Fallout series

To be honest, Fallout 3 and NV feel like sub-par shooting games and poorly made RPG's at the same time. The shooting mechanic is already decades old and rusty. Feels awkward, and most of the time combat looks like a mess, considering the poor AI. In terms of plotline both games are kinda bland.
F3 has linear as hell and poorly made "Cardboard cutout loses his father" kind of stuff. I cannot remember a single quest aside from bombing the megaton without assistance. FNV is somewhat better, because developers knew how to make a suitable setting and story. That is unless you take a look at the local "baddies", which are seen from a mile at least. The game's supposed to collide different powers and morals, but instead is putting the player against local Henry Ford and Literally Hitler. And they're verbose as hell.
 
  • Agree
Reactions: Ita Mori
To be honest, Fallout 3 and NV feel like sub-par shooting games and poorly made RPG's at the same time. The shooting mechanic is already decades old and rusty. Feels awkward, and most of the time combat looks like a mess, considering the poor AI. In terms of plotline both games are kinda bland.
As someone who enjoyed FPS games like Halo, Dark Forces, and Republic Commando, Fallout 3 and NV were just fine. Granted, I was more reliant on VATS in NV, but FO3 was fun enough with all the shooting. If there's anything that was rusty, it was the isometric gameplay of the old Fallout games, which was falling out of fashion at the time, while the FPS/RPG hybrids were rising in prominence, like Oblivion and Mass Effect. And the fact that normies ate up Fallout 3 as if it was ice cream in the middle of summer showed that it was a good-enough game that people wanted more of.

And in terms of plotline? Fallout's main plots were, outside of New Vegas, mostly bland. I say this as a person who came into the franchise through New Vegas: FO3's plot was serviceable at best, barely average, but I was highly disappointed by the plots of FO1 and FO2, as if the bad guys there had to be stupidly evil for you to oppose them. You have a mutant overlord who blows his brains out because his mutants are sterile, despite the fact that he already has a steady supply of human cultists/cattle who blindly follow him, and whom he can easily breed for future super mutant candidates. Then you have a stupid evil version of the government that went full Nazi because they wanted to bitch about how stupid patriotism is and hammer in a racism parallel with the government being obsessed with racial purity, when really, 1950s Anti-Communist America was more obsessed with ideology, since they fully supported African warlords and Latino dictators who were anti-communist.

At least I can understand Fallout 3's Enclave, which is a remnant of the US government going warlord and trying to recruit wastelanders to the cause with water, and their leader wants you dead because your dad tried to kill him. Not the most clever of enemies, but hey, at least that's something I can understand. They have a good-enough justification for existing, and I have a good-enough justification for putting them six feet under. That's far more than what the first two games did, where the villains might as well leap from the pages of some comic written as an over-the-top satire rather than a realistic post-apocalyptic scenario.

F3 has linear as hell and poorly made "Cardboard cutout loses his father" kind of stuff. I cannot remember a single quest aside from bombing the megaton without assistance.
And are the previous games any better? Seriously, it's not like this series was KOTOR 2 levels of brilliant prior to Bethesda buying it. It was just another isometric game series with an OK setting and aesthetic, whose writers came from the same school of thinking as the Watchmen/Warhammer 40K writers who wanted to whine about how bad the Reagan/Thatcher-era anti-communist governments were. Then their owners drove the franchise into the dirt with some poor decisions, and another game studio snapped up the series.

FNV is somewhat better, because developers knew how to make a suitable setting and story. That is unless you take a look at the local "baddies", which are seen from a mile at least. The game's supposed to collide different powers and morals, but instead is putting the player against local Henry Ford and Literally Hitler. And they're verbose as hell.

The point of FNV WAS to contrast fascism with capitalism and democracy. So no shit, they pit Henry Ford against Hitler. Except FNV's version of Hitler didn't have a master race philosophy and was actually all for race-mixing so as to erase any other loyalties outside of the state. You have an aloof capitalist landlord who was OK with whatever you did so long as you paid your dues, and you have a fascist warlord who sacrifices freedom for security, and you have a well-meaning democracy with bureaucratic shits. That's a lot better than anything Fallouts 1-3 offered.
 
