4X Games Thread. Expand Explore Exploit Exterminate.

I've been into Roman History recently and I've been looking for a good 4X game to get into, something old enough that it wouldn't feel wrong to pirate and run well on my computer, but something new enough that it would actually run on my computer without major issues, or for old games, require a manual to understand it.
 
I've been into Roman History recently and I've been looking for a good 4X game to get into, something old enough that it wouldn't feel wrong to pirate and run well on my computer, but something new enough that it would actually run on my computer without major issues, or for old games, require a manual to understand it.
The best for that era is still Total War: Rome. Even on Very Hard/Expert AI modes I generally turned battles on automatic, and could win on strategy alone without having to fight battles in detail, as long as I picked them smart.

But I haven't fucked with any mods or emulating those games on anything newer than Windows 7, so YMMV.
 
I've been into Roman History recently and I've been looking for a good 4X game to get into, something old enough that it wouldn't feel wrong to pirate and run well on my computer, but something new enough that it would actually run on my computer without major issues, or for old games, require a manual to understand it.
It isn't a 4X game but if you like Roman history and city builders check out CivCity: Rome. I won't tell you it is perfect 10/10, but it is really fun if you enjoyed much older games like Pharaoh and Zeus.
 
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The best for that era is still Total War: Rome. Even on Very Hard/Expert AI modes I generally turned battles on automatic, and could win on strategy alone without having to fight battles in detail, as long as I picked them smart.

But I haven't fucked with any mods or emulating those games on anything newer than Windows 7, so YMMV.
It looks fun but Steam delisted it in favor of the more expensive Remastered Edition, and it's not on GOG. Boo. Hiss.
 
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It looks fun but Steam delisted it in favor of the more expensive Remastered Edition, and it's not on GOG. Boo. Hiss.
Yep, gonna have to look for physical copies instead.

But the entire Total War series is worth keeping an old laptop around, solely for that purpose. I've had the best luck with machines running nothing newer than Windows 7, along with keeping them quarantined off the internet. And always patch & update games off flash drives, never do it directly from online.
 
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I half-expected somebody to have brought up Aurora 4X. Either because of how autistic it is, or because of how deep it is. It's free and while graphically it's a mess (there are some good UI mods that give it a better color and less shitty icons) the gameplay is a lot deeper than I would have expected it to be. I don't really know how to explain how it works, but I've been enjoying it recently. It's a bitch and a half to figure out, and I still haven't quite done so myself yet, but supposedly it's actually fairly easy to do things when you know how to. Mandalore did a review of it at one point, actually. Though he played the older version of it, there's a C# version now which improves things.
You can get it here.

Some people also brought up Stellaris, and funnily enough there's another game intending to achieve a sort of middle ground between Aurora's depth and Stellaris' accessibility called Project EXO. Not available yet, but they are actively working on it and I'd say it's worth at least checking out.
Here's their website.
 
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Ozymandias looks interesting.

Basically 4X without horrible micro, but also it's kind of half 4X and half a boardgame. I don't know exactly what to think of it because it doesn't seem to have a whole lot of depth but the playtest is pretty fun.
 
Am Civ5/6 fag that plays on Prince and wins every game, now trying Prince in Civ4 I end up getting destroyed by the AI by turn 100, very confused. I'm always way behind in Science, making no gold, and the AI will arrive at my borders with stacks of medieval or later troops while I have maybe 2 base tier archers per city (~6 total) and some warriors walking around. Most recent game was as Russia on islands, hadn't met anybody for 80 turns, chopped all the wood I could see, built Great Wall, Stonehenge, walls everywhere, and in one turn the Vikings found me, landed an army and sniped my capital from under my nose. Any tips? It's pissing me off but I do love being actually challenged by a game for once.
 
Am Civ5/6 fag that plays on Prince and wins every game, now trying Prince in Civ4 I end up getting destroyed by the AI by turn 100, very confused. I'm always way behind in Science, making no gold, and the AI will arrive at my borders with stacks of medieval or later troops while I have maybe 2 base tier archers per city (~6 total) and some warriors walking around. Most recent game was as Russia on islands, hadn't met anybody for 80 turns, chopped all the wood I could see, built Great Wall, Stonehenge, walls everywhere, and in one turn the Vikings found me, landed an army and sniped my capital from under my nose. Any tips? It's pissing me off but I do love being actually challenged by a game for once.
If you're coming in from Civ V/VI, then you'll definitely need to readjust your game. This is much more macro focused compared to V/VI.

A few tips I can think of:
- Food is king. It's the singular reason why plains suck in this iteration of Civ, as you trade one food for one hammer, which is much less useful in the opening stage of the game. Always settle food-rich spots first. As to why...
- Bronze Working is a god tier tech in IV. Why? Because it enables Slavery, which allows you to convert food into hammers and due to the way production works, you wont be wasting hammers even if you use it on a unit, as the overflow will carry over into the next thing in queue.
- Know the few key techs in the tree. Bronze Working is one of those, but others like Feudalism (enables Longbows, super helpful defensively), the religious techs which allows you to found a religion (the practical ones the player can shoot for is usually Monotheism, Code of Law or Philosophy). Liberalism for free tech, Optics to explore oceans, Monarchy to enable the civic, etc.
- If you're new, pick powerful, easy to understand leader traits like Financial, Creative, or Expansive first. UU and UBs of nations are typically not very game changing but as a rule of thumb, the earlier they are available, the more of a chance they will make a difference in game (also the reason why Germany's or America's UU are considered trash because they're available so late).

