Biggest bullshit in a video game

This staircase here in Deadstate.

Deadstate is a 2013 game kickstarted during the zombie craze at the time and a major selling point was a script written by Brian Mitsoda, of VTM:B fame. Came out 2014 with an updated version 2015. To this day, the game is still buggy and is kinda bland in combat and environments. I still play it however, because you gather survivors at a small school, upgrade it and try to survive the zombies. Melee works against them and you can get overwhelmed but it's humans that will be the major thread. Bike gangs, rogue police even the military if you piss them off.

So we come to the Hotel, originally a stretch goal, it's supposed to be a late game dungeon with a companion you can recruit if you beat the boss on the helipad on the roof. At this point in the game you might have some modified m16s which are decent against anything, some high-volume AKs but not enough ammo for it and maybe a police shotgun. Your armor will consist of riot found off of police or bulky tactical armor off of rogue soldiers.

The combat is Deadstate is real simple, zombies are attracted by noise, guns are good against them but ammo scarce and melee is better cause you're not wasting turn points on a missed attack. With humans, shooting is better as they'll usually have guns. Forget about trying to melee the Mercs in the hotel though, because they have gimped items and they're going to kill you with it. They have advanced tactical armor which is 20% better than that military stuff at a 30% weight reduction, riot shotguns the best gun in the game which can 3 shot a person even in the heaviest gear but what makes them so bad is the grenades they all throw. Every single one of them has some type of grenade, be it normal which will cause knockdown on you, meaning you can't move while they shoot you or tear gas meaning you'll miss because you can't see shit.

This staircase though, as you can see in 1, spawns your 4th unit inside the door. You can't move from the landing, what you have to do is open the door with the unit next to it where you'll be ambushed by 5 people in the hallway, seen in 2. The worst thing though is they'll move first, grenade the guy in the now open doorway and stop your units from moving. This battle is like a DM that hates his players, it's that unfair. They left this in the game knowing it was a problem, there are threads on steam complaining about it and you have to take this path to get to the helipad.

Despite all that I oddly still like the game, there's a grounded feel to it you don't get in other zombie media.
 

Attachments

  • 1.png
    1.png
    2.2 MB · Views: 79
  • 2.png
    2.png
    2.1 MB · Views: 74
Last edited:
  • Informative
Reactions: Captain Syrup
It's pretty much a given that you need to pause-scum. Even streamers do it, which speaks to poor design. You're not supposed to cheese a game unless it cheeses you.
git gud
 
Just finished this point in the game, but the 3rd chapter of Bug Fables is a lever puzzle that you need to hit to move the box.
However to do it properly you need to be facing it from behind, throw and hold the boomerang, then get on the box and let go so it somehow hits the switch. At no point do you throw the boomerang like that up until this puzzle and it's dumb.
 
  • Like
Reactions: Haftag
Whenever a game puts "dead" or "unconscious" enemies in a level because they're supposed to wake up to ambush you and it's super obvious and there's nothing you can do about it. Especially if they awaken only when you stand on the worst possible spot.
REmake has something like this in the form of that "dead" crimson head in front of the door with the armor key. The crimson head doesn't reanimate until you have the fake key necessary to get the armor key, but you can't burn the corpse like you can with every other dead zombie. Even if you know about it ahead of time, you still have to deal with the crimson head coming back and attacking. For a game that's usually pretty generous in letting the player deal with problems in their own way, it's a strange bit of railroading and it's especially egregious on repeat playhroughs. It's not hard or anything but it feels a bit counter to the overall design.
 
I think 80% of my runs that have made it to the mothership were successful, but I'd say only about 3% of my runs make it to the mothership.
Upgrade to level 2 shields in Sector 1 or early Sector 2.

Burst Laser II is a very efficient weapon, usually an auto-buy. Halberd beam and Flak I are also quite good.

Fight mercenaries if you're healthy enough to. Scrap is better than map or delaying Rebels, no reason to pass them up.

Long Range Scanner pays off early, directs you towards fights (more scrap) and helps you avoid hazards when your health is low.

Scrap recovery arm pays off if you get it in the first half of a run. Some people are torn on whether it's worth it, but a large percentage of my wins have had it.

