- Joined
- Sep 7, 2016
PC was a bit different because it had native online functionality but you're completely right. Some games crash and burned after ditching their single-player component during development to focus exclusively on multiplayer. I think journos were partially the ones driving it, at the time they were always moaning if a game, especially a first person game, didn't have multiplayer. And modding tools, I remember some smugly writing "[multiplayer game] is good, there's also modding tools so wait until modders make a better game out of it". If a game didn't have modding tools so someone could make it into something else that was seen as a drawback. This was during the period of Team Fortress, CS, Natural Selection, Rocket Arena, Enemy Territory to some extent and others. It was a stupid time. It's similar to the current "heh, just wait until modders make [Bethesda game] good, Bethesda doesn't know shit about games"far as I know this goes back to at least 2000. Deus Ex had a multiplayer component which apparently still has a very very small community
One game that didn't need multiplayer but the devs put time, thought and effort into it was Splinter Cell. That was great. Assassin's Creed multiplayer was also a pretty fun novelty for a short while even if it was a game that really didn't need MP. I guess I'm shilling for Ubisoft.