Last edited:
  • Like
Reactions: Saturnalia-1918
As someone who enjoyed FPS games like Halo, Dark Forces, and Republic Commando, Fallout 3 and NV were just fine. Granted, I was more reliant on VATS in NV, but FO3 was fun enough with all the shooting. If there's anything that was rusty, it was the isometric gameplay of the old Fallout games, which was falling out of fashion at the time, while the FPS/RPG hybrids were rising in prominence, like Oblivion and Mass Effect. And the fact that normies ate up Fallout 3 as if it was ice cream in the middle of summer showed that it was a good-enough game that people wanted more of.
And in terms of plotline? Fallout's main plots were, outside of New Vegas, mostly bland. I say this as a person who came into the franchise through New Vegas: FO3's plot was serviceable at best, barely average, but I was highly disappointed by the plots of FO1 and FO2, as if the bad guys there had to be stupidly evil for you to oppose them. You have a mutant overlord who blows his brains out because his mutants are sterile, despite the fact that he already has a steady supply of human cultists/cattle who blindly follow him, and whom he can easily breed for future super mutant candidates. Then you have a stupid evil version of the government that went full Nazi because they wanted to bitch about how stupid patriotism is and hammer in a racism parallel with the government being obsessed with racial purity, when really, 1950s Anti-Communist America was more obsessed with ideology, since they fully supported African warlords and Latino dictators who were anti-communist.
At least I can understand Fallout 3's Enclave, which is a remnant of the US government going warlord and trying to recruit wastelanders to the cause with water, and their leader wants you dead because your dad tried to kill him. Not the most clever of enemies, but hey, at least that's something I can understand. They have a good-enough justification for existing, and I have a good-enough justification for putting them six feet under. That's far more than what the first two games did, where the villains might as well leap from the pages of some comic written as an over-the-top satire rather than a realistic post-apocalyptic scenario.
And are the previous games any better? Seriously, it's not like this series was KOTOR 2 levels of brilliant prior to Bethesda buying it. It was just another isometric game series with an OK setting and aesthetic, whose writers came from the same school of thinking as the Watchmen/Warhammer 40K writers who wanted to whine about how bad the Reagan/Thatcher-era anti-communist governments were. Then their owners drove the franchise into the dirt with some poor decisions, and another game studio snapped up the series.
The point of FNV WAS to contrast fascism with capitalism and democracy. So no shit, they pit Henry Ford against Hitler. Except FNV's version of Hitler didn't have a master race philosophy and was actually all for race-mixing so as to erase any other loyalties outside of the state. You have an aloof capitalist landlord who was OK with whatever you did so long as you paid your dues, and you have a fascist warlord who sacrifices freedom for security, and you have a well-meaning democracy with bureaucratic shits. That's a lot better than anything Fallouts 1-3 offered.
That's crazy amount of stuff there which could be broke down into "Yes they're subpar, but previous games were no better". But the basics are still there and i'll make better job at explaining them.
1. By today's standarts that's poor level of shooting mechanics. And, probably, they were outdated pretty much back then. For example, such games as Republic Commando or CoD, or basically any stuff that was around by the time - they all did much better job at arranging player's encounter with the enemy. Like, their AI, mechanics and so on were produced with shooting in mind. Once again, remember "stealth" or indoor combat in f3 and NV. That looks miserable. And besides, the engine is built for entirely different purposes. Oblivion's fights are mostly close encounters with rare pre-firearm and "magical" projectiles. Actual firefights on gamebyro have a "unique" feel. Not to mention, that they're fully dependent entirely on level progression and the gun's stats, since the enemy AI cannot counter bigger guns despite all their numbers and vast majority of the enemies become awfully obsolete by the mid-game(This aspect is even worse in NV).
2. The poor writing of previous games don't service as excuse for existing mistakes. Like, the only memorable feature of F3 was it's world and expansions, which were giving at least some variety to oppose the bland bullshit of main quests. Like, the death of main hero's father is supposed to be a big thing. Instead, it feels like a snooze fest, serving only for the "big E"'s introduction. The rest of that stuff is basically uneventful and tedious, culminating in your ill-delivered "heroic sacrifice".
And the NV goes just a bit over that. I can almost understand that "political science textbook"-level comparsion. If it wasn't for a set of minor design flaws. You really have to suspend your disbelief strongly enough to believe all what's happening in there. Like, the opposite sides are literally "Henry Ford", who managed to restore gambling business in the middle of wild fucking nothing, United States in the middle of irradiated desert, seemingly unaffected by its own scorched land and scarcity, and a fucking Rome with it's own Fuhrer assimilating one tribe after another. Like, really? And the fact that you're the only thing that's holding the whole stuff from going on, and the general flow of events, the entire build-up is ruined by the fact that "lots of robots are being put against butt-naked savages and vietnam war-era US troops with little to no protection or heavy weaponry" - is being brought as "major conflict".
 
