ARC Raiders

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For the most part in solo, people are trying to do their thing, you'll likely be left alone if you greet people. I had met a guy on starport while running into one of the buildings, and said "Hey, on a quest, not looking for a fight" while holding my shotgun (I aim at the ground beneath people until they either go hostile or holster their weapon and talk), and he said "Hey, there's some guy in here killing raiders, I found a body. Wanna help me find him?" I immediately thought Yes, It's You That's Killing People, but just said "Sorry man, I'm just trying to stay away from everyone, good luck tho" and backed away. I expected him to try to light me up, but he didn't. Maybe I was wrong and he was honestly looking to play Sheriff or something, or maybe I was right and as soon as I ran ahead he was going to blast me. Either way, treat everyone as suspect. Doesn't mean you can't be kind (I found someone a bunch of fruit during the harvest event and dropped like 8 apricots, mushrooms and guava at their feet) and direct them to a quest location or help em with ARC, but there are plenty of people (some in this thread) that'll act like friendlies and then fuck your raid up. Kill them if they trouble you.
 
Oh, there's behavioural matchmaking apparently. It makes sense that since I haven't shot anyone yet (mainly since I don't know what loot would be worth it yet) I'm getting grouped with peaceful-types and people too incompetent to actually kill anyone.

Yeah I might have to get a mic (that isn't on the studio rig I don't want to set up in my gaming-on-my-ass zone).
I've just been "hey, raider!"ing everyone since "don't shoot!" seems like bitch talk.

Edit: due to my evidently friendly nature I was wondering when I'd get any pvp feats. I just had a run on Spaceport where I shot a wasp with a ferro and it spun backwards into a walkway above me and exploded. Some guy called out "fuck that was a great shot" or something and I had no idea what he was talking about, until the debrief screen where I saw "100 Raider damage" lol
 
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For the most part in solo, people are trying to do their thing, you'll likely be left alone if you greet people. I had met a guy on starport while running into one of the buildings, and said "Hey, on a quest, not looking for a fight" while holding my shotgun (I aim at the ground beneath people until they either go hostile or holster their weapon and talk), and he said "Hey, there's some guy in here killing raiders, I found a body. Wanna help me find him?" I immediately thought Yes, It's You That's Killing People, but just said "Sorry man, I'm just trying to stay away from everyone, good luck tho" and backed away. I expected him to try to light me up, but he didn't. Maybe I was wrong and he was honestly looking to play Sheriff or something, or maybe I was right and as soon as I ran ahead he was going to blast me. Either way, treat everyone as suspect. Doesn't mean you can't be kind (I found someone a bunch of fruit during the harvest event and dropped like 8 apricots, mushrooms and guava at their feet) and direct them to a quest location or help em with ARC, but there are plenty of people (some in this thread) that'll act like friendlies and then fuck your raid up. Kill them if they trouble you.
Basically the gist of avoiding 85% of incidents of being killed by other players, simply be friendly to not show yourself as a friend, and keep yourself a safe distance from other players.

Treat this game as a stealth game.

Basically solves all the problems people are always complaining about on Twitter.
 
Loaded into Stella Montis for the first time and did not get more than 20 feet from spawn before being killed by a screaming and on-fire player with a stitcher.
 
always back up and to cover when you hear someone approaching, one thing you must drill into your head, over and over, is that no matter how many friendlies you interact with, you can never let that drop your guard.
Niggas will abuse this and get close, if you ask a question like "are you friendly" and you get no response, simply kill them, there's nothing to be done, those are the micless responseless sociopaths that run'n'gun and are usually free loadouts, you cannot take anything from them but time, and they know it.

the betrayers/rats/liars are rather easy to suss out, they want to impose on you in a friendly way, even in something you might find innocuous, to get you on a ladder or a loot menu and light you up with a Kettle or w/e, and with Rats they camp in like 4 locations per map, Stella Montis Lobby is grand central Rat station, just assume there's a nigga waiting for you to try and extract or go into Security Checkpoint, and watch your corners, croaching to places is slow but rewarding, running makes a ton of noise and makes you unable to react in time unless you get good at slide shotgunning.

the most dangerous player in Solos is not malicious, its the overzealous Cop, he will come running when you kill a Rat, and will assume you are the Rat, and maybe it'll be 3-4 people, and there's nothing you can do, the Cop/Cowboy type is way better at PVP than the Rat, and kitted out for this exact scenario, and will rally other friendlies (and rats in hiding) to gank you, and they will gladly come for the potential of your loot.

what to look for in outfits? Basic Jumper with a rusty gun, free loadout, basically kill on sight unless he is clearly friendly acting, the Ryder Outfit with the Baclava, usually a Nigger, will either be silent, or aggressively demanding respect, shoot him the moment he says anything involving "HEY YO NIGGA WATCH WHERE YOU GOING" to get first shot advantage, do not respond with "WHATCH YOU SAY, NIGGA?" or anything else that gives clear chance for him to shoot first.

