Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

So the first hour of an rpg is representative of the 10th, 20th, and 30th hours? You got a big brain, dontcha?
You clearly don't. Nice try moving the goal posts but if you refer to my original point it was that B/W constantly disrupts gameplay in order to shove story in your face. None of the previous generations have the same issue and I proved that point by showing a 10 minute increase in story content from gen 1 to 4 before you could start playing freely and then further evidence gen 5 added another 10 minutes of that just to the starting town/first town you visit and continued on beyond that point. If you want to go to Su/Mo then you never leave the tutorial of B/W interruptions wise. It is constant and endless, while B/W at least left you alone while on routes and only book ended them with dialogue.
 
You clearly don't. Nice try moving the goal posts but if you refer to my original point it was that B/W constantly disrupts gameplay in order to shove story in your face. None of the previous generations have the same issue and I proved that point by showing a 10 minute increase in story content from gen 1 to 4 before you could start playing freely and then further evidence gen 5 added another 10 minutes of that just to the starting town/first town you visit and continued on beyond that point. If you want to go to Su/Mo then you never leave the tutorial of B/W interruptions wise. It is constant and endless, while B/W at least left you alone while on routes and only book ended them with dialogue.
>Constantly disrupts gameplay
>Uses a sample size of 1 hour at the start of a game that how long to beat averages at 72 hours to beat, and 43 if you rush it. We're it states that half of those total hours are considered in the story of the game. So again, nice try bud.
 
B2w2 has the most single player content pre and post them most pokemon games (unless you want to argue about hgss. You're not even making a coherent argument. Like if you look up a list of rival battles with Hugh, there aren't that many.
I can count 5 off the top and that's the whole game+ his daily post game battle.

As for Postgame content
  • PWT
  • Join Avenue
  • Nacrene City-Nuvema Town
  • Twist Mountain for daily fossils
  • Breeding
  • White Treehollow/Black Tower, both of which grant you a guarenteed shiny pseudolegendary at the end the first time
  • P2 Island
  • Nature reserve once you get all the pokemon (and that gives you a shiny Haxorus)
Shall I go on? No one should compare these games to the shitheaps of SUMO
 
I can count 5 off the top and that's the whole game+ his daily post game battle.

As for Postgame content
  • PWT
  • Join Avenue
  • Nacrene City-Nuvema Town
  • Twist Mountain for daily fossils
  • Breeding
  • White Treehollow/Black Tower, both of which grant you a guarenteed shiny pseudolegendary at the end the first time
  • P2 Island
  • Nature reserve once you get all the pokemon (and that gives you a shiny Haxorus)
Shall I go on? No one should compare these games to the shitheaps of SUMO
He just doesnt have any idea what he is talking about. He doesnt like the games and wants it to be something completely different. No way that someone who plays these games can have such a bad understanding of it.


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I can count 5 off the top and that's the whole game+ his daily post game battle.

As for Postgame content
  • PWT
  • Join Avenue
  • Nacrene City-Nuvema Town
  • Twist Mountain for daily fossils
  • Breeding
  • White Treehollow/Black Tower, both of which grant you a guarenteed shiny pseudolegendary at the end the first time
  • P2 Island
  • Nature reserve once you get all the pokemon (and that gives you a shiny Haxorus)
Shall I go on? No one should compare these games to the shitheaps of SUMO
Content is not gameplay. Putting 2 pokemon in day care and riding your bike back and forth might be content but it sure isn't gameplay.

Who cares about shinies or collecting fossils? Do you consider games to be good because of how much stuff they let you collect rather than the gameplay experience it's self?
 
Content is not gameplay. Putting 2 pokemon in day care and riding your bike back and forth might be content but it sure isn't gameplay.

Who cares about shinies or collecting fossils? Do you consider games to be good because of how much stuff they let you collect rather than the gameplay experience it's self?
"Only gameplay I like counts as gameplay"
 
Who cares about shinies or collecting fossils?
A lot of people, I've seen shinies go for real money.
Do you consider games to be good because of how much stuff they let you collect rather than the gameplay experience it's self?
If a game has more content to collect, then there's more gameplay to savor and thus it's easier to immerse into the world. I find it easier to jump into BW2, even now, then going back and finishing Gen 7 or 8.
 
A lot of people, I've seen shinies go for real money.

If a game has more content to collect, then there's more gameplay to savor and thus it's easier to immerse into the world. I find it easier to jump into BW2, even now, then going back and finishing Gen 7 or 8.
It doesn't work that way unless you're literally autistic. Collecting items just to collect items isn't gameplay, you shouldn't be judging your experience on how much junk you're given. I've done shiny hunting and breeding, it's content but it's hard pressed to call it gameplay. It's basically a walking sim at that point except every couple of minutes you get a gacha game where all your eggs open and you might have a shiny one. It's not enjoyable unless you are again autistic and think slow roll gachas are fun.

If you enjoy the newer pokemon games then good for you. My issue isn't with you enjoying them, it's with people confusing content for gameplay. a 30 minute tutorial is content but it's not gameplay. When Space world leaked and was made into a full game I had a blast playing it because I got to play pokemon again with the focus being on gameplay over story. If you track down the rom and play it, you might end up seeing the difference between content and gameplay.

"Gotta catch 'em all" Ring a bell?

It's literally what the series is about. Collecting and being the best.
You proved my point perfectly.

Pokemon is about collecting pokemon. It is not about annoying kids telling you their life story before you murder their pets.

Of course, just like how a tree isn't a plant and how water isn't a liquid.
How is pressing A to skip dialog boxes gameplay?
 
