- Joined
- Dec 23, 2020
Yeah, that sort of thing is what I meant by not being oblivious. Breaching progress doesn't reset if you cancel it to check your back: you can do it cautiously, just like you should assume there's a dude crouching on the other side when you finish. Same goes for looting with your back to a door: you can just not, one container is rarely worth it. Or you can plant a mine before doing either. Or cover yourself with a barricade or door blocker. Or even lure an arc over. Assume there's always a fucker lurking and the fuckers you can see are fuckers too.someone breaching takes long enough and deliberately forces the camera so you can come up behind and land a headshot. they can't react by the time you down them.
Weapon doesn't matter. Two trailblazers kill the (grounded) ones you need to kill, or your daily deadline, or a couple stacks of the cheapest grenades even. Otherwise a doorway and a ferro will do. The most important part is the smoke grenade so you can prison pocket your shit before the rats arrive.the expedition is a genuinely neat idea and a way to at least incentivize actually playing once you hit the endgame. there really isn't much "game" either, its very easy to fill up 20 slots worth of rare items if you know what you're doing and ex-fil. the "hardest" part is figuring out how to take down ARCs and outside of wasps/hornets/snitches/balls/spiders its going to be impossible unless you bring endgame weapons and especially grenades so you shouldn't worry about it.
Expeditions are interesting, but won't do much for the bored players who just want to use their row of ospreys.
The issue as I see it is even during the brief window where you need shit that might be worth killing for like the rusted medkit, that shit is more likely to spawn on some random gurney than it is in the key rooms and has about a zero percent chance of being in any given player's non-rectal pockets. And after that? I don't want anyone's shit, I already have four stacks of anything they might have and my stash is annoyingly full.
Eventually though, hopefully they'll figure out some late-game economy for advanced arc parts (crafting, Speranza bounties, specialised vendors with unique stuff or QoL repairs or gear rentals, etc) to swing the balance back towards the PvE for people who have finished their workbenches. And then there'll be both a reason to actually fight them and some predictable, identifiable, limited resources on each map to fight over. Or something!