Also the Firemen outfit for w/e is something lots of Rats wear, I mainly just go around and kill freeload outs to waste their time now at Stella, maybe if I do this enough they will just stop queuing.
 
Isn't match making based on how you play?

And I free load out all the time and wear the balaclava cause I enjoy the challenge.
 
Isn't match making based on how you play?
Yeah devs have indicated something to this effect but nobody really knows the details. And they're probably not elaborating because they're still evaluating it.
Hopefully they make it explicit eventually though, because this leads to stuff like players preferring peaceful lobbies not defending themselves at all on the hunch that it's based on something as simple as damage dealt.

Also it's not an ironclad thing however it works because it's ultimately going to populate lobbies no matter what, meaning the dam and buried city might be chill-ish but stella montis/spaceport/blue gate are still rat central most of the time (this might be different on NA servers with more overall players).

I feel like free kits might also cause you to be tossed in wherever you'll fit too? But I'm not sure since I mainly use them on hellmaps anyway.
 
Loaded into Stella Montis for the first time and did not get more than 20 feet from spawn before being killed by a screaming and on-fire player with a stitcher.
That is certainly Stella Montis as usual. Much like Factory in Tarkov, it's the place you go if you just wanna fight people.
 
just started playing this recently and i dont usually play triple a shooters but i was a big fan of mw2's dmz mode and have wanted a game like that for so long, this fits the bill and more. this game is fucking amazing and it saddens me that i didnt give it a chance earlier (tho im glad they extended the christmas event into the new year so i got the free 1k tokens from it).
i dont really have much to say about the game i just wanted to tell someone how peak the game is, i haven't tried killing people yet and all the times i did shoot at others it ended with me dying shortly after. i so badly want to shoot random people just to get a feel for the pvp combat but im in such peaceful lobbys so its such a dick move. there has been so many times where random people come up to me and just hand me blueprints theyve found (anvil my beloved).
something i wonder that i wont be able to test out for awhile is wether or not weapon rarity actually matters, id assume the shitter common guns you get even in the free loadout are not up to par with the later guns but beyond that is something like the anvil as good as a renegade so long as your hitting your shots? simply looking at the stats doesnt say much since its all in incoherent progress bars not actual stat numbers. also are shotguns any good? i notice theres not a single shotgun in the starting guns pool and the shotgun silencer is an epic, the one time i got my hands on a shotgun some faggot shot me in the back so i never got the chance to use it.
 
something i wonder that i wont be able to test out for awhile is wether or not weapon rarity actually matters, id assume the shitter common guns you get even in the free loadout are not up to par with the later guns but beyond that is something like the anvil as good as a renegade so long as your hitting your shots? .
For PvP, the free kit shit can definitely be just as good: a basic stitcher or kettle kill as fast or faster as kitted-out rarer guns. Which is interesting. What the better guns give you is versatility and range, but you're still fucked if a free kit gets the jump on you.

For PvE, the ferro is quite decent. It remains a valid choice for sniping arcs even when you have better stuff, particularly for rocketeer hunting. The anvil is generally better except at extreme range, and is also a pretty good PvP choice so, it's an all-rounder (the ferro is also okay at killing players but an anvil will tend to stomp it unless you're being a little bitch hiding in a bush or something). Most medium guns fit this all-rounder role, at least as far as light arcs go. Grenades etc tend to be king for heavier arcs anyway.

Hairpin and rattler are garbage, obviously.

Shotguns are reportedly great against players (and I guess wasps if you can't aim) but I barely used them outside of picking one up mid-run since I prefer versatility and... they kinda lack plausible deniability if you've got one out with people around, y'know.
 
its genuinely crazy how easily a free kit can kill you. they have to reload or double up on weapons first but raiders have such weak bodies. the guns are mainly to deal with the machines. i do wonder if a level 3 extended mag on a gun on auto can kill a raider in only a few seconds.

the cost of remaking your loadout is usually so small that i don't care much when some bullshit happens, but i also put in 20 hours and upgraded everything so it wouldn't be annoying anymore.

