In general, yes. But would anyone really watch a Dobson animation at his current degraded skill level?
Even at his best, his animations were rather amateurish. I mean, not entirely horrible, but also far from being impressive. His demo-reel contains a few pieces of decent animation tbh. Like, it's not Dingo-Pictures levels of incompetence, but it's a far cry from even stuff like Bevanfield.
Much like his regular art it would have been good enough as a starting point, if he had churned out works while busting his ass to improve his skills over time. He could have made quite good animations, but he slacked off and never improved his skills in art and he never really used his skills as an animator.
He can't draw hands, he can't draw general anatomy, he can't compose an image, he can't use lineweight to his advantage, he can't ink, he can't shade, he can't make backgrounds, he can't draw characters interacting with each other or with objects (it always looks disjointed in a spatial sense)... that's the stuff that he can't do for still images.
There's a really amazing webcomic called "Unsounded" (
check it out), the artist does panels with animated bits every now and then and that's exactly the kind of thing that Dobson could have done, make a regular webcomic with some tiny animations in it here and there and he would have been using his skills in a way that would have made his comic stand out from everyone else in a way not many can match.
For an example from Unsounded, check out
this page and click to the next two. Both feature some form of moving bits, the last features a gif. Check out how the background changes and the little animations, it's pretty cool.
Not only does this stand out against regular webcomics, it also uses the very format to do something, printed stuff can't do. The artist doesn't do this often, but when she does, it's usually something really cool.