Cyberpunk 2077 Grieving Thread

Haven't followed Cyberpunk since the initial release date and meltdown. Is it worth buying yet or is it still shit?
I'd say it's been worth it since the 1.2 patch, but that's a minority opinion in this thread. The game is much more stable now technically, and a lot of bugs have been fixed.
 
Is Cyperpunk getting better?

Nope and doubt it ever really will. The game is fundamental foundational problems that require it to be totally revamped imo.

It's fine just as a bog standard action rpg fps with some interesting side quests but nothing too memorable. I still enjoyed my time with it but the amount of issues I had with it is staggering.

Glad to have moved on from it. From time to time I'll boot it up and see how it's going and find it's made a couple more baby steps in the right direction but there are just too many issues to fix and I doubt CDPR are really going to invest that amount of time into it despite whatever they say.

There are however a lot of moments when the game looks great though, especially if you are running it on good hardware and can turn up the Ray Tracing. Photo mode became one of my favorite aspects of the game.
 
Well, at least this game serves as a good counterpoint to that retarded adage "a delayed game is eventually good, but a rushed game is forever bad."
That adage still applies because this game was still rushed because of a retarded management scrapping three different game systems leading up to this trash heap. Had they just maintained with the initial vision and not piss off the Witcher 3 team they might have actually had something good. Instead, they kept scrapping and restarting to chase after the GTA crowd and hired a bunch of fuckwits from Canada - the very same fuckwits behind Andromeda no less - after screwing over the Witcher 3 team.

This game had no chance.
 
That adage still applies because this game was still rushed because of a retarded management scrapping three different game systems leading up to this trash heap. Had they just maintained with the initial vision and not piss off the Witcher 3 team they might have actually had something good. Instead, they kept scrapping and restarting to chase after the GTA crowd and hired a bunch of fuckwits from Canada - the very same fuckwits behind Andromeda no less - after screwing over the Witcher 3 team.

This game had no chance.
It goes to show that sometimes no matter how much time is spent on a game it's going to turn out shit. See also: Duke Nukem Forever, Mafia II, Too Human, and others.

I'd much rather play the rushed, buggy messes that were New Vegas and Sith Lords than a lot of these 'delayed' games.
 
It goes to show that sometimes no matter how much time is spent on a game it's going to turn out shit. See also: Duke Nukem Forever, Mafia II, Too Human, and others.

I'd much rather play the rushed, buggy messes that were New Vegas and Sith Lords than a lot of these 'delayed' games.
You realize that the games you mentioned went through design shifts, right? The adage still holds true because it's about a game going through consistent development. None of the games you mentioned had that.
 
You realize that the games you mentioned went through design shifts, right? The adage still holds true because it's about a game going through consistent development. None of the games you mentioned had that.
Who cares what they went through? Every game goes through shifts and changes. They were all still delayed from their original release and given additional time. Cyberpunk 2077 was delayed a couple of times during the final stretch of its 'consistent' development. It still turned out buggy and almost literally unplayable on some consoles. It's still fairly buggy and unstable.
 
Who cares what they went through? Every game goes through shifts and changes. They were all still delayed from their original release and given additional time. Cyberpunk 2077 was delayed a couple of times during the final stretch of its 'consistent' development. It still turned out buggy and almost literally unplayable on some consoles. It's still fairly buggy and unstable.
I don't believe games do go through such drastic shifts and changes. Game design is supposed to be steady and following a set path, hiccups and all. The games you mentioned suffered radical changes from generational shifts on platforms to engine troubles to losing critical talent. If you're talking it going through changes during the conceptual phase, then yes, they go through changes, but when you're actually in the development phase you don't make radical changes because it disrupts everything and kills morale. Those decisions are made as a last resort and even then they generally save the money and just can development, unless they're like Sony with a sunken cost fallacy.

And I never said Cyberpunk had consistent development, I didn't say any of the games you mentioned did, I said it had the opposite. It went through three different game design shifts. It went from an Open World RPG and transitioned into an Open World Action game by the end of it. Each time they stopped and restarted it was a new development cycle, it wasn't the same consistent development most developers know to follow when they're actually on to the nitty gritty of the development phase. The last cycle supposedly only had two years of development to it -- and at the hands of incompetent Canadians.

I don't know why you hate that adage so much you're being obtuse about it.
 
I don't believe games do go through such drastic shifts and changes. Game design is supposed to be steady and following a set path, hiccups and all. The games you mentioned suffered radical changes from generational shifts on platforms to engine troubles to losing critical talent. If you're talking it going through changes during the conceptual phase, then yes, they go through changes, but when you're actually in the development phase you don't make radical changes because it disrupts everything and kills morale. Those decisions are made as a last resort and even then they generally save the money and just can development, unless they're like Sony with a sunken cost fallacy.

