I've been meaning to throw my 2 cents in about GenCon and the mainstream TTRPG industry being pozzed. The thing is, WotC can talk about something being "canon" all they want, but as others have pointed out, it really doesn't matter at the end of the day. RPGs are the ultimate death of the author medium, because as soon as it leaves the publisher's hands and gets into yours, you're going to do whatever you want with it in a way you can't do with any other media. Some players go strictly by the book for everything, some just use a few rules and wing the rest, and the majority meet in the middle, using most of the rules and house ruling what doesn't work for them. I think I've only ever been to a table that had no house rules once, and they were autistic as hell, so there's a reason every RPG says rule 0 is "have fun and do what works best for your group" instead of "you can't misgender each other" (though at the rate things are going, they might change that up if they get around to doing D&D 6E). If you say combat wheelchairs are stupid in your game, then they don't have to exist, and you can tell the person who wants to play one to do something else or piss off. Your table doesn't answer to Twitter, no matter what the dangerhairs who just started playing over quarantine may screech.
So right now I’m wondering. Has anyone ever tried to pit their party against a party of evil counterparts?
Something like this happened back in my old 2e game. A player was trying to make a potion of immortality, and figured the best way to do this was to mix potions of heroism with whatever he could find, so the DM kept having him roll on the potion mixing chart in the back of the DMG. Of course the dice gods decided to fuck with us, and at one point he rolled 00, which resulted in "Mixture works beyond wildest dreams." The DM decided this meant that every time he took any HP of damage, a perfect clone of his sprouted from the blood being spilled. Naturally, players being players, he began to use this like his own personal Meeseeks box, cutting himself at the start of any fight to get a few clones and more or less steamroll through combat. A normal GM might have thrown their hands up and asspulled a fix, or just trashed the campaign because of the way it got derailed, but our GM was pretty good and made it the new focus. See, the character was Chaotic Neutral back when that meant more than "eh, I don't feel like caring about alignment" and so were his clones, and since there were now multiple of them, it wasn't long for them to fall to infighting until they decided the best course of action to be free was to kill their "father" to be free. This had two effects; we now had a small army of 6th-12th level fighters coming after us, and we absolutely couldn't let the original character take damage to spawn more clones. It culminated as we killed off the clones, Highlander style.
What rpgs under Savage Worlds are good and which should be avoided?
Deadlands is still pretty good if you like weird westerns, and there's also the Sixth Gun based on the comics that doesn't have all the extra steampunk stuff going on. I also liked Hellfrost and 50 Fathoms, which are viking and pirate fantasy themed games, respectively, and they also have full campaigns attached to them if you don't have time to make your own. A few people mentioned always wanting to play Rifts but never getting around to it because the Palladium ruleset is a bitch, but there's a Savage version of it that's pretty sweet and appropriately gonzo.
What are the funniest results of a failed roll you've seen?
- A seduction attempt on a demon resulted in the player getting raped
- A non-stealth character's attempt to stealthily strangle a guard blew the cover for the whole party
- A ninja tried to jump off a building and broke both legs
- The entire party got their asses kicked by a mob of street urchins
Just recently tried running Kingmaker and in the first encounter the party was getting curbstomped, to the point the rogue, at 1 HP, tried making a break for it by hopping over the palisades. However, he flubbed the roll badly, and I naturally rolled max damage, so he was at -5 when he fell to the ground. Never passed any death save, so he wound up choking to death in the mud with a broken neck. But the party ended up TPKing, so we just reset the encounter and started over.