Armored Core

Picked it up yesterday, took about 5 tries to get through the helicopter boss because my dumb ass keeps forgetting that gravity isn't real. I've been laughing at retards that have gotten filtered thus far.

I look forward to that missile motherfucker.
 
If you like the pile bunker, you'll love it's bigger, nastier older brother the laser lance.

That being said I'm using neither, I've got a fucking CHAINSAW

Protip: quads and tanks are for all of the guns. Don't use melee on these unless you know what you're doing.
 
Of course, a day into release Vaati makes a video trying to clear Chapter 1 with no damage. I got a giggle when he mentioned that he's had access to pre-release and feels that the game's difficulty "eases new players into it".

ZeroLenny's apparently beaten the whole game without weapons (just the default punch/kick) and is editing up the video, that'll be interesting to see.
 
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The only AC6 stuff I watched before was the two cinematic trailers and the first two official gameplay videos. None of those extended videos and reports from content creators besides.

Having gotten through Chapter 1 now, I have the authority to say that this is without a doubt the best Armored Core game of all. Without the strict back view, it feels the least like you're piloting a mech, but what you're given in return is a fun, fluid way of movement and control that's unique from any other game out there, and it's nice to see your mech from multiple angles for a change.

I heard that BALTEUS is the big wake-up call boss. Indeed it was giving me trouble with a standard medium bipedal AC, unable to get it much past half health after about half a dozen tries. Then I switched to a tank build for the first time and instantly crushed it under the weight of grenades and vert missiles. Getting through the preceding part of the mission in the tank was actually tougher.

This is what Anthem could've been like. Remember that?
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not sure if my dick is just fucking HUGE, but i haven't encountered any bosses so far that are a serious problem for me. I've beaten Balteus and Sea-Spider. Sea-Spider was under 5 tries, Balteus was probably closer to 20, he is by far the hardest so far, but still completely manageable. you just have to be hyper-aggressive and beat his ass.

my current build is gatling gun and assault rifle, i use the gatling for extreme pressure to break posture, when the gatling has to cool down, i use the assault riffle to make sure the posture bar doesn't decrease. once posture is broken, i swap out the assault rifle for pilebunker and absolutely shit on people. pilebunker does like 55% HP to some guys in the arena and like 15-20% to bosses. just completely fucks their day up.

honestly confused on the people who bought this game and are just getting dumpstered because like, Margit in Elden Ring was a way bigger wall for me than anything in ACVI so far.

edit: oh i forgot to mention, the game has an audio que, two beeps, which usually means an enemy is locked on and about to rape you with something. if you just dodge where the third beep would've been in the que, things get a lot easier. Balteus for example fires like a grenade or missile at you that hurts real bad if you don't listen for that que.
 
If you like the pile bunker, you'll love it's bigger, nastier older brother the laser lance.

That being said I'm using neither, I've got a fucking CHAINSAW

Protip: quads and tanks are for all of the guns. Don't use melee on these unless you know what you're doing.
I'd still use the pile bunker on the missions with large bosses like the strider assault or the cleaner just because it's really hard to argue with like 4k+ base charge damage. But yeah, in 90% of cases the laser lance is a clear winner, one of my favorite melee weapons. Importantly, it punts the smaller MTs into the stratosphere like the pile bunker does, which I find hilarious. I also almost never see the AI try to dodge it so I wonder if they messed up programming their response to the lance.
 
not sure if my dick is just fucking HUGE, but i haven't encountered any bosses so far that are a serious problem for me. I've beaten Balteus and Sea-Spider. Sea-Spider was under 5 tries, Balteus was probably closer to 20, he is by far the hardest so far, but still completely manageable. you just have to be hyper-aggressive and beat his ass.

my current build is gatling gun and assault rifle, i use the gatling for extreme pressure to break posture, when the gatling has to cool down, i use the assault riffle to make sure the posture bar doesn't decrease. once posture is broken, i swap out the assault rifle for pilebunker and absolutely shit on people. pilebunker does like 55% HP to some guys in the arena and like 15-20% to bosses. just completely fucks their day up.

