- Joined
- Jan 23, 2019
Is there anyone in this thread who unironically likes Sword and Shield? No hatred from me, just curious. My brother seems to like it.
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I do. It's not my favorite pokemon game, but I like it. Honestly, I think it doesn't deserve all the hate it gets.Is there anyone in this thread who unironically likes Sword and Shield? No hatred from me, just curious. My brother seems to like it.
I don’t hate them. I definitely had more fun with Shield than I did with Y, Alpha Sapphire, or Ultra Rehash. Galar (without the DLC) is definitely the worst region in the series though, and it has quite a few of my least favorite Pokémon designs yet.Is there anyone in this thread who unironically likes Sword and Shield? No hatred from me, just curious. My brother seems to like it.
I know, right? I actually hunted for Mudkip in ORAS because the uncatchable Poochyena was shiny locked and I didn't want the pain of finding a shiny I couldn't catch. But once I'd gotten it I felt... empty. In fact nearly all the shinies I have in gens 6 and 7 I feel nothing but apathy towards and I tut and roll my eyes whenever I see normies on youtube going apeshit shiny ponyta style over finding them with the easiest methods.A bit late but, I really feel like shiny mons don't have any real value anymore with the fact that you can get the odds down to 1/100 or thereabouts with SwSh, or 1/32 in Go and then transfer them. It feels like they are just handed to you on a silver platter, especially with the SwSh raid events, and since you barely have to work to get them anymore I just expect half the teams I battle online to be fully shiny.
I still have my first ever shiny from Sapphire, a Wailord with the name Beutiful because I was a dumbass kid and couldn't spell, and I would value that single Mon over the 15 I've caught in Shield.
I'm curious - what did you like about them? I hate them with a passion so I'd like to hear a response from someone who isn't a consoomer who thinks everything Game Freak does is right.I do. It's not my favorite pokemon game, but I like it. Honestly, I think it doesn't deserve all the hate it gets.
Snom/Frostmoth were the only good ones. Change my mind.I don’t hate them. I definitely had more fun with Shield than I did with Y, Alpha Sapphire, or Ultra Rehash. Galar (without the DLC) is definitely the worst region in the series though, and it has quite a few of my least favorite Pokémon designs yet.
Falinks and Centiskorch exist. I also really like Rillaboom and Eternatus but that’s just me. Alcremie and Applin are cute and fun, and Grimmsnarl is badass.Snom/Frostmoth were the only good ones. Change my mind.
I do. It's a really flawed game but it's not as bad as some people make it out to be.Is there anyone in this thread who unironically likes Sword and Shield? No hatred from me, just curious. My brother seems to like it.
I’m not Bunny Tracks but I’d like to answer the question anyway. I liked the concept of the Wild Area, the execution was pretty ugly and bland but open world could be a good fit for future Pokémon games. They certainly need more room for exploration than they’ve had in recent years. I also liked the atmosphere of the gyms, the soccer theming was fun and I really like the gym leader battle music. This doesn’t really count, but I must admit that the Isle of Armor and Crown Tundra were nice improvements upon the original Wild Area, shame you have to pay an additional $30 for them.I'm curious - what did you like about them? I hate them with a passion so I'd like to hear a response from someone who isn't a consoomer who thinks everything Game Freak does is right.
Falinks and Centiskorch exist. I also really like Rillaboom and Eternatus but that’s just me. Alcremie and Applin are cute and fun, and Grimmsnarl is badass.
I’m not Bunny Tracks but I’d like to answer the question anyway. I liked the concept of the Wild Area, the execution was pretty ugly and bland but open world could be a good fit for future Pokémon games. They certainly need more room for exploration than they’ve had in recent years. I also liked the atmosphere of the gyms, the soccer theming was fun and I really like the gym leader battle music. This doesn’t really count, but I must admit that the Isle of Armor and Crown Tundra were nice improvements upon the original Wild Area, shame you have to pay an additional $30 for them.
