3D Platformers General - The genre known for digital parkour, silly mascots, excessive callbacks and compulsive hoarding disorder.

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Super Kiwi 64 was a cute, yet shallow game. I'm playing Banjo Kazooie on a 360 emulator, and boy I fucking hate Rusty Bucket Bay.
 
In this thread we can clearly see that OP is illiterate and struggles to read books that are more words than pictures, and also has no insightful comments on the games he apparently wants to talk about.
 
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In this thread we can clearly see that OP is illiterate and struggles to read books that are more words than pictures, and also has no insightful comments on the games he apparently wants to talk about.
I'd rather read other people's opinions instead, but if you want, here is a few of my takes:
Pseudoregalia: Definitely an overpraised game, the beginning is a fucking slog and the videos advertises most of the late game moveset.
Bomb Rush Cyberfunk and Spark the Electric Jester 3: Both did fine on being a spiritual successor to their respective Sega IPs they were trying to emulate, Spark 3 is the best 3D Sonic style game on the market.
Nikoderiko: Admittedly is a lame Crash Bandicoot clone, but I feel the game at least tried, meanwhile PsiloSybil looks like a fucking warcrime, "what if Crash 1 but worse?".
Demon Turf: Nitrorad praised this game, but it is a very flawed one, the DLC made improvements but the core game still sucks, a sequel was announced recently and maybe it will be better.
Clive n' Wrench: Sold itself as a Ratchet & Clank spiritual successor, but instead looks like Yooka-Laylee at home, the game is fugly and sucks, sucks for the dev that spent a decade on it, hopefully Duskfade will be better.
Looking forward to: The Big Catch and The Knightling.
 
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Still holds up today.
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It's one of the best 3D platformers, and generally just one of the best video games ever made, it definitely holds up very well. I'd only say Mario 64, Sunshine, and Odyssey are better than it, maybe Sonic Adventure. So top 5 probably, at least an easy top 10.
 
I don't understand how Sony, with it's infinite resources, doesn't make their studios produce AA platformers using existing IP, to fluff up their exclusives.

Rift Apart took around 5 years to make and that was mainly to have it be a PS5 graphics showcase. Insomniac, Naughty Dog, Sucker Punch, etc. should have a section of their workforce dedicated to shipping out a mascot platformer every year or so on a smaller budget.
 
^That would require creativity that they don't have anymore, and no woke commissars patrolling to ensure something is not too fun, lest they're triggered. Attempts at doing new of these games have been made outside of indies, and all are terrible, mediocre, or lacking. See Chrash 4, the aforementioned Rift Apart, or even Shadow Generations and Sonic (which had certain cutscenes censored because screw you).
 
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Are platformers even viable outside remasters and $10 indies? Bing bing wahoo to collect coins, uh. And then what? Beat the level and move on? Maybe buy costumes as per new games, or is that against the spirit? For all its shortcomings, Crash 4 is a great platformer. Varying levels of difficulty and 'beating' the game isn't the hardest yet hard enough that you can put it down afterwards.

The last real platformer I played was Frogun. Surprisingly fun at that, but really just another priority game. "Do I go here and jump there or the other way?", then die to clunky controls 3 times, repeat.
 
Are platformers even viable outside remasters and $10 indies?
Obviously they are, but Capcom isn't satisfied anymore with a "mere" 1 million sales for a cookie-cutter, low budget 2D platformer, apparently. They'd rather only make stuff like Monster Hunter that can sell 10x that in a week despite the fact it requires 100x the budget.

Chasing the AAA whale has killed genres, play styles, and franchises, not because they're not viable, fun, or popular but because they simply don't make as much money as other projects do.

Don't ask me why Capcom doesn't just commission Inti Creates to pump out some more Mega Man games, guess they're just "too good" for it (yet they published literal dogshit indie games that probably sold worse or at least no better than Mega Man 11, like Dustforce).

The pac-man world games are pretty underrated, second one is the best and third one is decent, the first game aged badly and it definitely needs a remaster or remake.
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I should give PMW another shot, I didn't get far but didn't like something about it. I think it was an early water section. I'm pretty sure it got a relatively recent remaster btw.
 
I should give PMW another shot, I didn't get far but didn't like something about it. I think it was an early water section. I'm pretty sure it got a relatively recent remaster btw.
They remastered it? I might have to play that and see if they fixed the controls and the bullshit hitboxes. To be honest, the first game on the ps1 is kinda boring and if you stopped playing I don’t blame you, there’s better namco platformers on that system, like klonoa.
 
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Not only is this game fun, but the music is jazzy as fuck.




Just an FYI, I'd recommend playing the Japanese version over the International version for reasons stated here:
TL;DR - The International version suffers from retarded changes that make it more difficult... a trend that infected A LOT of International games back in the day.
 
They remastered it? I might have to play that and see if they fixed the controls and the bullshit hitboxes. To be honest, the first game on the ps1 is kinda boring and if you stopped playing I don’t blame you, there’s better namco platformers on that system, like klonoa.
Klonoa was really good; some of the mazier levels were a tad annoying and I'll never like the gimmick of needing to hold an enemy to do basic shit, but it still ranks pretty highly to me. It's kind of nostalgic in an odd way, even though I only played it 3-5 years ago, and not really during any particularly special time.
 
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