It doesn't work that way unless you're literally autistic. Collecting items just to collect items isn't gameplay, you shouldn't be judging your experience on how much junk you're given. I've done shiny hunting and breeding, it's content but it's hard pressed to call it gameplay. It's basically a walking sim at that point except every couple of minutes you get a gacha game where all your eggs open and you might have a shiny one. It's not enjoyable unless you are again autistic and think slow roll gachas are fun.

If you enjoy the newer pokemon games then good for you. My issue isn't with you enjoying them, it's with people confusing content for gameplay. a 30 minute tutorial is content but it's not gameplay. When Space world leaked and was made into a full game I had a blast playing it because I got to play pokemon again with the focus being on gameplay over story. If you track down the rom and play it, you might end up seeing the difference between content and gameplay.


You proved my point perfectly.

Pokemon is about collecting pokemon. It is not about annoying kids telling you their life story before you murder their pets.


How is pressing A to skip dialog boxes gameplay?
It's an rpg, it's supposed to have a story dumbass.
 
There's plenty of RPGs which don't focus on the story. John Carmack said it best on that front. If I want to play an RPG for story why don't I just play a better story focused RPG? Golden Sun blows Pokemon out of the water on every front except monster catching. Accepting Pokemon is a bad RPG but a good monster catching game is the first step to fixing the decline.

Remember how everyone hates that big RPG release because it railroads you for most of the game and shoves annoying characters in your face? What was that game called again? Pokemon or Final fantasy 13? and FF13 has less annoying characters than Hau or Hop
 
And this is why no matter how bad Pokemon gets it will still sell millions of copies. You want to buy a game in case it comes with a poster despite not owning the console it's on or having any intention of playing it.
I think 'buys the game just for the merch' is an EXTREMELY niche market, dude. Hardly some tentpole of the millions of sales.

Pokemon makes millions because, as much as we shit on it now, they built a framework over literal decades of a system that people can both have serious competitive matches in and nearly clear whole games with a single magikarp. Anything that seriously tries to muscle in on the territory is either seen as a clone or diverges so far that it's not even on the radar and struggles at least one of PvP or PvE. It's a system that can be partially or fully represented - or even enhanced - in roguelikes, strategy games, TCGs, puzzlers, all kinds of shit. And it’s rooted in a complex type chart but when you apply common knowledge, you know half the chart without even looking at it.
 
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I just replayed bw1 and the accusations of being stopped every five minutes for the plot are over exaggerated. Most of the cutscenes are a small handful of test boxes and last barely a minute long. The only bad parts are the beginning and the sequel’s PWT tutorial but for the most part it is ridiculously minimal.

Also every time I see someone whine about the “overexessive” cutscenes of gen 5 and other modern Pokemon games I highly doubt they’ve played other jrpgs or general rpgs outside of the series. The amount of text and interruptions in even SuMo are pitifully low compared to other games. For example Digimon Cyber Sleuth, which is often sucked off by people and praised as a good alternative to Pokemon, is ten times worse than any modern Pokemon game put together in terms of characters interrupting you, cutscene density, horrible pacing issues and linearity and railroading that makes even SwSh look more open. No joke it took me a half hour of cutscenes and walls of text before I even got a chance to meet my starter Digimon and actually play the damn game.
 
Remember how everyone hates that big RPG release because it railroads you for most of the game and shoves annoying characters in your face? What was that game called again? Pokemon or Final fantasy 13? and FF13 has less annoying characters than Hau or Hop
At least Hau and Hop weren't pretentious enough to come up with something like "Operation Nora". Though, to be fair, that's an insanely low bar.
 
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So rather than actually countering my point, what you’re trying to say is that poke fans are fuckin’ weirdos? We already know that. That doesn’t have anything to do with the gameplay itself it’s just some shitflinger.
You're taking "competitive" pokemon seriously and you expect a serious reply to that? It's hacking in pokemon and then guessing if your opponent switches or not. It's not a serious competitive anything and only a sad lonely fuck would take it seriously.

I just replayed bw1 and the accusations of being stopped every five minutes for the plot are over exaggerated. Most of the cutscenes are a small handful of test boxes and last barely a minute long. The only bad parts are the beginning and the sequel’s PWT tutorial but for the most part it is ridiculously minimal.

Also every time I see someone whine about the “overexessive” cutscenes of gen 5 and other modern Pokemon games I highly doubt they’ve played other jrpgs or general rpgs outside of the series. The amount of text and interruptions in even SuMo are pitifully low compared to other games. For example Digimon Cyber Sleuth, which is often sucked off by people and praised as a good alternative to Pokemon, is ten times worse than any modern Pokemon game put together in terms of characters interrupting you, cutscene density, horrible pacing issues and linearity and railroading that makes even SwSh look more open. No joke it took me a half hour of cutscenes and walls of text before I even got a chance to meet my starter Digimon and actually play the damn game.
Or we played older RPGs and have been following the series since it's first released. Golden Sun is one of the most text heavy games on any handheld platform. It's immensely wordy and it's considered a classic because it knows how to balance it's story and gameplay against each other. It has obvious sections where story starts and story stops with large amounts of play time and exploration between those things. Modern pokemon doesn't have that, it has the constant 1 minute interruptions all throughout it's gameplay. There is no need for a side character to pop up after every route to tell you which path to take next or to tell you another gym leader is in this town. It's unnecessary and it's tedious.

Cyber sleuth has bad pacing too. It's got too much text and most of it is shallow. It's story is more interesting than any pokemon game is but needs a huge trimming of the fat. This is true for almost all JRPGs since the playstation days. The limits of the RPG genre were compensated by large worlds to explore, todays JRPGs don't have much in the way of exploration let alone large worlds. They have rails you follow and stops to interrupt that.
 
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