Oops, you just made me think of another criticism. I hate the story in Sword and Shield because you don’t actually get to see Rose’s plan unfold at all until the forced climax. It’s also ridiculous how Rose is obsessed with solving an energy crisis that won’t happen for another millennium. Does he have autism? A hero complex? Never explained. And don’t even get me started on the plot of the postgame.I suppose something else I kinda like is Leon's design. I was hoping the leaks were true about him becoming the Champion because Chairman Rose orchestrated his opponents to be total pushovers so when it came to a real fight with Eternatus he just couldn't cut it and Hop realises that his brother's career is nothing but a lie. But nope - Game Freak wasn't smart enough to do that.
Really? He looks like he got in a fight with a sports store and lost.I suppose something else I kinda like is Leon's design.
No, this person is correct. Dragon Quest did it before Pokemon and did it better. But that isn't so important.Please tell me this person is joking and not being delusional claiming Pokemon ripped off Dragon Quest. They even closed off replies to non followers.
Here’s the thing though. Actually animating the moves and cutscenes is not a luxury, especially for the most profitable media franchise on the planet. There’s no excuse for Double Kick, Tail Whip, Decorate, Nuzzle, or NPCs clapping with no actual clap animation.Really? He looks like he got in a fight with a sports store and lost.
Personally, speaking of pokemon I like, Wooloo is absolutely precious. Corviknight's such a striking standout among the route 1 birds, I love that they made the mid-stage starters all look like edgy teenagers, particularly Raboot, and I love the abominations that can be made by mashing fossils together.
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I like Sword and Shield for it's strengths - more accessible than ever PvP/Tower-style battling, for example - but I can definitely feel it's weaknesses. But I see it's failings less as a cynical cashgrab of it's own and more as a consequence of the inevitable bandaid-rip of removing things rather than just endlessly adding moves, pokemon, and mechanics with no limit, as seems to be the only acceptable alternative to so many of the negative opinions. It's a game made by a team who's just getting into HD 3D development who is expected to operate under the rules of a team who's entire games were less than 5 megabytes.
I assure you that they've been wanting to cut back on the dex for a long while, probably since ruby/sapphire's days. They can do it now because they have the mobile storage of Pokemon Home, and don't have to manually bring every Pokemon over in the main line game. And a lot of the expectations laid against the game are ab-fucking-surd to literally any other game development team, without even factoring in that things like traditional recolours or making ninety percent of your skills the exact same moves in different elements along very strict and basic power levels is not an option.
In short, it's not so much that I see the games as perfect or anything, and it's not that I don't think the games could be improved with someone helping to revitalise and whip the team behind them into shape. It's that I see the game people want, and I just don't see a way to make it a reality that doesn't involve the company disappearing into a bunker for ten years or sacrificing SOMETHING for it.
Well, okay, I see one way, and that is to make it an mmo that slowly builds the dex from the ground up. But that'd still take ten years, a whole different dev team with experience coding mmos, and Temtem's acted as the canary in that mine... and it is VERY dead.
They've been hoisted by their own petard - blown up by their own bomb. When you start considering what Pokemon's actually accomplished - that there are pokemon that were generated by a gameboy advance 19 years ago that their trainers are using RIGHT NOW on switch - you realise that so many of the things seen as baseline necessities are sometimes-unimaginable luxuries to anyone else.
What? Tail whip being a lateral back and forth movement is stunning and brave. Dozens of seconds went into animating it. Dozens!!Here’s the thing though. Actually animating the moves and cutscenes is not a luxury, especially for the most profitable media franchise on the planet. There’s no excuse for Double Kick, Tail Whip, Decorate, or NPCs clapping with no actual clap animation.
What? You want the pokemon to do a full 180 turn and shake it's tushy at the camera? Do you have any idea how many furries would get off to that?What? Tail whip being a lateral back and forth movement is stunning and brave. Dozens of seconds went into animating it. Dozens!!
Y-yeah~What? You want the pokemon to do a full 180 turn and shake it's tushy at the camera? Do you have any idea how many furries would get off to that?
That shit made me not want to complete the fossils, shit felt like animal abuse to make these unholy abominationsI love the abominations that can be made by mashing fossils together.