And I never said Cyberpunk had consistent development, I didn't say any of the games you mentioned did, I said it had the opposite. It went through three different game design shifts. It went from an Open World RPG and transitioned into an Open World Action game by the end of it. Each time they stopped and restarted it was a new development cycle, it wasn't the same consistent development most developers know to follow when they're actually on to the nitty gritty of the development phase. The last cycle supposedly only had two years of development to it -- and at the hands of incompetent Canadians.

I don't know why you hate that adage so much you're being obtuse about it.
I never made reference to you saying they had consistent development. My point was that during the final stretch of development, when they were developing one, consistent build, it was delayed a few times and still turned out bad. Given that the game is still in rough shape even now, if they had delayed it for another couple of months it still would have likely turned out bad. I firmly believe that if they were given a one or even two year delay that rather than a shitty game that feels like four builds stitched together we would instead get a shitty game that feels like five builds stitched together.

My original post was just a facetious ribbing of 2077's development and that adage. I do believe, however, that a delay doesn't always signify a good thing. Sometimes a delay is just the sign of an incompetent team that doesn't know what they're doing and are just stalling -- just like with 2077.
 
I never made reference to you saying they had consistent development. My point was that during the final stretch of development, when they were developing one, consistent build, it was delayed a few times and still turned out bad. Given that the game is still in rough shape even now, if they had delayed it for another couple of months it still would have likely turned out bad. I firmly believe that if they were given a one or even two year delay that rather than a shitty game that feels like four builds stitched together we would instead get a shitty game that feels like five builds stitched together.

My original post was just a facetious ribbing of 2077's development and that adage. I do believe, however, that a delay doesn't always signify a good thing. Sometimes a delay is just the sign of an incompetent team that doesn't know what they're doing and are just stalling -- just like with 2077.
I ate something so I'm less grumpy now.

I apologize because it sounded like you were putting words in my mouth. That might be text, it might have been my grumpiness, might have been my hatred of CDPR and their present practices obscuring my vision... any of these things could be the reason, but I dislike the idea of insulting the adage because the adage has an implication that the people behind the development know what they're doing in order to succeed. Miyamoto knows what he's doing, he's making the implication that others are like him when they delay. CDPR clearly did not know what they were doing so I don't feel the adage should apply and I also feel like it lessens just how much of a monumental fuckup CDPR is. Like, the last cycle's development was only 2 years. That's the same as New Vegas just about and I remember Obsidian having fuck around with the engine for a year to understand Bethesda's madness, granted Obsidian has always been a bit fucky with time management. If you consider New Vegas rushed, then you would have to consider this latest scrape off the wart as rushed as well, right?

I agree that this cycle was doomed and was always doomed. It had nothing from which the teams before it had worked on and it was up to the Canadians to do something, I guess. I dunno what they did, but it wasn't make it fun. My standards of fun are different, though, so eh. Anyways, I dislike the idea that the game was always doomed, though. The latest cycle, yes. However, the cycles before held fantastic promise and could easily be worked on or expanded with each delay if they weren't killed and gutted each iteration.
 
Haven't followed Cyberpunk since the initial release date and meltdown. Is it worth buying yet or is it still shit?
We're talking about a game that had 3 iterations if rumors are to be believed, delayed twice, bugged to all hell, marketing adding features in trailers and a project mismanaged to such a degree it tanked the stock price and brought on lawsuits. CDPR knew they were in shit so they quickly cobbled to gather what they could in 18 months and censor any negative press or leaks on launch day, that's why so many reviews aren't allowed to show their own footage.
Even with bug patches that add locked quests back into the game as free DLC, even with modders doing their damn best to fix shit up like scaling legendaries and then CDPR having the gall to say no, it's the modders fault our game is so shit.

Cyberpunk is so numerous in failures that a 40 minute crobcat video can't do it all justice. So no, this game will never be good because the stuff that matters, the story and characters they absolutely will not change because they would be sunk-cost at this point.
 
the story and characters they absolutely will not change because they would be sunk-cost at this point.
A relatively easy yet expensive fix due to the need to get fresh VA from Keanu would be to de-centralize Silverhand from the Arasaka stuff and have his obsession be purely with reuniting with Alt through Mikoshi. Bring out Blackhand as the primary foe of Arasaka and relegate Silverhand to a mere secondary antagonist role. And have Smasher be super-pissed because he wants to finish things with Blackhand and Johnny's in the way.
 
A relatively easy yet expensive fix due to the need to get fresh VA from Keanu would be to de-centralize Silverhand from the Arasaka stuff and have his obsession be purely with reuniting with Alt through Mikoshi. Bring out Blackhand as the primary foe of Arasaka and relegate Silverhand to a mere secondary antagonist role. And have Smasher be super-pissed because he wants to finish things with Blackhand and Johnny's in the way.
I kind of wonder if they already have extra VA lines that they could use from Keanu due to the seemingly chaotic nature of how they were making the game. But even if they did I doubt we will see any big changes to the game till those lawsuits are dealt with.... if they plan on making said changes. Keep in mind to CDPR "fixing" the game could just be fixing bugs not putting cut content back in.
 
Back