Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

I've thought about Lego, but horizontal/vertical doesn't align/scale well. And for my money, the ability to do crazy 3-d shit would be the whole point of lego.
You can actually do some nice custom designs with Mega Construx He-Man figures. Breakout Beasts are also good for kitbashing.
 
What are the funniest results of a failed roll you've seen?
  • A seduction attempt on a demon resulted in the player getting raped
  • A non-stealth character's attempt to stealthily strangle a guard blew the cover for the whole party
  • A ninja tried to jump off a building and broke both legs
  • The entire party got their asses kicked by a mob of street urchins
Can in it be funny based on the face i made hear the despite the result being not funny in itself?
 
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I painted (nearly) the entire mini collection of the Ravenloft board game with friends and it took a lot of work and table space. (Never did the dragon, or the wraiths. And I don't think we did the Wizard Hero) We ran them almost assembly line fashion for a long weekend. The only other minis I painted were from the How-to-paint kits.
One of my current group of friends keeps saying they're going to make a primer box for my Stonehaven backlog so I won't have an excuse to not paint them, and it keeps not happening.

I just suck ass at color theory, and probably would paint more D&D minis if I had very explicit "Base/Wash/Mid/High/Dry" instructions for re-re's. (Artfag friend at the time was able tell me what colors use for ravenloft).
same, then I stopped treading every model like a display case and now I mainly go with base and some quickshade, if you got armies no one will notice anyway.
in theory you don't even have to go that far, courtesy of some madlad from /tg/:

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Mini sculptors don't get a lot of work in North America and many are too old to learn to use 3d modeling like ZBrush so it's places like Reaper or nothing. Plus the Sculptors are paid a few cents per mini sold and get paid when they need new master molds created of a miniature after one wears down which at Reaper Minis happens like every five years or so.
going with that you can never vote with your wallet ever again since every time there will be some poor sod involved who's gonna be collateral damage.
might make me sound like an asshole, but I'm not responsible if they can't or don't want to adapt to digital. outside of that the demand doesn't change - only the channel. as I said another company will get hit with the demand which then will need those very same sculptors, if they don't decide to cut out the middleman and go patreon etc themselves.

Also, it's not that hard to find an index of 3d modelers on Patreons. Here's one that's a little more up to date
that's a curated list, I meant patreon itself (that layout is fucking atrocious).
browsing shops will include everything (both good and bad), even small stuff that doesn't need to make it on anyone's list. it's a good starting point tho.
 
going with that you can never vote with your wallet ever again since every time there will be some poor sod involved who's gonna be collateral damage.
might make me sound like an asshole, but I'm not responsible if they can't or don't want to adapt to digital. outside of that the demand doesn't change - only the channel. as I said another company will get hit with the demand which then will need those very same sculptors, if they don't decide to cut out the middleman and go patreon etc themselves.
So people should be punished because of someone you don't like? That's logical.
 
So people should be punished because of someone you don't like? That's logical.
Yes, people get punished by the actions of their companies all the time. That's just how this shit works. We're not obligated to give our money to anyone, and we're not responsible for the wellbeing, financial situation or employment status of other people. The company employing their services is.
 
One, Eberron already did that, and better.
And the reason they did it better was they were trying to capture a theme. Morally grey world war two adventure mixed with film noir. It wasn't motivated by pushing Twitter politics.

But they can't do it yet. They can't drop Forgotten Realms, it's too popular for it, so instead they'll just continue butchering the setting until its mangled corpse more or less fits inside the case they want to display it in.
Why not? Just re-release 5e with the gender special nonsense by default and the critical roll setting, leaving forgotten realms by the wayside like they do with other "problematic" settings like Greyhawk and Dragonlance.

I can't wait until they start rewriting the POD files for AD&D
I can see it happening. Though it's much more difficult since OSR and piracy are a thing, so they might just not bother.

Social interactions in 5e (and yes, that includes seduction) don't just boil down to a single roll of the die, and the results depend on the character's arguments and the target's attitude, personality, means and motivations.
I've seen players assume that persuade is basically mind control and get salty when I don't allow it.

