AlphaDream, developer of Mario & Luigi, files for bankruptcy

What's your favourite AlphaDream M&L game?


  • Total voters
    61
The original three Mario and Luigi games are genuinely some of the most entertaining games in the RPG genre. They don't have the deep numbers and rewards/skills/equipments and crafting systems as most other RPGs, but the gameplay for turn-based combat was far better than most. Sure, timed button presses aren't the most technical of mechanics, but somehow these games made them feel like something special and fun to pull off. Combine that with some wicked fast battles and wonderful comedy and worldbuilding and you have what a lot of people I know consider to be the quintessential "Mario" experience; where you got to know the characters and explore the world, something the main platformer games understandably don't do.

Sad to say, but I'm far more pessimistic about the series and Alpha Dream than most. Nintendo may have improved as far as answering and listening to their fans and understanding what they want, but I'm afraid I still don't have faith that they won't try and buy out a developer and series of games that they put the breaks on in the first place.

At least we'll have the memories and games to go back to. And the Mario & Luigi gibberish that the two spoke during the story. Because dammit, to me that counts.
 
Fuck Miyamoto for demanding they strip the Paper series of its core story and partners and overall RPG feel.

They don't realize that the first two games are considered masterpieces and the newest ones people don't give two shits about.

Anyway I never played any of the M & L games after Partners in Time. Dare I ask how they are?
 
Fuck Miyamoto for demanding they strip the Paper series of its core story and partners and overall RPG feel.

They don't realize that the first two games are considered masterpieces and the newest ones people don't give two shits about.

Anyway I never played any of the M & L games after Partners in Time. Dare I ask how they are?
Actually, miyamoto only suggested to stop relying on oc donut steal characters, blame the paper mario director for going full retard and taking his advice to hearth
 
Fuck Miyamoto for demanding they strip the Paper series of its core story and partners and overall RPG feel.

They don't realize that the first two games are considered masterpieces and the newest ones people don't give two shits about.

Anyway I never played any of the M & L games after Partners in Time. Dare I ask how they are?

A lot of people consider Bowser's Inside Story to be the best in the series. I know I do, but I also don't quite love Superstar Saga like most people do, either.

Dream Team is the worst of the lot. This one takes it to the limit with the hand holding, rail roading and tutorials. It's completely obnoxious. It's also twice the length of the other games and has no business being as long as it is. It becomes a huge slog.

A lot of people rag on Paper Jam for playing it too safe. It doesn't really introduce any new characters, but the pace is picked up massively from Dream Team. Based on that alone I'd put it above it. Nothing extraordinary, but it's a completely enjoyable entry in the series.

Hopefully these guys just end up getting absorbed by Nintendo. I was really hoping for a Switch entry, cause Nintendo don't know what the fuck they're doing with Paper Mario these days.
 
On a more selfish note, I would say that I hope this means Nintendo will stop using Paper Mario as a guinea pig for half baked experiments now that they lost their "main" Mario RPG series, but we all thought they'd take the hint about how hated Sticker Star was. A part of me is hopeful given how they've changed since the Wii/Wii U era, but another part of me is dreading about whatever new "brilliant" ideas they have for the next game.
Some people actually like Sticker Star and Color Splash (for the latter mainly because of the Koopalings) so I don't think the half-assed Paper Mario games are going to stop, unfortunately. At least I'll always have the memories of the original. And the memories of Superstar Saga.
 
Some people actually like Sticker Star and Color Splash (for the latter mainly because of the Koopalings) so I don't think the half-assed Paper Mario games are going to stop, unfortunately. At least I'll always have the memories of the original. And the memories of Superstar Saga.
Correct if I'm wrong, but wasn't Color Splash the worst selling game of the series?

Sure, it was a Wii U title, but the hatred for SS had to have been an albatross for it. Nintendo should put two and two together..
 
A lot of people consider Bowser's Inside Story to be the best in the series. I know I do, but I also don't quite love Superstar Saga like most people do, either.