If you have a ship that starts with augments (Engi, Rock, etc.) don't be afraid to sell them early to pick up a good weapon or LRS. Med-bot and plating etc. are nice to have but the slots are better used for other things and nothing beats Long Range Scanners early.

Don't repair to full, learn to live with 20/30 HP and rely on events to keep your hull up.

Hire only Zoltans with scrap unless you're desperate for crew, and even a Zoltan is not an auto-buy.

Do not neglect your engines. Dodge chance saves hull and scrap and maybe even your life.

Hacking and Mind Control are quite useful.

Civilian Sectors can be quite good for scrap if they have a ton of nebulas. Green Sectors (Civilian/Engi/Zoltan) have 2+ stores, Red and Purple sectors only have 1-2, so use this to plan.

Plot your route wisely to maximize scrap and avoid dead ends. I've had a few runs die because I had to dive into the fleet for 2-3 jumps because I didn't check the routes. I think there's a menu option that lets you mouse over a beacon and see where it lands. If you dive into a rebel fleet controlled beacon in a nebula, you will only have to fight/escape from the elite ship and the Anti-Ship Battery won't be active.

I'm at the point where I can get about 50% of my runs to the flagship on Normal, depending on the ship.
 
REmake has something like this in the form of that "dead" crimson head in front of the door with the armor key. The crimson head doesn't reanimate until you have the fake key necessary to get the armor key, but you can't burn the corpse like you can with every other dead zombie. Even if you know about it ahead of time, you still have to deal with the crimson head coming back and attacking. For a game that's usually pretty generous in letting the player deal with problems in their own way, it's a strange bit of railroading and it's especially egregious on repeat playhroughs. It's not hard or anything but it feels a bit counter to the overall design.


You could still plan though and avoid everything but that one and the coffin fight., or if all else fails just run away from it. First time I played the remake I went in blind, thinking it would be a straight port of the original game that I'd completed so many times I could do it blindfold. So the first time it got up lead to probably the biggest genuine scare I've had in a game.
 
This staircase here in Deadstate.

Deadstate is a 2013 game kickstarted during the zombie craze at the time and a major selling point was a script written by Brian Mitsoda, of VTM:B fame. Came out 2014 with an updated version 2015. To this day, the game is still buggy and is kinda bland in combat and environments. I still play it however, because you gather survivors at a small school, upgrade it and try to survive the zombies. Melee works against them and you can get overwhelmed but it's humans that will be the major thread. Bike gangs, rogue police even the military if you piss them off.

So we come to the Hotel, originally a stretch goal, it's supposed to be a late game dungeon with a companion you can recruit if you beat the boss on the helipad on the roof. At this point in the game you might have some modified m16s which are decent against anything, some high-volume AKs but not enough ammo for it and maybe a police shotgun. Your armor will consist of riot found off of police or bulky tactical armor off of rogue soldiers.

The combat is Deadstate is real simple, zombies are attracted by noise, guns are good against them but ammo scarce and melee is better cause you're not wasting turn points on a missed attack. With humans, shooting is better as they'll usually have guns. Forget about trying to melee the Mercs in the hotel though, because they have gimped items and they're going to kill you with it. They have advanced tactical armor which is 20% better than that military stuff at a 30% weight reduction, riot shotguns the best gun in the game which can 3 shot a person even in the heaviest gear but what makes them so bad is the grenades they all throw. Every single one of them has some type of grenade, be it normal which will cause knockdown on you, meaning you can't move while they shoot you or tear gas meaning you'll miss because you can't see shit.

This staircase though, as you can see in 1, spawns your 4th unit inside the door. You can't move from the landing, what you have to do is open the door with the unit next to it where you'll be ambushed by 5 people in the hallway, seen in 2. The worst thing though is they'll move first, grenade the guy in the now open doorway and stop your units from moving. This battle is like a DM that hates his players, it's that unfair. They left this in the game knowing it was a problem, there are threads on steam complaining about it and you have to take this path to get to the helipad.

Despite all that I oddly still like the game, there's a grounded feel to it you don't get in other zombie media.
I really wanted to like this game, I did. But God it is amazingly unforgiving.
 
I'm a tad behind in the gaming world, but I'm currently playing Fallout 4 and loving the fuck out of it....
 
Upgrade to level 2 shields in Sector 1 or early Sector 2.

