What the fuck are you talking about? If I pay for a product, I expect to have ownership of it indefinitely. I am not renting, I am not buying a "service", I am buying a product, one that is on my hard drive and one I can back up to another hard drive if I feel like it. Companies taking that product away is no different than taking a shirt off my back in broad daylight or George Lucas breaking into my home, punching me in the face and telling me that he wants his Star Wars DVD back.
I swear, only gaming has this kind of nigger cattle mindset where we have to accept companies screwing us over and never demand what we were actually promised or should realistically expect like in any other industry.
There are things that cannot be owned.
For instance, if you pay for a musician to perform a piece for you, you cannot own his hands or his instrument or the acts of the performance.
Imagine I sell you a recipe.
If the recipe comes on a piece of paper, you very likely own the piece of paper (like, let's assume we're not dealing with some nutcase who just sells you the opportunity to look and photocopy or photograph a written recipe), but the recipe itself is an idea, something that cannot be owned, it can be copied, imitated, duplicated infinitely and arbitrarily. Any kind of attempt to define an "ownership" (read: the right to exclusive control of a thing) of a non-scarce good, you will end up violating real property rights.
For instance, if I as an "intellectual property owner" have some sort of property right to a recipe so that I can forbid you or fine you if you copy or imitate it, I have become a partial owner of you and your brain and your pencil and your pen. Obviously this is an unjust state of affairs and a clear invasion of your rights.
Now what the games industry is doing, with those platforms such as Steam, is a service. You are not buying a product.
Let me repeat, you are not buying a product.
If they sent you a physical USB stick or DVD containing the game files, you would be buying a product - a physical good which is agreed upon in the terms of the sale to have specific contents on it.
You are buying access to Steam's service so that they provide the content to you using their content delivery networks, they provide help and support by means of discussion fora and Steam Support, they provide the ability to leave reviews in this centralized place, etc.pp.
But when you buy a digital game, you are not buying a product.
You are buying a service.
Even if you literally paid some game developer who just emailed you a .zip file containing the game DRM-free, you are not buying a product.
You are buying the service of game developer doing that thing for you.
Once the .zip file is on your mail server and/or drive, it can be duplicated infinitely, it is not a scarce good and therefore cannot be owned by anyone without causing serious problems.
I'm not saying that I am in favor of platforms doing it this way, I am very much against DRM and online-only bullshit, but this logical interpretation is the only valid one.
The alternative, saying that you have some sort of perpetual and genuine ownership to the game as sold on, for instance, Steam, it would mean that you have expropriated them. It would mean that even a single outage or login issue would be theft/fraud on part of Steam because you no longer have access and control over the "product" that you bought.
The Steam Subscriber agreement I think it's called governs the terms under which Valve agrees to sell licenses and provide services, but simply arguing that it is a product you buy makes no logical sense if you examine it beyond the surface level
I don't see how that follows at all. If a corporation can't arbitrarily rescind access to a game that I paid for and give me no recourse, exactly what property rights are being violated?
If the "access to a game that [you] paid for" requires something on part of the corporation, you having infinite and arbitrary access would necessarily mean that the corporation has a duty to make that game available
However, that is very much against the general terms of service that you agreed on
Imagine you go to, say, a massage therapist and agree to book half a dozen sessions, but at the last session, you claim that you are entitled to massage sessions perpetually in the future
However, that was not the initial agreement
Arguing that the massage therapy must be perpetual, or unilaterally determinable by the customer, means that you have turned this massage therapist into a slave
Ultimately, if you go along with all of my reason and logic, the true solution to shitty gaming industry is simply not participating in shitty contracts and agreements
Just don't buy it, and get others to not buy it
But, alas, there are so many people who just accept the terms and services and expect them to have no consequences that it's not even worth competing on that front
Imagine if consumers and customers wouldn't be this fucking ignorant and shortsighted
Imagine if corporations like Bethesda and Electronic Arts would actually have to compete amongst one another for who has the more generous and compelling terms of service because, if their ToS sucks too much, nobody would buy the game