There's long been a blind spot in the RPG community that doesn't view RPG publishing as... "real" work. In fact, a lot of people tend to balk at the concept.
Take TSR - The flagship RPG company. The biggest of the big, the best of the best, the shining city on the hill... A complete, utter, catastrophic failure as a business, because it was run by numpties who didn't know how to run it, didn't know how to negotiate contracts, didn't know how to do market research, how to budget, anything. They had twenteen product lines, a string of employees a million men deep, and family drama fucking up the management side of things.
Now, contrast that with Palladium Books. You can say a lot of bad shit about Kev's little Michigan-based print shop. He's got a reputation for being an egomaniac, he's stiffed artists, he's notoriously shit to write for - often re-writing whole products on his own because he wants them done his way. His house system is so bad it's borderline unplayable as written, and he notoriously doesn't even use it in his own games at cons. He's gotten fucked over by his "employees" at least once. What people kvetch over, though? Palladium Books is still chugging along. Because he's taken the business aspects of the publishing game by the balls.
Anyways, that's kind of getting off track. The point is, a lot of RPGites don't really view RPGs as a business. They have the artist blindspot to their own hobby. It's not really capitalism, to them. It's just... creatives being creative, and creatives should be compensated. The fact that the RPG industry is actually a fairly substantial industry in it's own right these days, and relies on a lot of other industries (publishing, shipping, etc), and all the businesses THOSE businesses rely on, and so on? Doesn't really enter their minds. If you raised the point, they would probably agree that all of those things are needed, but they don't think about it day to day. It's sort of a "food comes from the supermarket" mindset.