  • Like
Reactions: Conan
That's crazy amount of stuff there which could be broke down into "Yes they're subpar, but previous games were no better". But the basics are still there and i'll make better job at explaining them.
1. By today's standarts that's poor level of shooting mechanics. And, probably, they were outdated pretty much back then. For example, such games as Republic Commando or CoD, or basically any stuff that was around by the time - they all did much better job at arranging player's encounter with the enemy. Like, their AI, mechanics and so on were produced with shooting in mind. Once again, remember "stealth" or indoor combat in f3 and NV. That looks miserable. And besides, the engine is built for entirely different purposes. Oblivion's fights are mostly close encounters with rare pre-firearm and "magical" projectiles. Actual firefights on gamebyro have a "unique" feel. Not to mention, that they're fully dependent entirely on level progression and the gun's stats, since the enemy AI cannot counter bigger guns despite all their numbers and vast majority of the enemies become awfully obsolete by the mid-game(This aspect is even worse in NV).
That's because it's not a shooter-it's an RPG/shooter hybrid. And as someone who has played GOOD shooter games before, like Halo and Republic Commando, I can say that Fallout 3's shooting isn't as bad as you say. It's enjoyable, in a sense, although not as tight as Halo or RC, it's still good enough for a fun time. Also, Oblivion has a healthy amount of projectile attacks from fireballs to arrows, which can easily be translated to plasma bolts and rifle rounds. The only thing Oblivion lacked was a rapid-fire weapon. Again, Fallout 3's shooting isn't as good as Republic Commando or Halo, but as someone who played games like those in the past, I did find Fallout 3's shooting to be fun, in the same vein I found Mass Effect 1 to be fun.

2. The poor writing of previous games don't service as excuse for existing mistakes. Like, the only memorable feature of F3 was it's world and expansions, which were giving at least some variety to oppose the bland bullshit of main quests. Like, the death of main hero's father is supposed to be a big thing. Instead, it feels like a snooze fest, serving only for the "big E"'s introduction. The rest of that stuff is basically uneventful and tedious, culminating in your ill-delivered "heroic sacrifice".
And the NV goes just a bit over that. I can almost understand that "political science textbook"-level comparsion. If it wasn't for a set of minor design flaws. You really have to suspend your disbelief strongly enough to believe all what's happening in there. Like, the opposite sides are literally "Henry Ford", who managed to restore gambling business in the middle of wild fucking nothing, United States in the middle of irradiated desert, seemingly unaffected by its own scorched land and scarcity, and a fucking Rome with it's own Fuhrer assimilating one tribe after another. Like, really? And the fact that you're the only thing that's holding the whole stuff from going on, and the general flow of events, the entire build-up is ruined by the fact that "lots of robots are being put against butt-naked savages and vietnam war-era US troops with little to no protection or heavy weaponry" - is being brought as "major conflict".
Then you can blame the setting itself for not lending itself to a good example. The previous games had so-so writing, Fallout 3 had less shitty writing, and New Vegas had good writing.

Fallout 3's story is serviceable enough. Note that I said serviceable. It's not that good. But it works as a way to move you from point A to B, and the game relies more on your experience exploring the place and fighting with enemies to be YOUR personal story, since no two people will have the same playthrough in a game where random shit can happen anytime. In one playthrough, I managed to acquire different versions of Enclave armor because I ran across Enclave soldiers randomly exploring the place, BEFORE I rescued Liam Neeson's character (James) from that vault. And as a game, I found it as enjoyable as Mass Effect 1, although for very different reasons.

Said capitalist who established New Vegas established it by getting tribals to become his thugs, and giving services and comforts to rich NCR citizens who were moving eastward as the NCR expanded. House had prepared for the nuclear holocaust by setting up defenses to keep the nukes from hitting his hometown, then when he saw the NCR approaching, he "civilized" a few tribes by force so he can mooch off the NCR citizens who are moving eastward.

