The Final Fantasy Thread

Sazh Katzroy is better character
Imagine if he was the main character and instead of Lightning.

I know Dahj cryalizes like Sarah too, but if it the focus was placed on Sazh instad of Lightning, it would of been more interesting story as a tired war vet whose "too old for this shit" as the lead.

Not to mention, having a old dork who can't do ten backflips before popping an ollie into a Tony Hawk 900 degree turn shooting in all directions would be refreashing.
 
Not to mention, having a old dork who can't do ten backflips before popping an ollie into a Tony Hawk 900 degree turn shooting in all directions would be refreshing.
The 'old guy' always steals the show in these types of games. I think it's sort of a JRPG truism.

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It is a bad list. Not so much because of what’s on there but who is missing considering other choices. Like Lightning beating Celes.
I also find it quite funny how Terra doesn’t make the list but the character everyone hates does.

And you know, I’d take tidus over lightning because at least he has some sort of personality, even if the delivery isn’t great.
 
"Most Iconic Black Sci-Fi Characters", with Finn at #1, Agent J at #18, and Ben Sisko not even ranked.
God, imagine putting a fucking Moptrooper over Benjamin Sisko, savior of the Alpha and Beta Quadrants, Emissary of the Prophets, and decorated commander of both one of Starfleet's few suicide sleds Defiant-class warships and Deep Space 9, front-line outpost during the Dominion War. The sad part is we all know that would happen.
 
I have yet to hear any praise of Crisis Core which goes deeper than "I love Zack." :'(

That may sound like hyperbole but he really is revered.
Square knew that a cheerful go-getter who dies tragically and becomes a sort of unsung hero was a winning combination. But it had been done before in close proximity.

God, imagine putting a fucking Moptrooper over Benjamin Sisko, savior of the Alpha and Beta Quadrants, Emissary of the Prophets, and decorated commander of both one of Starfleet's few suicide sleds Defiant-class warships and Deep Space 9, front-line outpost during the Dominion War. The sad part is we all know that would happen.
And yet it's all so plausible to imagine a listicle making that same case.
 
So I beat the FF1 pixel remaster and really liked it. I think I see what they are going for with these remakes now. They try really hard to be as faithful as possible while also trying to clean up some of the more noteworthy hang ups in the games to make them more user friendly. For example, they went back to spell charges and no saving outside of the world map, but you can also buy ethers now and use a quick save function, to name a couple of things.

I had such a good time I went ahead and got FFIII, and I see a couple of other things too. They are trying to bring the earlier games into a more uniform visual style, which I actually kinda like. FFI and FFIII look like almost exactly like FFIV and FFV, and they even reuse many assets for NPCs and environments that I recognize from the SNES games. Normally this type of thing would bother me, but I kinda get it. Playing FFIII right after FFI it feels like I continued right into the next part of FFI.

They also add a number of little flourishes that really enhance the game. For example, I just got to the part where you have to cast Mini on yourselves in order to get through a tunnel. The battle music and victory fanfare change during this section to go along with it, which I thought was a funny touch. In fact, I'm happy with all the music in these games, and I can see why Uematsu was brought back. It doesn't sound like some cheap youtube remix, it all sounds like it belonged in the games from the start.

All in all I'm pleasantly surprised. FFI somehow managed to be the most faithful version of the game I've played and it's best remake at the same time, and this is the first time I've gotten a proper chance to sink my teeth into FFIII, which I'm really digging. I have really high hopes for FFVI now, I think this will probably be the first and only proper remake that game ever gets.
 
It's in the sky. Although I always read it as being in the sky in the original. That NES style, black night sky with white pixel stars is just how the sky looked to me in NES games.
 
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They also add a number of little flourishes that really enhance the game. For example, I just got to the part where you have to cast Mini on yourselves in order to get through a tunnel. The battle music and victory fanfare change during this section to go along with it, which I thought was a funny touch. In fact, I'm happy with all the music in these games, and I can see why Uematsu was brought back. It doesn't sound like some cheap youtube remix, it all sounds like it belonged in the games from the start.

Also they fixed the most annoying thing of all, job changing.
 
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So I beat the FF1 pixel remaster and really liked it. I think I see what they are going for with these remakes now. They try really hard to be as faithful as possible while also trying to clean up some of the more noteworthy hang ups in the games to make them more user friendly. For example, they went back to spell charges and no saving outside of the world map, but you can also buy ethers now and use a quick save function, to name a couple of things.

I had such a good time I went ahead and got FFIII, and I see a couple of other things too. They are trying to bring the earlier games into a more uniform visual style, which I actually kinda like. FFI and FFIII look like almost exactly like FFIV and FFV, and they even reuse many assets for NPCs and environments that I recognize from the SNES games. Normally this type of thing would bother me, but I kinda get it. Playing FFIII right after FFI it feels like I continued right into the next part of FFI.

They also add a number of little flourishes that really enhance the game. For example, I just got to the part where you have to cast Mini on yourselves in order to get through a tunnel. The battle music and victory fanfare change during this section to go along with it, which I thought was a funny touch. In fact, I'm happy with all the music in these games, and I can see why Uematsu was brought back. It doesn't sound like some cheap youtube remix, it all sounds like it belonged in the games from the start.

All in all I'm pleasantly surprised. FFI somehow managed to be the most faithful version of the game I've played and it's best remake at the same time, and this is the first time I've gotten a proper chance to sink my teeth into FFIII, which I'm really digging. I have really high hopes for FFVI now, I think this will probably be the first and only proper remake that game ever gets.
I've got the PSP versions. Apparently they cut parts out out of some of the games and dumbed them down a bit.
 
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Also they fixed the most annoying thing of all, job changing.
Since you sound like you know a thing or two about FFIII, do job levels even do anything? I can't seem to tell any difference. Although I kinda like how you can just slip into any class and be ready to go. FFV had a more robust job system, but I never much cared for grinding out levels in classes I hated.
 
Since you sound like you know a thing or two about FFIII, do job levels even do anything? I can't seem to tell any difference. Although I kinda like how you can just slip into any class and be ready to go. FFV had a more robust job system, but I never much cared for grinding out levels in classes I hated.
It's nice being able to multitask, though. You could swap abilities between classes, right? Or was that 6?
 
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