There are some genuinely bullshit kills though, like i went up a zipline and 2/3rds of the way up were two turrets, i was fucked. in general PvP sounds like a waste of time if you're doing it for anything beyond shits and giggles. the few times ive been killed it was a minute or two into the match when the only thing worth taking off of me is my gun. because of the aggression based match making it, a cheap kill will just fuck over the rest of your match making later in the season.

i do wish you could revive yourself, make it take awhile or something so it isn't viable in PvP but there are just some times like in Stella where a missed jump downs people more than anything else and its such bullshit
 
its genuinely crazy how easily a free kit can kill you. they have to reload or double up on weapons first but raiders have such weak bodies. the guns are mainly to deal with the machines. i do wonder if a level 3 extended mag on a gun on auto can kill a raider in only a few seconds.
Pretty sure you can do it with either of those free guns if you're landing mostly headshots, so yeah. I've mainly used the anvil which is a 2- or 3-tap.

I've seen some whining about this but it's one of the things I like: the short violent fights mean that as long as you aren't fucking oblivious you can turn an ambush around on attacker just as quickly. Sweats would win extended fights through consistency, but anyone can land a couple of opening shots at least some of the time if you react fast enough.

And yeah, there's no actual point in PvP which is the main issue with it currently. Like, it's always hard to strategise against someone who's just being a retard, right? The game is structured like there should be some gain for mugging somebody, but at this point since mostly everyone's hit the "endgame" it's just aimless deathmatching except without the deathmatch part.
It'll probably be a cool-ass game in a year or so but they need to add a bunch of shit and figure out that part.
 
i so badly want to shoot random people just to get a feel for the pvp combat but im in such peaceful lobbys so its such a dick move. there has been so many times where random people come up to me and just hand me blueprints theyve found (anvil my beloved).
Get on voice chat and ask around if anyone wants to 1v1 you. Failing that, jump on Stella night and enjoy all the pvp you can handle.
 
the game has been out for about 90 days and is still growing in popularity. thats incredible. its doing this all while not raping the userbase with season passes or loot boxes.
but anyone can land a couple of opening shots at least some of the time if you react fast enough.
someone breaching takes long enough and deliberately forces the camera so you can come up behind and land a headshot. they can't react by the time you down them.
it's just aimless deathmatching except without the deathmatch part.
It'll probably be a cool-ass game in a year or so but they need to add a bunch of shit and figure out that part.
the expedition is a genuinely neat idea and a way to at least incentivize actually playing once you hit the endgame. there really isn't much "game" either, its very easy to fill up 20 slots worth of rare items if you know what you're doing and ex-fil. the "hardest" part is figuring out how to take down ARCs and outside of wasps/hornets/snitches/balls/spiders its going to be impossible unless you bring endgame weapons and especially grenades so you shouldn't worry about it.
 
just started playing this recently and i dont usually play triple a shooters but i was a big fan of mw2's dmz mode and have wanted a game like that for so long, this fits the bill and more. this game is fucking amazing and it saddens me that i didnt give it a chance earlier (tho im glad they extended the christmas event into the new year so i got the free 1k tokens from it).
i dont really have much to say about the game i just wanted to tell someone how peak the game is, i haven't tried killing people yet and all the times i did shoot at others it ended with me dying shortly after. i so badly want to shoot random people just to get a feel for the pvp combat but im in such peaceful lobbys so its such a dick move. there has been so many times where random people come up to me and just hand me blueprints theyve found (anvil my beloved).
something i wonder that i wont be able to test out for awhile is wether or not weapon rarity actually matters, id assume the shitter common guns you get even in the free loadout are not up to par with the later guns but beyond that is something like the anvil as good as a renegade so long as your hitting your shots? simply looking at the stats doesnt say much since its all in incoherent progress bars not actual stat numbers. also are shotguns any good? i notice theres not a single shotgun in the starting guns pool and the shotgun silencer is an epic, the one time i got my hands on a shotgun some faggot shot me in the back so i never got the chance to use it.
rarity means fucking nothing.
In terms of pure power, the 4 best guns in the game are.
Tempest- has insane pressure, accuracy and range for an assault rifle
Renegade- very accurate and fast for a long range gun
Il Toro - the peak shooting supreme weapon, you literally cannot push someone peak shooting with this gun and win without bombs
and finally the fucking Kettle, a grey gun, has the fastest time to kill of any gun, and is just overall incredibly efficient for a weapon.

so the best guns are 1 epic, 1 rare, 1 uncommon and 1 common.
this by no means makes guns like the Stitcher bad, it just has a few weaknesses, the Stitcher is much better in pvp than all the Legendaries for instance, the Ferro is a fine, super cheap, weapon to use in PVP, it does 40 damage (which always pops a light shield) and has a 2.5 headshot multiplier, so if you pop someone in the head they are basically 1 body shot away from death, and if they have no light shield, they just die on the spot.

because the Time to Kill is so fast, they cannot possibly make Epic and Legendary weapons feel way more powerful, it just can't happen, the Kettle TTK with headshots is like .65, which is blazingly fast in a game with loot menus and animation locking events like climbing or w/e.
 
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