I would wager there are more speds asking for Planescape than Eberron these days.
They ask for Planescape, they only have nostalgia for Torment. It's like how people won't shut up about Dark Sun, but no one can tell me about any adventures they've played.

They're just like chess pieces for our janky homebrew.
I don't play in person, but one trick I saw on YouTube I would use (and do use for vtt) is
  • Download some icons from game-icons.net
  • Print them out
  • (Optional) Put them in button sticker things you can buy at arts and crafts shops that are cheap.
These are good in vtt when you need a monster token but are too lazy or don't have time to make a real token. Having fancy tokens is nice, but players don't seem to mind generic tokens for monsters.

So people should be punished because of someone you don't like? That's logical.
When the local video game chain GAME was closing down, people insisted I should shop their instead of online. The service was bad, the stock was often opened and in some cases even damaged, they cost more, and they often didn't stock what I wanted, but I was supposed to keep shopping there because "local jobs".

You can argue it's not the cashiers fault the company is failing pile of garbage, but I'm also not obligated to keep giving money to a bad company in the futile hope some of it might find it's way to a minimum wage worker just trying to get by.

Let's flip it around. How many copies of DnD Tranny Prom Night will you be buying at full price? Keep in mind, if Wizards don't sell enough the guy who sweeps the floors at the third party printing house might be out of a job.
 
Why not? Just re-release 5e with the gender special nonsense by default and the critical roll setting, leaving forgotten realms by the wayside like they do with other "problematic" settings like Greyhawk and Dragonlance.
Because Forgotten Realms sells, and companies are out to make money. I remember how much moaning there was back when 3e was released and it took them almost a whole year to release the Forgotten Realms book. It's far easier (and cheaper) for them to butcher an existing campaign setting with a well-established fanbase than it is for them to bet on Critical Role.

Always keep in mind that Wizards is doing this shit because they think they can get away with it. They think it's going to sell, and it's seemingly selling well enough to keep the division afloat. They're trying to draw more people into the hobby because they can see the teenagers who started playing with 3e twenty years ago aren't young anymore. The grognards are aging, and Wizards wants to try to secure its future by pandering to what they think the new generations want (they've done this before with 4e, too). It's a very clear "how do you do, fellow kids?" situation, and there are a lot of "fellow kids" out there falling for it.

Anyway, Forgotten Realms isn't going away. Instead of being abandoned and left to die with dignity, we're going to watch it being simultaneously sanitized of anything "offensive", and infested with Current Year politics. It has started already, and it's only going to get worse.

I've seen players assume that persuade is basically mind control and get salty when I don't allow it.
I usually see that in players that are more focused on numbers than roleplaying. Half the time I see someone saying "I want to roll to Persuade!", they didn't pay a second of attention to the GM's description of the NPC they're going after, and they think everything can be resolved with a skill check. Meanwhile, the people paying attention usually engage with the NPC first, make an argument and then get prompted by the GM to roll Persuasion.

They ask for Planescape, they only have nostalgia for Torment. It's like how people won't shut up about Dark Sun, but no one can tell me about any adventures they've played.
I have actually played Dark Sun. A good amount of it, in fact. But that was only because my first long-term GM loved the setting and went through the trouble of converting it from AD&D to 3e. We played a few one-shots and one six month-long campaign in college before I graduated and moved away. So I want to see the setting updated to 5e because I know first-hand how fun it can be when you have a group who can get in the zone playing it.

On the other hand, I have seen late millennials and zoomers talking about how they want their "beloved" Dark Sun "back", when their only contact with it was flipping through the 4e rulebook once and never again. So I understand how annoying that is, too.

As for Planescape, I could never get interested in that setting. Torment didn't grab me either. Everything felt messy and disjointed, which I suppose makes sense for what they wanted to do with it. Either way, I didn't like it.
 