Burst Laser II is a very efficient weapon, usually an auto-buy. Halberd beam and Flak I are also quite good.

Fight mercenaries if you're healthy enough to. Scrap is better than map or delaying Rebels, no reason to pass them up.

Long Range Scanner pays off early, directs you towards fights (more scrap) and helps you avoid hazards when your health is low.

Scrap recovery arm pays off if you get it in the first half of a run. Some people are torn on whether it's worth it, but a large percentage of my wins have had it.

If you have a ship that starts with augments (Engi, Rock, etc.) don't be afraid to sell them early to pick up a good weapon or LRS. Med-bot and plating etc. are nice to have but the slots are better used for other things and nothing beats Long Range Scanners early.

Don't repair to full, learn to live with 20/30 HP and rely on events to keep your hull up.

Hire only Zoltans with scrap unless you're desperate for crew, and even a Zoltan is not an auto-buy.

Do not neglect your engines. Dodge chance saves hull and scrap and maybe even your life.

Hacking and Mind Control are quite useful.

Civilian Sectors can be quite good for scrap if they have a ton of nebulas. Green Sectors (Civilian/Engi/Zoltan) have 2+ stores, Red and Purple sectors only have 1-2, so use this to plan.

Plot your route wisely to maximize scrap and avoid dead ends. I've had a few runs die because I had to dive into the fleet for 2-3 jumps because I didn't check the routes. I think there's a menu option that lets you mouse over a beacon and see where it lands. If you dive into a rebel fleet controlled beacon in a nebula, you will only have to fight/escape from the elite ship and the Anti-Ship Battery won't be active.

I'm at the point where I can get about 50% of my runs to the flagship on Normal, depending on the ship.
Is the flagship balanced so you don't need either tons of lasers or billion rockets to kill it?
 
It's pretty much a given that you need to pause-scum. Even streamers do it, which speaks to poor design. You're not supposed to cheese a game unless it cheeses you.
What the hell is "pause-scumming" in a game with an active pause mechanic? If you weren't supposed to pause the game mid-combat why would the game have the ability to issue commands while the game is paused? That's not "cheesing" in any definition of the word.
 
Imagine actually fighting the skele-dogs.
View attachment 2331150
I tried that once. They follow you when they think you're not looking at them once aggroed. A great piece of AI as it's a deliberate stalking action but still annoying. A Great Chaos Fireball with a +5 ascended flame with the dusk crown and bellowing dragoncrest ring will 1-shot them at NG+8 and they come in groups of 4 (one group before the last bonfire, one group after) so you don't have to worry about running out. But that's a pretty long way to specialize just for one section if you're not already a pyromancer.
 
Is the flagship balanced so you don't need either tons of lasers or billion rockets to kill it?
If you know what you're doing and you have the right set up, you can absolutely cripple the flagship to the point of it being worthless, but that's so fucking rare that you should just hope to be able to scrape by with what you can.
 
  • Horrifying
Reactions: Captain Syrup
Mario Party 8 having waggle controls.
bamboo minigame in Skyward Sword
The Wiimote was meant to expand Nintendo's consumer base. The only ones praising it were typical Nintendo stans: every decision the company makes is genius, anyone who finds fault with it is a hardcore gamer who is afraid of change....which ignores the fact that casuals despise motion controls.

'The Wiimote is the biggest revolution since 3D graphics!' 'Buttons and sticks' were never THIS much fun! VIVA LA REVOLUCION!

Where are they now? Scurried off like the rats they are.
 
Last edited:
The Wiimote was meant to expand Nintendo's consumer base. The only ones praising it were typical Nintendo stans: every decision the company makes is genius, anyone who finds fault with it is a 'hardcore gamer who is afraid of change.' At worst, the Wiimote was 'divisive', which ignores the fact that even casuals despise motion controls. 'The Wiimote is the biggest revolution since 3D graphics!' 'Buttons and sticks' were never THIS much fun! VIVA LA REVOLUCION!

Where are they now? Scurried off like the rats they are.
Wii Bowling was pretty lit tho

If you simply ignore that it was supposed to be a gaming console competing with Xbox 360 and Playstation 3 and just think of it as a $100 toy that lets you play the bowling game with elderly relatives it's not a bad deal for its price.
 
Back