starborn427614
kiwifarms.net
- Joined
- Aug 27, 2020
Nah that's typical for a Pokemon cycle. If you mean too soon development-wise, it's kind of hard to tell unless we have details about when production started....is tha too soon a release?
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Nah that's typical for a Pokemon cycle. If you mean too soon development-wise, it's kind of hard to tell unless we have details about when production started....is tha too soon a release?
Those boxarts are a nice improvement from Sword and Shield.Nah that's typical for a Pokemon cycle. If you mean too soon development-wise, it's kind of hard to tell unless we have details about when production started.
just to side tangent on Arceus' box art but man the sense of scale it has with mount coronet looming in the background, the water color asthetic, it makes me happy that GF are focusing on this instead of a standard by the numbers Gen 4 remakeThose boxarts are a nice improvement from Sword and Shield.
Better memes too https://twitter.com/FrostedCaribou/status/1397626287901052928Those boxarts are a nice improvement from Sword and Shield.
I was thinking more like this, but that works, too.
Even if this game is just basically BoTW but with Pokemon it will be a blast to play. I'm still incredibly skeptical of GF, and want to see a more in depth gameplay trailer. We still don't even know what the driving point of the game is.just to side tangent on Arceus' box art but man the sense of scale it has with mount coronet looming in the background, the water color asthetic, it makes me happy that GF are focusing on this instead of a standard by the numbers Gen 4 remake
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The sense of scale in this image alone is amazing, really hope that sort of thing is reflected in the game itself though.
Our best guess is sometime in line with the development of Pokemon HOME, as that is when Ilca got involved. That was announced mid-2019 and released early 2020 - it's no unreasonable to guess development started in either 2017 or 2018.Nah that's typical for a Pokemon cycle. If you mean too soon development-wise, it's kind of hard to tell unless we have details about when production started.
Just finished an impromptu replay of OG Blue version on my 3DS after watching OneyPlay's LP of it this past week while I was sick with a fever (mostly had it for background noise). Accordingly, instead of spending inordinate amounts of time coming up with meaningful names like I usually would I just went with whatever nonsense popped into my head at the time, hence wonders like Scrungulio the Venusaur and Bzzybop the Magneton. Quite refreshing.
I can still scarcely believe these games are what kicked off the franchise though, goddamn what a mess. Still hold the theory that it was really the hyper-aggressive marketing and general encircling paraphernalia (anime, TCG, other spin-off games like Stadium) that pushed things forward and not so much the games on their own.
I'll give them this - the boxart is miles better than SWSH. It's a nice change from just slapping official art on the box and calling it a day.Nah that's typical for a Pokemon cycle. If you mean too soon development-wise, it's kind of hard to tell unless we have details about when production started.
If you want what seems to be 1:1 remake on newer hardware and is capable of being played on a TV, then go for it.Would it be worth getting a switch for the Diamond and Pearl Remakes?
I doubt the Mystery zone will even be a part of the game as a debug area for anything outside the map and just be a literal void.
Good Point. Though its not really a 1:1 remake, more of a remaster since the original is all in 3d but the camera was angled to look 2D most of the time.If you want what seems to be 1:1 remake on newer hardware and is capable of being played on a TV, then go for it.
I myself never buy a new system for just one game, I at least need 5 exclusive games that I personally consider to be must-haves(And worth playing from beginning to end) before forking out the money. Said games also must already be released, since you never know when a game will be cancelled or end up completely different from what the pre-release trailers had shown(Look at all of those people that got an Xbox One solely for Scalebound only for it to be cancelled)
I mean, in the broad sense yes, but one of the strongest pieces of the series has always been that PvE and PvP are equally viable off the same system, combined with great character design (even if it's not always backed up by great character art, but if Touhou can do it, Pokemon certainly could to begin). It's a system that adapts very easily to additional mechanics and new Pokemon, allowing for a system to grow steadily in complexity, for fans to add on whatever they want, it's really robust.Just finished an impromptu replay of OG Blue version on my 3DS after watching OneyPlay's LP of it this past week while I was sick with a fever (mostly had it for background noise). Accordingly, instead of spending inordinate amounts of time coming up with meaningful names like I usually would I just went with whatever nonsense popped into my head at the time, hence wonders like Scrungulio the Venusaur and Bzzybop the Magneton. Quite refreshing.
I can still scarcely believe these games are what kicked off the franchise though, goddamn what a mess. Still hold the theory that it was really the hyper-aggressive marketing and general encircling paraphernalia (anime, TCG, other spin-off games like Stadium) that pushed things forward and not so much the games on their own.
Speaking of design, one thing I never really took note of before was how many trainer sprites in OG Kanto wielded whips......great character design (even if it's not always backed up by great character art, but if Touhou can do it, Pokemon certainly could to begin).
Speaking of design, one thing I never really took note of before was how many trainer sprites in OG Kanto wielded whips...
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The tamer and Rocket classes make sense, but it looks really weird with everyone else.
That reminds me, I somehow managed to find a shiny Giratina in my latest playthrough of Platinum. Would be a shame if it were impossible for me to do the same with Palkia in Shining Pearl.I'll give them this - the boxart is miles better than SWSH. It's a nice change from just slapping official art on the box and calling it a day.
I'm honestly conflicted - on one hand I want to give the DP remakes a chance considering another company took it on board but I also know Masuda had his grimy hands on it too and I've been let down enough times to not get the games on release date any longer (as well as the fear that Masuda added his trademark shiny lock to the starters and catchable legendaries because why give full odds hunters a fun challenge, am I right?).
That reminds me, I somehow managed to find a shiny Giratina in my latest playthrough of Platinum. Would be a shame if it were impossible for me to do the same with Palkia in Shining Pearl.
Speaking of which, I love how shiny Zygarde looks, kinda stupid how it was locked behind an event for such a long time. Only the story-relevant legendaries are shiny locked in SwSh.I know, right? I remember hunting for my shiny Giratina a couple of years ago and the adrenaline rush I got when golden dragon Hades slid across the screen was amazing. Shiny legendaries are, nine times out of ten, a wonderful experience to find - especially if you're only 12 or 13 like I was when I got a shiny Registeel in Emerald. It saddens me that kids who only know about the newer games aren't allowed to have this experience with the box legendaries (idk if they shiny locked any of the others in SWSH because I've avoided them like the plague). At the very least the remakes gave the 3D models their colours back - they always looked like they'd been left to bleach in the sun.
I kind of envy you, because shiny Giratina is pretty kickass. Did you find it on your first try, or did you soft-reset to find it?That reminds me, I somehow managed to find a shiny Giratina in my latest playthrough of Platinum. Would be a shame if it were impossible for me to do the same with Palkia in Shining Pearl.