The Legion also had a reasonable background of starting off as a tribe ruled by a history nerd that defeated one tribe after another-it makes sense that with the low level of intelligence that many post-apocalyptic tribals possess, someone who has a basic knowledge of the art of war would come off as some kind of genius, and he'd be able to assemble a mighty army by conquering dipshit tribals and organizing them into an army made for conquest. As they say, "in the land of the blind, the one-eyed man is king." Edward Sallow is an intellectual dilletante. By our standards, he's a punk. But in the world of barbarians and tribals, he might as well be Sun Tzu.

The point of New Vegas is that yes, this is a story where the final battle is between savages in skirts and Vietnam War-era US troops being pit against robots with lasers and machine guns. They're fledgeling nations going up against a genius from the old world, who had the best of its technology at his fingertips. And putting you at the center of it by making you the courier of the Platinum Chip was the game's way of
 
Has your life taken a turn? Do troubles beset you? Has fortune left you behind? If so, the Sierra Madre Casino, in all its glory, is inviting you to Begin Again. Come to a place where wealth, excitement, and intrigue await around every corner. Stroll along the winding streets of our beautiful resort, make new friends... or rekindle old flames. Let your eyes take in the luxurious expanse of the open desert, under clear starlit skies. Gaze straight on into the sunset from our Villa rooftops. Countless diversions await. Gamble in our casino, take in the theater, or stay in one of our exclusive executive suites that will shelter you - and cater to your every whim. So if life's worries have weighed you down... if you need an escape from your troubles... or if you just need an opportunity to begin again, join us. Let go and leave the world behind at the Sierra Madre grand opening, this October. We'll be waiting..... Vera Keyes 2077


TFw you wish there was a place like the sierra Madre you could just go to hit the slots, play some Texas holdem and just forget all about the pandemic, the rioting, and chaos the world's been plunged into irl .
 
Halo is not a good shooter. its just still around because it was the first console shooter with decent controlls.
I disagree. Halo is a great shooter, and there were FPS games with decent controls long before it. Counterstrike, for instance, was already a household name years before Halo hit the store shelves.
 
and there were FPS games with decent controls long before it. Counterstrike, for instance, was already a household name years before Halo hit the store shelves.
i said console. yeah the n64 had some good ones, if you had a 3rd hand.
 
i said console. yeah the n64 had some good ones, if you had a 3rd hand.
N64 wasn't that hard to handle the controls. Most of the games even ignore the D-pad anyways, or make it be for something else. Speaking of the N64, Goldeneye was also another FPS classic that had decent controls before Halo. Not to mention that Dark Forces came out on Playstation 1.
 
  • Informative
Reactions: Yamamura
I remember the first time I played FO3. I didn't wanna deal with Moriarty so I did Moria's quests. One of her quests made you go to Rivet City. On the way, I wandered by the Jefferson Memorial and thought "Hmm, I wonder what's in there". So I cleared it and accidentally skipped thru a third of the main quest. That's not good game design.
 
The enclave in Fallout 2 comes pretty close to being interesting when it comes to the stuff around Navarro. Getting to explore that map and do random tasks for the people stationed there was a lot of fun, it's just that this ends up being a one time thing in seeing their POV. I really wish there was a more interesting roleplaying way to infiltrate them at the base, instead of just being some tribal stumbling into the map. It's dumb fun to go straight there after leaving Arroyo to get your power armor but it's such a missed opportunity for multiple approaches. Sure there's smooth talking your way in can work but sneaking in through underhanded methods would be a lot of fun. The BoS guy in San Fransisco is one of the main leads to Navarro besides just wandering in hostile territory. With some adjustments that connection could've a really fun quest.

Even though it's a fun area to explore, I feel like Navarro/San Fransisco are the point in the main quest where the traction suddenly loses all its momentum. Up until that point every step of the main path with every settlement you go through leads into the other in a really engaging way in every step of the quest. It doesn't help that this is around the point where you already found the GECK anyway, so the enclave suddenly invading Arroyo felt like a cheap way of redirecting the plot. It's a bit weird that the V13 overseer got so hung up on the super mutants after you (probably) only saw a glimpse of them, but it was a way better way of shifting the gears in the plot than how Fallout 2 handled it
 
Somewhat, but the opposite, some retard made an 8 hour long response to Many a True Nerd's 2 hour or so "Fallout 3 is better than you think"


