a 5/10 AAA game ("the animations are worse than game X with a multi-million budget"), or does things they don't like (or don't understand), and thus means the game is 0/10 irredeemable shit, nothing inbetween.

it's like trying to cater to the lowest common denominator, while said pleb thinks of himself as the world greatest gaming expert. sure, companies are equally retarded on their own, but in their defense they're trying to sell games to retards who don't really like games and wouldn't recognize a good one unless marketing and awards tell them so.

mainstream vidya was a mistake.
 
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Why the PC version doesn't have a dev console is beyond me. In Skyrim/Fallout if a bug blocks your progression you can just zap it with the console. Here you're just fucked. If reloading doesn't work your game is basically bricked until CDPR patches it.
Same reason they didn't release a proper dev kit for modding.
 
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