honestly confused on the people who bought this game and are just getting dumpstered because like, Margit in Elden Ring was a way bigger wall for me than anything in ACVI so far.

edit: oh i forgot to mention, the game has an audio que, two beeps, which usually means an enemy is locked on and about to rape you with something. if you just dodge where the third beep would've been in the que, things get a lot easier. Balteus for example fires like a grenade or missile at you that hurts real bad if you don't listen for that que.
My biggest issue is it's not AC, it's a Souls game. I figured this is what they'd do because they're the "lmao git gud" company now but I'd hoped they wouldn't. The bosses are usually a pretty big difficulty spike from everything leading up to them and I don't find any of them particularly rewarding to fight against. Every boss boils down to hit with high impact -> unload into it. You can 100% trivialize the game by using the grenade launchers or the stun lance you get in chapter 3 and just unloading into them with gatling guns. If you choose not to do that you're just going to slowly and painfully be chipping down its massive health pool while it spams melee and missile or energy attacks. Similar to how you can cheese Elden Ring by taking bleed weapons and stun locking bosses with attacks and the bleed proc. The difference being Elden Ring was fun to play other ways with the exception of Malenia (I played the entire game with a hammer).

It's a shame because the game does have fun moments. The AC vs AC stuff is great, the battles that have the dropships coming in where you can explode the ships, and there's a mission you can choose in chapter 4 where you fight three ACs (well one and two tripod things that have AC like health) and like 50+ MTs so you're zipping around fighting enemies making sure to not be overwhelmed but also not exhaust your ammo. All of those are pretty fun, I want more of that and not a hand full of kill 10 MTs for 2-4 missions followed by fight this gay nigger ripped from a Souls game.
 
My biggest issue is it's not AC, it's a Souls game.

i'm sorry if that's the case, i haven't played an AC game in almost 16 years, so i'm not capable of judging that. all I know is Dark Souls games are slow as fuck, this game is not slow and I like that. I also like the customization, so i am happy with it and i haven't found any of the bosses so difficult or terribly designed as others have. But, if this is wearing the franchise name and not playing like the franchise, then that is truly unfortunate for fans.
 
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Asmongold tried a tank build and was vigorously buttfucked by Sea Spider on stream for four hours straight.


I tried taking it out with a medium soldier with a linear rifle, and that shit did not work, so I came back with the bazooka arm in one hand and a pile in the other and did Stun with Bazooka and follow up with Missile/Pile over and over again until it died.

A lot of these bosses will rip the ass right off of medium soldier builds. You need lots of agility to avoid their attacks. Sea Spider has a weird gimmick that a lot of people haven't noticed; if you boost TOWARDS it during the lunge, you can slip right underneath it and avoid the entire attack. If you try boosting away, it will catch up and obliterate you. If you see the legs come up for that overhand blow, boost towards it and under it.

PCA LCs are fucking annoying, though.

 
A lot of these bosses will rip the ass right off of medium soldier builds.
Biped builds generally seem to have gotten the short end of the stick. They're versatile, but as you said they can't quite keep up with the lightweight reverse-joint builds, nor do they have the sheer fuck-you firepower and durability of a tank build. The tetrapods have their situationally useful hover and a similar ability to fire charged/heavy hand weapons without bracing as the tanks, which even the heaviest bipeds don't get. They always seem to end up in this awkward middle ground.
 
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Stuck on Balteaus, so far mostly pissed that he gets his fucking shield back even when sitting in plasma. I reliably get him down to 25% health and then he just melees, sharts on half the Map after shiftly executing a melee combo with a potshot with no shield while in the red, and hip checks me like he’s fucking a plesoith.
 
Beat Chapter 4.
Those of you having trouble: use the funny stun guns Arquebus gave you for the Chapter3 boss alongside twin gatlings on tank treads. Wait for the right moment to hit it with the stuns, then unload with the gatlings. Thing was a wall till I tried that setup and it was over in about 3 minutes. I didn't even see what new attacks it got on the second phase.
 