I've been meaning to throw my 2 cents in about GenCon and the mainstream TTRPG industry being pozzed. The thing is, WotC can talk about something being "canon" all they want, but as others have pointed out, it really doesn't matter at the end of the day. RPGs are the ultimate death of the author medium, because as soon as it leaves the publisher's hands and gets into yours, you're going to do whatever you want with it in a way you can't do with any other media. Some players go strictly by the book for everything, some just use a few rules and wing the rest, and the majority meet in the middle, using most of the rules and house ruling what doesn't work for them. I think I've only ever been to a table that had no house rules once, and they were autistic as hell, so there's a reason every RPG says rule 0 is "have fun and do what works best for your group" instead of "you can't misgender each other" (though at the rate things are going, they might change that up if they get around to doing D&D 6E). If you say combat wheelchairs are stupid in your game, then they don't have to exist, and you can tell the person who wants to play one to do something else or piss off. Your table doesn't answer to Twitter, no matter what the dangerhairs who just started playing over quarantine may screech.

So right now I’m wondering. Has anyone ever tried to pit their party against a party of evil counterparts?

Something like this happened back in my old 2e game. A player was trying to make a potion of immortality, and figured the best way to do this was to mix potions of heroism with whatever he could find, so the DM kept having him roll on the potion mixing chart in the back of the DMG. Of course the dice gods decided to fuck with us, and at one point he rolled 00, which resulted in "Mixture works beyond wildest dreams." The DM decided this meant that every time he took any HP of damage, a perfect clone of his sprouted from the blood being spilled. Naturally, players being players, he began to use this like his own personal Meeseeks box, cutting himself at the start of any fight to get a few clones and more or less steamroll through combat. A normal GM might have thrown their hands up and asspulled a fix, or just trashed the campaign because of the way it got derailed, but our GM was pretty good and made it the new focus. See, the character was Chaotic Neutral back when that meant more than "eh, I don't feel like caring about alignment" and so were his clones, and since there were now multiple of them, it wasn't long for them to fall to infighting until they decided the best course of action to be free was to kill their "father" to be free. This had two effects; we now had a small army of 6th-12th level fighters coming after us, and we absolutely couldn't let the original character take damage to spawn more clones. It culminated as we killed off the clones, Highlander style.

What rpgs under Savage Worlds are good and which should be avoided?

Deadlands is still pretty good if you like weird westerns, and there's also the Sixth Gun based on the comics that doesn't have all the extra steampunk stuff going on. I also liked Hellfrost and 50 Fathoms, which are viking and pirate fantasy themed games, respectively, and they also have full campaigns attached to them if you don't have time to make your own. A few people mentioned always wanting to play Rifts but never getting around to it because the Palladium ruleset is a bitch, but there's a Savage version of it that's pretty sweet and appropriately gonzo.

What are the funniest results of a failed roll you've seen?
  • A seduction attempt on a demon resulted in the player getting raped
  • A non-stealth character's attempt to stealthily strangle a guard blew the cover for the whole party
  • A ninja tried to jump off a building and broke both legs
  • The entire party got their asses kicked by a mob of street urchins

Just recently tried running Kingmaker and in the first encounter the party was getting curbstomped, to the point the rogue, at 1 HP, tried making a break for it by hopping over the palisades. However, he flubbed the roll badly, and I naturally rolled max damage, so he was at -5 when he fell to the ground. Never passed any death save, so he wound up choking to death in the mud with a broken neck. But the party ended up TPKing, so we just reset the encounter and started over.
 
When the local video game chain GAME was closing down, people insisted I should shop their instead of online. The service was bad, the stock was often opened and in some cases even damaged, they cost more, and they often didn't stock what I wanted, but I was supposed to keep shopping there because "local jobs".

You can argue it's not the cashiers fault the company is failing pile of garbage, but I'm also not obligated to keep giving money to a bad company in the futile hope some of it might find it's way to a minimum wage worker just trying to get by.

Let's flip it around. How many copies of DnD Tranny Prom Night will you be buying at full price? Keep in mind, if Wizards don't sell enough the guy who sweeps the floors at the third party printing house might be out of a job.

