- Joined
- Jun 30, 2021
This staircase here in Deadstate.
Deadstate is a 2013 game kickstarted during the zombie craze at the time and a major selling point was a script written by Brian Mitsoda, of VTM:B fame. Came out 2014 with an updated version 2015. To this day, the game is still buggy and is kinda bland in combat and environments. I still play it however, because you gather survivors at a small school, upgrade it and try to survive the zombies. Melee works against them and you can get overwhelmed but it's humans that will be the major thread. Bike gangs, rogue police even the military if you piss them off.
So we come to the Hotel, originally a stretch goal, it's supposed to be a late game dungeon with a companion you can recruit if you beat the boss on the helipad on the roof. At this point in the game you might have some modified m16s which are decent against anything, some high-volume AKs but not enough ammo for it and maybe a police shotgun. Your armor will consist of riot found off of police or bulky tactical armor off of rogue soldiers.
The combat is Deadstate is real simple, zombies are attracted by noise, guns are good against them but ammo scarce and melee is better cause you're not wasting turn points on a missed attack. With humans, shooting is better as they'll usually have guns. Forget about trying to melee the Mercs in the hotel though, because they have gimped items and they're going to kill you with it. They have advanced tactical armor which is 20% better than that military stuff at a 30% weight reduction, riot shotguns the best gun in the game which can 3 shot a person even in the heaviest gear but what makes them so bad is the grenades they all throw. Every single one of them has some type of grenade, be it normal which will cause knockdown on you, meaning you can't move while they shoot you or tear gas meaning you'll miss because you can't see shit.
This staircase though, as you can see in 1, spawns your 4th unit inside the door. You can't move from the landing, what you have to do is open the door with the unit next to it where you'll be ambushed by 5 people in the hallway, seen in 2. The worst thing though is they'll move first, grenade the guy in the now open doorway and stop your units from moving. This battle is like a DM that hates his players, it's that unfair. They left this in the game knowing it was a problem, there are threads on steam complaining about it and you have to take this path to get to the helipad.
Despite all that I oddly still like the game, there's a grounded feel to it you don't get in other zombie media.
Deadstate is a 2013 game kickstarted during the zombie craze at the time and a major selling point was a script written by Brian Mitsoda, of VTM:B fame. Came out 2014 with an updated version 2015. To this day, the game is still buggy and is kinda bland in combat and environments. I still play it however, because you gather survivors at a small school, upgrade it and try to survive the zombies. Melee works against them and you can get overwhelmed but it's humans that will be the major thread. Bike gangs, rogue police even the military if you piss them off.
So we come to the Hotel, originally a stretch goal, it's supposed to be a late game dungeon with a companion you can recruit if you beat the boss on the helipad on the roof. At this point in the game you might have some modified m16s which are decent against anything, some high-volume AKs but not enough ammo for it and maybe a police shotgun. Your armor will consist of riot found off of police or bulky tactical armor off of rogue soldiers.
The combat is Deadstate is real simple, zombies are attracted by noise, guns are good against them but ammo scarce and melee is better cause you're not wasting turn points on a missed attack. With humans, shooting is better as they'll usually have guns. Forget about trying to melee the Mercs in the hotel though, because they have gimped items and they're going to kill you with it. They have advanced tactical armor which is 20% better than that military stuff at a 30% weight reduction, riot shotguns the best gun in the game which can 3 shot a person even in the heaviest gear but what makes them so bad is the grenades they all throw. Every single one of them has some type of grenade, be it normal which will cause knockdown on you, meaning you can't move while they shoot you or tear gas meaning you'll miss because you can't see shit.
This staircase though, as you can see in 1, spawns your 4th unit inside the door. You can't move from the landing, what you have to do is open the door with the unit next to it where you'll be ambushed by 5 people in the hallway, seen in 2. The worst thing though is they'll move first, grenade the guy in the now open doorway and stop your units from moving. This battle is like a DM that hates his players, it's that unfair. They left this in the game knowing it was a problem, there are threads on steam complaining about it and you have to take this path to get to the helipad.
Despite all that I oddly still like the game, there's a grounded feel to it you don't get in other zombie media.
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