🐱 A Duke Nukem movie is a particularly bad idea

CatParty
https://www.polygon.com/2018/1/23/16922796/john-cena-duke-nukem-rumor-film-adaptation

Duke Nukem 3D is one of the most influential games of the past 25 years, and for good reason.

The Build Engine, which powered the game, created a sort of “2.5D” effect, allowing worlds built using the technology to feel much more realistic and dynamic than what we were used to seeing in the Doom engine. And the Build Engine was put through a workout with Duke Nukem 3D; the game launched with a series of levels filled with interactive elements and hidden secrets. The world of Duke Nukem felt alive and whole in a way that separated it from its competition. No other game of its time came close.

But these are things that made it a good game without giving it any attributes that would also make it a good movie. Duke Nukem himself was a caricature of the action stars of the time, and spouted quotes from well-known B-movies. And that’s kind of the whole problem.

Duke Nukem 3D was a brilliant game when it came to its technology, level design and use of interesting weapons, but the trappings of that game came from the movies. Duke Nukem 3D never really got around to creating its own identity outside of those references, and that’s a big problem if the game is going to become a movie of its own. We love Duke Nukem for reasons that have nothing to do with the story or, I would argue, even the character.

Nathan Drake and Lara Croft were both heavily influenced by Indiana Jones and, well, Indiana Jones, but those characters created a mythology and a world that exists just as well away from the games. We know who they are and we care about what they go through. Duke Nukem never really created the same framework, nor did it ever have to. How do you write a movie where the lead character’s best lines were already taken directly from movies?

That’s why the modern remake was such a flop; the character doesn’t hold up when compared to the worlds and stories of modern games. Duke himself starred in a game where his inspirations were propped up by technical achievement and design brilliance. Take that away and he’s just a big guy quoting someone else and waving money at women.



Yeah, that script is going to go over well in 2018.

The idea of Duke Nukem dropping a bit of the sexism and coming back as a silly throwback to the R-rated action films of the 80s and 90s played with a completely straight face has promise, but creating a movie based on a game that was inspired by movies is more masturbatory than creative. It’s unlikely the studio is going to OK an R-rating on a movie that will be seen as a product aimed at kids and teenagers ... even if that audience barely knows who Duke Nukem is.

That’s fine for a game that’s basically a nostalgia act these days, but it gives us no reason to be excited about a movie adaptation.
 
The real reason why Duke Nukem wouldn't make a good movie is because Duke Nukem has no plot and no lore. Like, when you get beyond "shake it baby" and "I came here to chew ass and kick bubblegum" lines, what do you have left?

Literally nothing.
He likes to watch Oprah, he wrote an autobiography called Why I'm So Great, and he ripped off an alien's head and shit down its neck. The best vidya movies aren't the ones with deep lore that makes any degree of sense. They're the ones that just are like "go along with it, okay?"
 
The Rock as Cool Spot
The Rock as Cloud Strife
The Rock as Joel
The Rock as Booker Dewitt
The Rock as Master Chief
The Rock as Bayonetta

My God, you're on to something

The Rock as Gordon Freeman.

OMG what is happening to me
 
The Build Engine, which powered the game, created a sort of “2.5D” effect, allowing worlds built using the technology to feel much more realistic and dynamic than what we were used to seeing in the Doom engine.
Marathon was a year earlier and had that and more. Heck, Pathways into Darkness had a "2.5D" effect on some levels.
 
Marathon was a year earlier and had that and more. Heck, Pathways into Darkness had a "2.5D" effect on some levels.
But Marathon was restricted to the Mac (except for Durandal on PC but not too many people bought that port), other games like Dark Forces had stuff like that (room over room and even some 3D models), but in the end it's not about who did it first, but who did it the best or had the biggest impact at the time of it's release.

It's like when people claim that Resident Evil was the first survival horror game, when there are lots of examples of the genere before it.
 
if we're talking about who did it best, why Duke Nukem 3D instead of Blood? room-over-room is impossible with Build engine as it was in D3D due to sector limitations, so later games based on the same engine used workaround like viewports and sprites.

also Sweet Home was always superior to RE/Biohazard because unlike RE, Sweet Home wasn't made by weirdos that thought giant animals are scary.
 
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if we're talking about who did it best, why Duke Nukem 3D instead of Blood? room-over-room is impossible with Build engine as it was in D3D due to sector limitations, so later games based on the same engine used workaround like viewports and sprites.

also Sweet Home was always superior to RE/Biohazard because unlike RE, Sweet Home wasn't made by weirdos that thought giant animals are scary.

Blood did well but it didn't do gangbusters and never got home console ports unlike Duke 3D. I agree that Blood is the better game of the two and especially if you're a horror fan.
 
Don't need Duke. We already have this guy:

ash-1.jpg
 
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Meanwhile, Jon St. John's mad about the film and sharing this petition: https://www.change.org/p/paramount-pictures-save-the-duke-nukem-film. He's said on Facebook that a Duke film should be CG with him as the voice.

I think a Duke film could work, but it should stick to its macho 80-90s action flick roots. It needs to be silly without becoming a parody of itself.
Kinda off topic, but Jon St John is cool as shit. He's been going to magfest for years, and he'll go to random room parties and get blitzed with people.
 
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