If we are talking PR the of SWSH yeah it was unavoidable after the announcement. personally I think a lot of the problem in that case was how game freak and TPC walked around like chickens with their head cut off when it came to announcing it and it probably could have been minimized.But I see it's failings less as a cynical cashgrab of it's own and more as a consequence of the inevitable bandaid-rip of removing things rather than just endlessly adding moves, pokemon, and mechanics with no limit, as seems to be the only acceptable alternative to so many of the negative opinions.
I get what they were going for, and I like the idea in theory. I know they're supposed to be mixed up fossils, but I feel they should've toned down how mismatched they looked because they revived it and its 'alive' now. Not to mention they did the little yellow velociraptor (zolt) so dirty! I LOVE it's design and imo I think it probably would've been the strongest design in the game if they made it it's own pokemon. And I say that because a lot of them are just too much, boltund looks like a DA fursona in a track suit and they all seem a bit over done.That shit made me not want to complete the fossils, shit felt like animal abuse to make these unholy abominations
The clap thing is a great example of what I mean when I say the teams needs to be revitalised.Here’s the thing though. Actually animating the moves and cutscenes is not a luxury, especially for the most profitable media franchise on the planet. There’s no excuse for Double Kick, Tail Whip, Decorate, or NPCs clapping with no actual clap animation.
Really, it might have been best if they could have stayed a 2d game series for a while longer. That was clearly a huge workload increase, and they’ve never quite recovered from it or been able to balance it out.That shit made me not want to complete the fossils, shit felt like animal abuse to make these unholy abominations
If we are talking PR the of SWSH yeah it was unavoidable after the announcement. personally I think a lot of the problem in that case was how game freak and TPC walked around like chickens with their head cut off when it came to announcing it and it probably could have been minimized.
But I think it brings into mind one thing, which is alot of the 3d era's faults were given a pass due to having the full dex and once you remove that alot of the slap dashed feeling alot of the 3d era has just becomes inexcusable. I think if swsh had a solid core and didn't have an absolute shitshow of a prerelease it could have overcame it's early poor marketing but as is it feels stretched between alot of concepts that I feel do not come together well to create a experience to out shadow it's controversy
Updated my post after you quoted it, what’s your take on the cutscenes that fade to black or the Zacian/Zamazenta turning “animation”? Also, it’s worth noting that Decorate is a signature move and yet it’s still just a particle effect with a bounce. And there’s a glitch where Ditto can’t use the animations of certain signature moves (e.g. Behemoth Blade, Pyro Ball) that I’m pretty sure wasn’t a problem in Sun and Moon.The clap thing is a great example of what I mean when I say the teams needs to be revitalised.
For the rest, assuming you mean an animation that uses generic pieces and can be applied to every Pokemon, so that you don't need to make 900 new model animations for 'ass attack', you're highlighting three out of seven hundred, not including the deleted moves. I agree, they're glorified particle effects, but they're less than 0.5% of the entire moveset of the game. I could just as easily cherry pick 3 moves, the starter's signature moves, and give an entirely different impression on the average quality of moves in the game.
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Again, other series do one of two things, if not both:
1: They use a very limited set of moves, with very strictly limited effects, that are all just different tiers of each other. Persona 5 has just over 200 moves, and most of them are just upgrades and downgrades of each other.
2: They re-use skeletons constantly and thus have to animate a lot less to begin with.
You are comparing the game taking shortcuts now to games that have had far bigger shortcuts baked into them right from the initial design phase of their first game, if you're comparing it to any product ever released at all.
But this is the sort of stuff I mean when I say Pokemon was blown up by it's own bomb. The very asymmetry of all of it's design has come back to haunt it, and now they can't take vital workload shortcuts without disasters like the Double Kick animation.
Now, there's a really compelling middle ground here that Cyber Sleuth uses, which is basically 'option 1, but every single mon has a signature attack with a full, unique animation'. Even then, Cyber sleuth with Hacker's Memory has less mons than base game sword and shield, and that's counting 'monster poop' and 'monster poop in silver' as two different enemies.