I'll agree with you and go further: am I obligated to buy the Wheelchair minis because a mini-sculptor designed them? I mean, they put in work to make them. How much harm am I doing by not buying the entire yearly Reaper production catalog?

same, then I stopped treading every model like a display case and now I mainly go with base and some quickshade, if you got armies no one will notice anyway.
in theory you don't even have to go that far, courtesy of some madlad from /tg/:

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View attachment 2386043

I'd be curious to see how these look in real life. Much like someone on MySpace you freeze it at the right angle and it looks alright, but you give a 3-D free look and it falls apart.
Though, as you said, if you're doing whole armies its probably unnoticeable or at least effectively so even if doesn't look quite right irl. Also something about optimizing the Work put in/Effect of results curve.
 
It kinda feels like skipping straight to the end game, there.
Well, technically you get a landed title at level 6 as a fighter if I remember correctly in ADnD so it's not completely out of the loop. You probably just start as a low lord or something. The setting based on summaries is very much a divinely ordained sort of thing; right to rule is in the blood and the realm depends on the ruler.
 
My first GM had the Birthright book and I flipped through it a few times. IIRC, Birthright isn't boring so much as it's finnicky and a lot of the action happens during what would be "downtime" in any other setting, since the characters spend a long time between outings making decisions and directing their domains. Birthright also lends itself to very long campaigns, so the players have time to build up their domains. I thought it was an interesting concept, but I don't think I know anyone who's actually played it.
 
And the reason they did it better was they were trying to capture a theme. Morally grey world war two adventure mixed with film noir. It wasn't motivated by pushing Twitter politics.


Why not? Just re-release 5e with the gender special nonsense by default and the critical roll setting, leaving forgotten realms by the wayside like they do with other "problematic" settings like Greyhawk and Dragonlance.


I can see it happening. Though it's much more difficult since OSR and piracy are a thing, so they might just not bother.


I've seen players assume that persuade is basically mind control and get salty when I don't allow it.


g at full price? Keep in mind, if Wizards don't sell enough the guy who sweeps the floors at the third party printing house might be out of a job.
I assumed a nat 20 out of combat nat 20 gave a critical bonus like in combat but like a small flat bonus
I suppose?
Player rolled to seduce the Werebear, GM went full magical realm on the rape that happened (yeah the player told us his or her (it was long ago) character was trying to just manipulate the Minotaur after it happened) and while the poor player kept failing grapple checks to run the hell away we got a hentai tier described of the fucking like every single detail of what was going on. That guy was never allowed in the group after
the funny part was the sheer strength of my " wtf is this, i'm dying inside inside" face i had during that
 
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There is one AD&D setting that absolutely no one talks about these days.

Birthright.

Was it really that boring?
Lankhmar what?

As an aside, Wonders of Lankhmar (2e) is a great resource for one-shots, random encounters, and to help the party get back on track when they run in exactly the wrong direction. Saved my flatfooted ass a few times.

Also— Red Steel, Conan (d&d had Conan modules), Jakandor, and the lovely D&D historicals series. 2e really was a golden age.
 
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Lankhmar what?

As an aside, Wonders of Lankhmar (2e) is a great resource for one-shots, random encounters, and to help the party get back on track when they run in exactly the wrong direction. Saved my flatfooted ass a few times.

Also— Red Steel, Conan (d&d had Conan modules), Jakandor, and the lovely D&D historicals series. 2e really was a golden age.
Well yeah, the designers and lower employees actually liked their work; it was only the uppermost management that hated it.
 
Well yeah, the designers and lower employees actually liked their work; it was only the uppermost management that hated it.
TSR was also a lot more okay with throwing shit at the wall and seeing what stuck, compared to Wizards. When WotC bought the rights to D&D, they took an axe to the setting list and, IIRC, also canceled a bunch of projects still in the concept phase.
 
TSR was also a lot more okay with throwing shit at the wall and seeing what stuck, compared to Wizards. When WotC bought the rights to D&D, they took an axe to the setting list and, IIRC, also canceled a bunch of projects still in the concept phase.
Shit-flinging monkeys is a pretty apt description of what tsr was doing near the end. IIRC, one of the Planescape box sets was selling for less than what it cost to produce.
 
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