MATN's video was kinda boring but it got to its point eventually and the other 8 hour response is an needlesly elaborate diatribe of a faggot finding imaginary people who supposedly said shit to then dunk on them like a supreme gentleman intellectual
I tried watching through the 8 hour long video, tapped out about an hour and a half in when he spent like 20 minutes ranting about where the food comes from like that had fucking anything to do with fallout 3 being boring
 
I tried watching through the 8 hour long video, tapped out about an hour and a half in when he spent like 20 minutes ranting about where the food comes from like that had fucking anything to do with fallout 3 being boring
I also tapped out on that starting tangent, too much of an autist tryna feel smug via ranting about why this virtual shantytown cant grow enough tomatoes for a day lmfao
 
You have a mutant overlord who blows his brains out because his mutants are sterile, despite the fact that he already has a steady supply of human cultists/cattle who blindly follow him, and whom he can easily breed for future super mutant candidates.
He literally can't thanks to radiation damage to their genome rendering them utterly useless for the conversion. His only reliable source of candidates is Vault inhabitants who have been completely unexposed to atmospheric teratogens such as background radiation or even the accidentally-released and degraded FEV. The Fallout Bible says the success rate even with Vault Dwellers was only 8-10%, so even with the lack of aging Super Mutants have you're not achieving the Master's goals of one super-humanity through breeding and forced evolution.

Also, a bit delayed, but my post about the recovery in West Coast was careful to talk about just the Fallout 1 cities, before the Vault Dweller has come along and solved all their problems. Junktown, the Hub, Shady Sands, even the BoS in Lost Hills, and they're all relatively thriving settlements with a connected caravan network.
The enclave in Fallout 2 comes pretty close to being interesting when it comes to the stuff around Navarro. Getting to explore that map and do random tasks for the people stationed there was a lot of fun, it's just that this ends up being a one time thing in seeing their POV. I really wish there was a more interesting roleplaying way to infiltrate them at the base, instead of just being some tribal stumbling into the map. It's dumb fun to go straight there after leaving Arroyo to get your power armor but it's such a missed opportunity for multiple approaches. Sure there's smooth talking your way in can work but sneaking in through underhanded methods would be a lot of fun. The BoS guy in San Fransisco is one of the main leads to Navarro besides just wandering in hostile territory. With some adjustments that connection could've a really fun quest.
I'd like to add that a low-Int chosen one in Navarro is both hilarious and heartwarming. Even Sgt. Dornan shows what passes for pity if you squint really hard once he realizes you're a retard.
 
  • Like
Reactions: winterfag
He literally can't thanks to radiation damage to their genome rendering them utterly useless for the conversion. His only reliable source of candidates is Vault inhabitants who have been completely unexposed to atmospheric teratogens such as background radiation or even the accidentally-released and degraded FEV. The Fallout Bible says the success rate even with Vault Dwellers was only 8-10%, so even with the lack of aging Super Mutants have you're not achieving the Master's goals of one super-humanity through breeding and forced evolution.
The Fallout Bible isn't even considered canon by the people who wrote it. It literally was just an idea bucket for them to draw from. Not to mention that the Master could easily have the mutants secure vaults full of humans, and then have them reproduce and use them as cattle. Even if the success rate is 8-10%, that means 1 out of 10 of the human candidates at least can become Super Mutants. Blowing his brains out instead of altering the plan goes to show how silly the whole thing was. Especially since vault communities were already reproducing within their sheltered homes.

Also, as an aside, the Master couldn't even try to find a way to make the formula work with irradiated humans? Don't tell me he can't, he's basically established by the plot as some kind of super-genius. A man of his caliber would have been able to find a way to make it work, if he tried hard enough with experimentation. And he clearly doesn't give a rat's ass about ethics, so he can try as much as he likes.

Also, when it comes to the other factions, FO3 was far more reasonable with their characterization. In FO1/FNV, the Brotherhood of Steel was always quite silly. FO3 made them more realistic in that, being descendants of the US army, they serve as a glorified town guard trying to keep the populace safe from threats. The way they run in FO1/FNV made no fucking sense outside of having someone the plot wants to call stupid. What's more realistic? That descendants of the US army dedicated to preserving civilization would try to protect what's left of the country? Or that they would just hoard all the tech they can find like they've got OCD and NOT try to innovate or improve the tech or the lives of the people in the wasteland?

