AI Art Seething General

3D has a steep learning curve compared to things like digital art. It's also got a visual look that isn't always conducive to a good art piece. If 2D artists were interested in doing 3D art, they would be doing it by now.
Plenty of 2d artists have embraced 3d software, especially concept artists. The best concept artists in the world are using 3d software in their workflow. The 3d renders don't need to look like a work of art because they don't need to be the final product. They usually just serve as a base to paint over in Photoshop.
 
Plenty of 2d artists have embraced 3d software, especially concept artists. The best concept artists in the world are using 3d software in their workflow. The 3d renders don't need to look like a work of art because they don't need to be the final product. They usually just serve as a base to paint over in Photoshop.
I don't care if 'plenty of artists' have embraced it. The majority of 2d artists have not. The best concept artists in the world are still 2d artists--fashion designers and movie character designers. ALL of those designs start off in 2D. And who cares if concept artists use 3D? The majority will be embrace AI (2D art) or be replaced by it.
 
I don't care if 'plenty of artists' have embraced it. The majority of 2d artists have not. The best concept artists in the world are still 2d artists--fashion designers and movie character designers. ALL of those designs start off in 2D. And who cares if concept artists use 3D? The majority will be embrace AI (2D art) or be replaced by it.
The smart 2D artists will figure out a way to feed AI art into their pipeline and elevate their work with it. Much like science, all art is done on the shoulders of giants. AI simply automates the task of drawing inspiration from other artists and instead allows you to draw inspiration from every artist you can feed into the model all at once. But it's far from perfect and there's plenty of room left for human hands to come in and refine the output into a better end product.
 
Hopefully, even with AI, kids in the future will still have the urge to pick up a pencil and create. Even if a sketch of a character they like.

That's not human nature, though. People are natural consumers. If there's an easier method which achieves the same result, they will take it, and I think people are in every right to do so. I say this as an artist myself, who, at one point, made digital art with a mouse.

I've installed Stable Diffusion on my computer and realized that it's really resource intensive. My computer heats up when I try to make art with the "sampling" set to "20", even with a simple prompt. But that's all trivial, because companies are already showing up, giving you the chance to accept your prompt, run Stable on their computer, and send the outputs to you immediately.

There are still some artists who make bank, though. Khyleri is a very recent artist who makes a lot on Patreon. Same goes for other NSFW artists like EchoSaber, Cutesexyrobutts and the like. Hell, there's even a Patreon guy named "Shexyo" who used AI for his artworks.

If any one of you is looking to make money from art, now's the time to do it. Ride the last waves before they finally go.
 
That's not human nature, though. People are natural consumers. If there's an easier method which achieves the same result, they will take it, and I think people are in every right to do so. I say this as an artist myself, who, at one point, made digital art with a mouse.

I've installed Stable Diffusion on my computer and realized that it's really resource intensive. My computer heats up when I try to make art with the "sampling" set to "20", even with a simple prompt. But that's all trivial, because companies are already showing up, giving you the chance to accept your prompt, run Stable on their computer, and send the outputs to you immediately.

There are still some artists who make bank, though. Khyleri is a very recent artist who makes a lot on Patreon. Same goes for other NSFW artists like EchoSaber, Cutesexyrobutts and the like. Hell, there's even a Patreon guy named "Shexyo" who used AI for his artworks.

If any one of you is looking to make money from art, now's the time to do it. Ride the last waves before they finally go.
The time to do it was in the past 20 years for digital work. AI encouraged me to switch back to traditional art. It's taught me that working digitally really is better for aspiring artists--you can learn anatomy and color theory without having to worry about mixing colors and erasing and all of that. Once you're a good artist digitally, those skills translate so well into traditional it's insane. I'm having more fun doing shit traditionally. The problem with that is that most youth artists of today do digital art and don't know how to reach out to real people outside of the internet. They thrive on likes, retweets of their art for affirmation. People IRL aren't going to give that sort of dopamine hit.
 
Oh my fucking god lmao
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3D has a steep learning curve compared to things like digital art. It's also got a visual look that isn't always conducive to a good art piece. If 2D artists were interested in doing 3D art, they would be doing it by now.
Not exactly, some people grapple with 3D easier than 2D. They are separate disciplines. Yes, the rules of aesthetics and 12 rules of animations translate between the mediums, but its easier said than done considering how these two mediums usually are done using completely different software. With 3D you have to know topology, with 2D you don't need to know that. With 2D you need to know perspective and foreshortening, with 3D that is already calculated for you by the nature of computer graphics.