Dream Team is the worst of the lot. This one takes it to the limit with the hand holding, rail roading and tutorials. It's completely obnoxious. It's also twice the length of the other games and has no business being as long as it is. It becomes a huge slog.

A lot of people rag on Paper Jam for playing it too safe. It doesn't really introduce any new characters, but the pace is picked up massively from Dream Team. Based on that alone I'd put it above it. Nothing extraordinary, but it's a completely enjoyable entry in the series.

Hopefully these guys just end up getting absorbed by Nintendo. I was really hoping for a Switch entry, cause Nintendo don't know what the fuck they're doing with Paper Mario these days.
Dream team had the best music though.
 
I really should play Superstar Saga again one of these days. Never finished it, but I remember loving it as a kid. Still have my cartridge.
 
Honestly Superstar Saga and Bowser's Inside Story were the only great games in the series, all the others were okay or mediocre. Still, its sad knowing that Mario RPGs are basically dead and buried now.
 
A lot of people consider Bowser's Inside Story to be the best in the series. I know I do, but I also don't quite love Superstar Saga like most people do, either.

Dream Team is the worst of the lot. This one takes it to the limit with the hand holding, rail roading and tutorials. It's completely obnoxious. It's also twice the length of the other games and has no business being as long as it is. It becomes a huge slog.

A lot of people rag on Paper Jam for playing it too safe. It doesn't really introduce any new characters, but the pace is picked up massively from Dream Team. Based on that alone I'd put it above it. Nothing extraordinary, but it's a completely enjoyable entry in the series.

Hopefully these guys just end up getting absorbed by Nintendo. I was really hoping for a Switch entry, cause Nintendo don't know what the fuck they're doing with Paper Mario these days.

Dang, I'm sorry to hear that about Dream Team.

I really should play Superstar Saga again one of these days. Never finished it, but I remember loving it as a kid. Still have my cartridge.

Yeah, thinking back I realized I never actually finished Superstar Saga, bummer, at least that gives me more reason to play it again.
 
On a more selfish note, I would say that I hope this means Nintendo will stop using Paper Mario as a guinea pig for half baked experiments now that they lost their "main" Mario RPG series, but we all thought they'd take the hint about how hated Sticker Star was. A part of me is hopeful given how they've changed since the Wii/Wii U era, but another part of me is dreading about whatever new "brilliant" ideas they have for the next game.
That’s the admirable and absolutely frustrating thing about Nintendo. I think that it’s great that they are willing to experiment with established franchises... but the results are so often disappointing. Yes, we got the sublime Metroid Prime, but why do they seem so dead set against making another traditional Star Fox game? I don’t think I can adequately describe just how excited I was when I saw the first Star Fox Zero trailer only to almost immediately be baffled upon finding out how they want you to play it.
 
Dream Team is the worst of the lot. This one takes it to the limit with the hand holding, rail roading and tutorials. It's completely obnoxious. It's also twice the length of the other games and has no business being as long as it is. It becomes a huge slog.

I consider Dream Team better than Partners in Time since that game had much better gameplay and bosses as well as more colorful enviornments. Yeah, I didn't dig the hand holding either, but the game still had a lot of charm.

Partners in Time suffered from multiplayer Monster Hunter syndrome where the base health of each enemy (as in; ALL of them) were quadrupled during development because "you got to play as four characters", ignoring the fact that the babies did terribly low amounts of damage and that the inflated HP stats just made normal battles take longer, not actually make the game more challenging.
 
That’s the admirable and absolutely frustrating thing about Nintendo. I think that it’s great that they are willing to experiment with established franchises... but the results are so often disappointing. Yes, we got the sublime Metroid Prime, but why do they seem so dead set against making another traditional Star Fox game? I don’t think I can adequately describe just how excited I was when I saw the first Star Fox Zero trailer only to almost immediately be baffled upon finding out how they want you to play it.

That's the same reason F-Zero has been retired because they couldn't figure out a way to "innovate" it.