At the end of the day though, don't be afraid to drop the difficulty to noble first, which I feel is the equivalent of Prince in the later games. It is also the difficulty which neither you or the AI are given any advantages, so its also the most fair in that respect. Starting from Prince, the AI starts getting bonuses to beakers and hammers, and outright gets bonus units as you play on Emperor and above.
 
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If you're coming in from Civ V/VI, then you'll definitely need to readjust your game. This is much more macro focused compared to V/VI.

A few tips I can think of:
- Food is king. It's the singular reason why plains suck in this iteration of Civ, as you trade one food for one hammer, which is much less useful in the opening stage of the game. Always settle food-rich spots first. As to why...
- Bronze Working is a god tier tech in IV. Why? Because it enables Slavery, which allows you to convert food into hammers and due to the way production works, you wont be wasting hammers even if you use it on a unit, as the overflow will carry over into the next thing in queue.
- Know the few key techs in the tree. Bronze Working is one of those, but others like Feudalism (enables Longbows, super helpful defensively), the religious techs which allows you to found a religion (the practical ones the player can shoot for is usually Monotheism, Code of Law or Philosophy). Liberalism for free tech, Optics to explore oceans, Monarchy to enable the civic, etc.
- If you're new, pick powerful, easy to understand leader traits like Financial, Creative, or Expansive first. UU and UBs of nations are typically not very game changing but as a rule of thumb, the earlier they are available, the more of a chance they will make a difference in game (also the reason why Germany's or America's UU are considered trash because they're available so late).

At the end of the day though, don't be afraid to drop the difficulty to noble first, which I feel is the equivalent of Prince in the later games. It is also the difficulty which neither you or the AI are given any advantages, so its also the most fair in that respect. Starting from Prince, the AI starts getting bonuses to beakers and hammers, and outright gets bonus units as you play on Emperor and above.
Been flipping between IV and VI recently, just to experience the differences. IV definitely emphasises not settling the entire map due to the lack of food on a lot of tiles, VI tries with fresh water but there are far too many ways to produce it in spots without (eg: aqueducts). Citizens are far more important in IV to develop properly, VI relies more on finding one or two really good tiles which will tide you over until you reach 5 citizens. Both are fun, but definitely games of their times.
 
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Been flipping between IV and VI recently, just to experience the differences. IV definitely emphasises not settling the entire map due to the lack of food on a lot of tiles, VI tries with fresh water but there are far too many ways to produce it in spots without (eg: aqueducts). Citizens are far more important in IV to develop properly, VI relies more on finding one or two really good tiles which will tide you over until you reach 5 citizens. Both are fun, but definitely games of their times.
You need to go deeper. Play Civ 1 (city spam) or Alpha Centauri (supply crawlers.)
 
VI would be great if the AI wasn't so abysmal.
Yes and no, the AI has never been great in any 4X game outside of maybe GalCiv. You cannot program a strategical process for it, only immediate reactionary options. It just comes out more in VI because of things like 1UPT. The AI in IV can seem very cunning at times but it helps that they can doomstack and don't have fifty units backed up halfway across the map because of mountains and choke-points. Speaking of GalCiv, each race there has an ideology (benevolent, pragmatic, malevolent) to influence diplomacy and opinion but also takes into account the balance of power and history. A benevolent race will not sit idly as the malevolents gobble up the galaxy and will backstab their greatest ally to create a more powerful position (like a "good" version of Radovid V). Pragmatists are the most dangerous if only because they are the hardest to crack diplomacy wise- they might notice you spawned near precursor relics (which are required for tech victories) and openly be friendly and give you good deals while secretly sending all the military tech you trade to your malevolent neighbours. The malevolents themselves generally ignore talking and trade but are not stupid and respect big stick diplomacy, you can easily form a Tripartite Pakt equivalent if you're strong enough and have common enemies or non-competing interests. It still sucks at the tactical level though, there's just a lot more going on in the game on the strategic level. It's sort of like the F.E.A.R. AI, not amazing but it miraculously uses the tools it has well.
You need to go deeper. Play Civ 1 (city spam) or Alpha Centauri (supply crawlers.)
I've played Alpha Centauri and I always turn it off after five minutes. Just can't stand the UI and the graphics make me feel like I need glasses. I missed it when I was a kid, if I played it then like I did Lemmings or Age of Empires I'd probably still play it too.

Is the Civ I city spam anything like Imperator: Rome? In that rural tiles are absolutely useless except for the five or six strategic resources you can import anyways. A farm/mine/slave estate costs as much as three city buildings, has a fifth of the economic output, and slows pop conversion and assimilation.
 
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