That being said, artists of either ought to learn both, and AI is no different. For 2D artists to survive in this environment you need to embrace any new technology that comes, that's the only way they prevent becoming obsolete.
 
I haven't see this video posted: legendary Disney animator Aaron Blaise gives his thoughts on Corridor Crew AI animation.
I just find so funny how internet artists on twitter constantly have a meltdown every time that AI is mentioned and then you have Aaron, a guy with much more experience and involved in many masterpieces of the world of animation, have a calm and reasonable demeanor without ignoring the issues that have been raised in regards to the ethics of it.

Goes to show the difference between a professional and a screaming child that just so happens to work within the industry.
 
Much like the pro/anti-urbanism debate, both sides of the pro/anti AI art debate have become increasingly polarized and autistic and it's just going to cause even more unnecessary drama and negative long-term impacts. Sure, there'll be more lolcows to point and laugh about but the fatigue is really starting to set in for me. AI can be an interesting tool for references, filters and whatnot but at the same time there's definitely just as much condescension and misanthropy coming from the pro-AI art corpo-techbro consoom types as there are egos and drama queens coming from the anti-AI art types. It's like I don't even want to engage anymore.
On the topic of techbros, I remember reading a comment somewhere by one of those guys that went something to the effect of "All artists will switch to AI eventually, no one will care about handmade art besides a few people, and they'll secretly use AI too". I found this funny for several reasons, but the real noteworthy thing is that the pro and anti AI art camps see eye to eye on very little things, right down to what art even means.

I honestly doubt AI art will result in this permanent shift where people just stop drawing or any of this other stuff. At this point it's two seperate camps. One that likes seeing the quality of AI images go up and the other that still enjoys drawing and seeing what other people are capable of. Sure, some of the commission money will dry up, but even that depends on what kind of community it's being made for. All the autism and weirdo talk from both camps about this being the end of traditional art is just plain stupid.
 
What a lot of Anti-AI artists don't understand is the fact that making good AI artwork precisely takes a skill in understanding the computer language.
This. I know I'm so unimaginably fucking late to this, but I've kinda realized that the guy who submitted his artwork in that chicago art contest or whatever shouldn't have done so. Not because it didn't require "real work" or that it's not "real art," but that it's the equivalent of submitting a well editted photograph to a drawing contest.

Making good AI art requires some level of effort and thought in order to get some good and impressive results to show (be it editting the artwork yourself or trashing outputs that don't meet your standards). But much like photography, making AI art is whole different field of artistry to work in and I think it'd be pretty cool to see art contests centered around who could make the best AI art portraits.
 
Not everyone has the time to put into learning this skill.
But all of those who truly want it will make the time for it. With the right mindset, it can be effortless.

This to me is what separates the doodlers who are just trying to have some fun from those who seek skill for the sake of having the skill.
3D has a steep learning curve compared to things like digital art. It's also got a visual look that isn't always conducive to a good art piece. If 2D artists were interested in doing 3D art, they would be doing it by now.
Digital is the worst medium for beginners. It’s a lot easier to learn to sculpt clay with some drawing experience, than the lunatics who are too afraid to pick up a pencil to develop a concept a bit first to just noodle away on digital clay for hours without making much progress.
Making good AI art requires some level of effort and thought in order to get some good and impressive results to show (be it editting the artwork yourself or trashing outputs that don't meet your standards). But much like photography, making AI art is whole different field of artistry to work in and I think it'd be pretty cool to see art contests centered around who could make the best AI art portraits.
i use Stable Diffusions img2img to develop concepts from my rough works in progress, its particularly useful for texture and fine detail ideas. It seems to be “garbage in, garbage out” when you make it adhere closer to the source image. If the source’s lighting doesn’t make sense, then the output will have those same issues.
 