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Beat Chapter 4.
Those of you having trouble: use the funny stun guns Arquebus gave you for the Chapter3 boss alongside twin gatlings on tank treads. Wait for the right moment to hit it with the stuns, then unload with the gatlings. Thing was a wall till I tried that setup and it was over in about 3 minutes. I didn't even see what new attacks it got on the second phase.
It has some really nasty melee combos it adds to its moveset, a flying vertical spin melee attack, and begins using it's extremely powerful melee and heavy attacks far more frequently instead of just spamming beams. It's nasty. I did manage to get it done with double zimmermans on an ultra-fast build, but it was a tough. I'll have to try out your recommendation when I go back through it for S ranks.
 
I call my AC The 41% because all I do is die. Just started it, and the first boss clapped my cheeks like 7 times. This is the first Armored Core game I've played.

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I know those are the tranny colors but honestly my first thought was cotton candy at the state fair. I went with red, black, and orange. Didn't have any dog decals though.
 
Asmongold tried a tank build and was vigorously buttfucked by Sea Spider on stream for four hours straight.


I tried taking it out with a medium soldier with a linear rifle, and that shit did not work, so I came back with the bazooka arm in one hand and a pile in the other and did Stun with Bazooka and follow up with Missile/Pile over and over again until it died.

A lot of these bosses will rip the ass right off of medium soldier builds. You need lots of agility to avoid their attacks. Sea Spider has a weird gimmick that a lot of people haven't noticed; if you boost TOWARDS it during the lunge, you can slip right underneath it and avoid the entire attack. If you try boosting away, it will catch up and obliterate you. If you see the legs come up for that overhand blow, boost towards it and under it.

PCA LCs are fucking annoying, though.


That's pretty silly. Unless Asmon specifically said that he's doing a tank challenge run, this seems like getting stuck in a Souls mindset of enduring with the build you have. A mindset that doesn't apply to Armored Core where half the game is about creating builds at will. Now through with Chapter 2 myself, it seems pretty clear to me that there are going to be cases in which a certain build archetype will have a disproportionately hard time. For example, while tanking allowed me to trounce Balteus, I immediately realized that it's no good against Cleaner with its sweeping (hurr) ground attacks. I can easily assess that tanks will have it hard against Sea Spider, too.

As for my own go at Sea Spider, it didn't give me too much trouble with a medium bipedal build. Took around five tries, I think. I also realized that you can avoid many of its hard-hitting attacks by being as close to it as possible. I also purposefully picked out high-impact weapons: laser blade, shotgun, and vert missiles.

On another note, I love the crunchy sound mobs make when they die. I also appreciate how much talking there is during missions from allies and enemies alike. It makes the story and characters more engaging. It's just too bad that the Arena leaves out dialogue from the pilots by nature of its premise as virtual simulations.
 
Currently on Chapter 3, pretty fun so far. I'm indifferent on the stagger system, the only real complaint I have is how little stagger missiles do compared to the Songbirds. Are there any other back weapons on par with them?
 
The play loop is 'short mission where you dodge a little and one hit kill tiny mechs and some radio chatter. Maybe one tougher mech who may make you use a repair kit', and then occasionally 'same, but at the end is a boss that requires a specific build to kill and is pulled from a souls game'.
They need to stab the boss design team in the penis.
 
If the game is all about experimenting with builds, why are the parts so absurdly expensive? They should give you all the parts for free.

Just stupid MMO tier grinding.

The play loop is 'short mission where you dodge a little and one hit kill tiny mechs and some radio chatter. Maybe one tougher mech who may make you use a repair kit', and then occasionally 'same, but at the end is a boss that requires a specific build to kill and is pulled from a souls game'.
They need to stab the boss design team in the penis.
But the saddest thing is, all those missions where you one-shot all the shitty mechs are just mind-numbing boring. Then, when you finally face a boss to spice things up it's just a total dick that needs a very specific strat to put down.

The level design in this game is really bad so far.
 
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