Nintendo's obsession with innovation is definitely a double edged sword, you don't need to reinvent the wheel every time, sometimes better graphics really is enough.

It's franky kind of absurd that Nintendo has that mindset that every new game they release must reinvent the wheel and it's something that needs to stop, games that would be perfectly good aren't being made and money is being left on the table because of it.
 
That's the same reason F-Zero has been retired because they couldn't figure out a way to "innovate" it.

Nintendo's obsession with innovation is definitely a double edged sword, you don't need to reinvent the wheel every time, sometimes better graphics really is enough.

It's franky kind of absurd that Nintendo has that mindset that every new game they release must reinvent the wheel and it's something that needs to stop, games that would be perfectly good aren't being made and money is being left on the table because of it.

You articulated pretty well my problem with Nintendo since the Wii and 3DS. They left a couple of their IPs die (I liked F-Zero too as well as Advance Wars and Wario platform games), and wishing them to come back would be some kind of monkey paw's shit honestly.
 
Fuck Miyamoto for demanding they strip the Paper series of its core story and partners and overall RPG feel.

They don't realize that the first two games are considered masterpieces and the newest ones people don't give two shits about.

Anyway I never played any of the M & L games after Partners in Time. Dare I ask how they are?
The third one is a slogfest, but Bowser's idiocy partially redeems it.

Excluding the music, Dream Team is kind of mediocre in terms of gameplay.

Paper Jam is hilarious until you get to a certain point (like the third game), but you're babysitting a glass cannon and the fun (mostly) turns into wet plywood once the endgame is introduced.

Out of the remakes, I only got Superstar Saga. Don't get it. Shit's easier than the original, graphics and music were modernized, Koopalings were reworked into being more lethal (which is good), and Minion Quest is a grindfest at later level.
 
That’s the admirable and absolutely frustrating thing about Nintendo. I think that it’s great that they are willing to experiment with established franchises... but the results are so often disappointing. Yes, we got the sublime Metroid Prime, but why do they seem so dead set against making another traditional Star Fox game? I don’t think I can adequately describe just how excited I was when I saw the first Star Fox Zero trailer only to almost immediately be baffled upon finding out how they want you to play it.
Blame Nintendo's desperation in trying to prove the Wii U's gamepad, many games were either hindered or pointlessly shackled to it. Zero wasn't made to bring Star Fox back to relevance, it was just a vehicle for one of Miyamoto's "innovative" ideas, and who knows when the series will get treated properly.

That's the same reason F-Zero has been retired because they couldn't figure out a way to "innovate" it.

Nintendo's obsession with innovation is definitely a double edged sword, you don't need to reinvent the wheel every time, sometimes better graphics really is enough.

It's franky kind of absurd that Nintendo has that mindset that every new game they release must reinvent the wheel and it's something that needs to stop, games that would be perfectly good aren't being made and money is being left on the table because of it.
You say that, but that didn't stop them from pumping out the New Super Mario Bros games, two of them in the same year.

Gotta love that hypocrisy. F-Zero needs a "innovative" twist, but four copy-paste games in six years was a-ok for Nintendo.
 
You say that, but that didn't stop them from pumping out the New Super Mario Bros games, two of them in the same year.

Gotta love that hypocrisy. F-Zero needs a "innovative" twist, but four copy-paste games in six years was a-ok for Nintendo.
I was just thinking this.

That and I'm still bothered that people think BOTW is the best Zelda ever despite the game having next to no content to justify the open world. Just like Disney Star Wars it lacks any meaningful content and coasts along on past glories. I felt like I was playing a 60 hour tech demo with 50 of those hours spent collecting seeds.

It only takes an hour to clear all the main dungeons in the game. I spent more time playing the snowball game to gather rupees in order to buy all the equipment and missing photographs.

Sea of Thieves suffers from the same issue. Except it has Multiplayer bullshit shoved on top of an unfinished game.
 
Back