Digital is the worst medium for beginners. It’s a lot easier to learn to sculpt clay with some drawing experience, than the lunatics who are too afraid to pick up a pencil to develop a concept a bit first to just noodle away on digital clay for hours without making much progress.
I say it's the best medium for beginners, because it only costs the price of a tablet ($15 for the shittiest, but it still works) and time to pirate software. You can make all the mistakes in the world and it won't cost you a dime. The fundamentals of anatomy can be learned the same both traditionally and digitally. You can learn value, shading, texture, rendering, etc all digitally. Those skills DO translate traditionally. The only thing that doesn't is technique (unless you paint all on one layer digitally). You'll have to learn how to mix color (not that hard, it's a 20 min youtube video) if you don't want to spend big bux on good paint--and you DO want to buy good paint, not shit paint, because color theory is harder to master mixing if you're working with hues and shitton of fillers instead of pigments. You'll have to learn how to mix mediums. But all of your other skills will transfer naturally from digital to traditional painting. Source: Self. I bought a graphic tablet 20 years ago for $15, upgraded to a $200 in 2018. Haven't spent a dime on anything else. Started doing traditional artwork, I've already spent over $500 for the paints and tools I wanted, and am looking at hefty prices in the future for canvas and new oils (Old Holland, Williamsburg, BlockX, etc). And then there's the health risks with using heavy metals like cadmium, manganese (yes I'm retarded enough to use it, but the mock color isn't as vibrant), cobalt, etc. Then the solvent exposure. Cleanup. Traditional is sort of the worst medium for someone with no money but a willingness to learn.

Sculpting is similar. However, if you rely on the mirror tool to do symmetrical digital sculpting, you're fucking yourself over when attempting to do it traditionally.
 
You can make all the mistakes in the world and it won't cost you a dime.
A part of the process is developing the idea from a rough sketch to a final one through multiple iterations, so all the problems are worked out over each iteration. nobody should want to use ctrl-z as a crutch. Learning digital first instills bad habits that can take a decade to unlearn, always.

The only thing that doesn't is technique
Exactly, one can never get a painterly look if they never actually paint. It’ll look digital and sterile.

Traditional is sort of the worst medium for someone with no money but a willingness to learn
Student quality materials are not expensive. You might save money up front but you’ll waste time in the long run unlearning bad habits. Time is the most valuable resource ultimately.


Anyway, AI seething… my peers were less than enthused about my use of stable diffusion for my work. One might have implied I wasn't doing the work myself lmao
 
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A part of the process is developing the idea from a rough sketch to a final one through multiple iterations, so all the problems are worked out over each iteration. nobody should want to use ctrl-z as a crutch. Learning digital first instills bad habits that can take a decade to unlearn, always.


Exactly, one can never get a painterly look if they never actually paint. It’ll look digital and sterile.


Student quality materials are not expensive.
Explain what these bad habits are. Because none of them have translated to my traditional work flow. CTRL-Z is not a crutch in the sketch phase lol. It's a quicker eraser. It may seem like a crutch for traditional, but you go over your mistake with paint. Takes less than 2 minutes. Not hard when you know how to mix color. CTRL-Z saves time, that is all.

That statement about painterly look is false. It sounds spoken from ignorance rather than from someone having done both digital and traditional painting.

You don't want to work with student quality materials if you want to correctly learn color theory, like I said before.

Student quality materials are more often than not hues instead of proper pigments, meaning colors will not mix the same way as true pigments. Example: Cadmium yellow hue does not have the same vibrancy and opacity as true cadmium yellow, and no lab has been able to replicate it to this day. Masstone, undertone and tint are also things that are poorer in student grade.

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Lightfastness is extremely important, and severely lacking in hues. Depending on how shit your paints are, the colors could last less than ten years. If you've painted one of your best works in student paint, you can expect it might flake or crack (if the manufacturer used PW4, which is common in student paints) and fade
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Additionally, student grade has a shit ton of filler/binder, meaning mixing will be more challenging than controlling viscosity by adding medium yourself. hindering the learning process. You want artist grade materials. Don't waste your money on shit that's going to slow down your progress.
 
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That statement about painterly look is false. It sounds spoken from ignorance rather than from someone having done both digital and traditional painting
I wanted the painterly look, but i started with digital first. I strived for years, but the only thing that let me achieve it was learning to actually paint. This was one of my bad habits. Another bad habit is digital doesn’t build line confidence, or the ability to visualize what your mark will be before you make it since undo is an always an option.

Color theory practice is great for digital though. Mixing is a breeze if you know what colors work.

Probably should get back on topic and stop artfagging it up so i digress.
 
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