The same thing goes with the Enclave. In FO2, they just wanted to genocide everyone, which makes no sense considering how small their population is. In FO3, they just wanted to play warlord and get the people to join them via free water supplies, and the only person in the Enclave who wants a mass genocide has to recruit an outsider for the task since no one would help him on that matter. Again, what's more realistic: that a small remnant of the government would just want to kill everyone so their tiny population can retake the country? Or that they would just play warlord using their advanced technology and try to get as many people as they can to join their side by giving something in return?

Also, a bit delayed, but my post about the recovery in West Coast was careful to talk about just the Fallout 1 cities, before the Vault Dweller has come along and solved all their problems. Junktown, the Hub, Shady Sands, even the BoS in Lost Hills, and they're all relatively thriving settlements with a connected caravan network.
Those settlements would have been wiped out had the Super Mutants not been dealt with by the Brotherhood of Steel and the Vault Dweller. Meanwhile, in Fallout 3, we do know that for a while, the Super Mutant menace has gripped the Capital Wasteland, and the Enclave/BoS only came there recently, which means that the Capital Wasteland's recovery has been hampered by the Super Mutants running around.
 
Last edited:
  • Like
Reactions: Saturnalia-1918
Blowing his brains out instead of altering the plan goes to show how silly the whole thing was. The Master couldn't even try to find a way to make the formula work with irradiated humans? And don't tell me he can't, he's basically established by the plot as some kind of super-genius.
"Super-egotistical super-genius commits suicide after learning his flawless master plan had an intrinsic flaw from the very beginning, this demonstrates terrible writing on the part of Black Isle". I'm not even going to bother with the rest of your post because it hinges upon your statement there. Whether or not he could change it is less relevant than the fact he had to change it due to his own failures and oversights.
Also, the Brotherhood of Steel was always quite silly. FO3 made them more realistic in that, being descendants of the US army, they serve as a glorified town guard trying to keep the populace safe from threats. The way they run in FO1/FNV made no fucking sense outside of having someone the plot wants to call stupid. What's more realistic? That descendants of the US army dedicated to preserving civilization would try to protect what's left of the country? Or that they would just hoard all the tech they can find like they've got OCD and NOT try to innovate or improve the tech or the lives of the people in the wasteland?
Wrong. The FO1 ending specifically mentions them expanding outwards and sharing technology with the outsiders.
The Brotherhood of Steel helps the other human outposts drive the mutant armies away with minimal loss of life, on both sides of the conflict. The advanced technology of the Brotherhood is slowly reintroduced into New California, with little disruption or chaos. The Brotherhood wisely remains out of the power structure, and becomes a major research and development house.
It isn't until after FO2 where the NCR gets its hands on plenty of high-tech stuff from Navarro that the BoS starts going reactionary in response to losing their sole bit of leverage.
 
  • Like
Reactions: Creep3r
"Super-egotistical super-genius commits suicide after learning his flawless master plan had an intrinsic flaw from the very beginning, this demonstrates terrible writing on the part of Black Isle". I'm not even going to bother with the rest of your post because it hinges upon your statement there. Whether or not he could change it is less relevant than the fact he had to change it due to his own failures and oversights.
And? If he was a super-genius, making a few changes to make the plan work would have been child's play. Especially since he could just let people from the vaults reproduce and farm them for recruits?

Wrong. The FO1 ending specifically mentions them expanding outwards and sharing technology with the outsiders.
They only did that after the Vault Dweller helped them deal with the Master. Prior to that, their doors were shut, and they sent all prospective recruits to some irradiated shithole to die.

It isn't until after FO2 where the NCR gets its hands on plenty of high-tech stuff from Navarro that the BoS starts going reactionary in response to losing their sole bit of leverage.
And the BoS chose to wage war on a larger nation that had a growing tech base, instead of just continuing to be part of that nation and continuing to serve as the geek squad. Truly that makes sense for an organization descended from the military!
 
And? If he was a super-genius, making a few changes to make the plan work would have been child's play. Especially since he could just let people from the vaults reproduce and farm them for recruits?


They only did that after the Vault Dweller helped them deal with the Master. Prior to that, their doors were shut, and they sent all prospective recruits to some irradiated shithole to die.


And the BoS chose to wage war on a larger nation that had a growing tech base, instead of just continuing to be part of that nation and continuing to serve as the geek squad. Truly that makes sense for an organization descended from the military!
Taking a shit rn, ngl
 
Back