Armored Core

Hilariously, I'm the reverse of most faggots, having only played 2 and 3 (with some of the side games, it was a long time ago), and only briefly glancing at V, because my poor ass was way behind the crowd.

What scares me most is the leaks saying it's been slowed down to Souls-like speed. As a tanker myself, I don't want everyone to be slow, as it'd remove any reason to play anything other than tanks or quads. Not to mention the idea of it going full open world, which would just murder the franchise.

It also drives me up a tree seeing all these soulsfags saying how great it'd be if this game they never even heard of before was more like Souls, with, and I'm quoting here, 'hangers that work like bonfires.'

Fuck that, pure menu based missions, you die, you lose money. You lose too much money, you're sent to the organ harvesters. Done and done.
 
I'm not too worried about the ash thing. That's just Miyazaki's boner with everything going to shit as the starting point. More... peculiar is hobo core. That backapack of rubbish makes one wonder on a "on the field equip" approach which would be stupid as fuck since maintaining a machine like that without a dedicated facility is insane.

As long as it's mission based, even if they are big areas that are semiopen, it shouldn't get too wacky. The soulsification I'm starting to think may come in with the control scheme. Like melee being more developed and shorter dashes instead of straight boost

Edit: also a much bigger emphasis on bosses which I'd be all for. But I only played 1 so bosses there were just other cores with similar setups to what you could build.
 
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I'm trying to go back to the PS2 ones and twin-stick schemes in general have spoiled me. Forgot how scuffed the controls were for that era.
 
I have only played a bit of AC5 and Chromhounds because I got them for cheap on the 360 a decade ago. Never really got into AC5, it felt too idk, slow? floaty?. I haven't tried any of the actual good games in the series because I am an autist and try to avoid emulation when possible, but the older games are much harder to find. I played a bit of DaemonXMachina, but I didnt really like the over the top anime style, but it was still pretty fun.

I understand the desire for it to not just become another souls game skinwalker, but perhaps what they mean by adopting souls stuff is that maybe they have made the melee combat less floaty (this is based on my very limited experience) and more solid like how it is in sekiro or elden ring? When I think of souls-like I think of the level design, not bonfires and estus. Souls-like level design is metroidvania but without the character upgrades, instead using shortcuts and keys.
 
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Especially considering ps3 games are very cheap(though the price of all AC games will probably rise after the new announcement because of coomlectors).
Well, you can go ahead and call me that as I just ordered 4A, V, and VD (used) to play. Even though this new game is likely to be a completely new continuity, I'd at least like to first see through the previous one that I started on a long time ago with 4, and I gather that emulations for those games are shoddy right now. Looking at eBay sales from before last week, it seems that 4 can still be easily obtained used for pretty cheap, but the other three are rarer, especially VD, and have been moderately-priced even before the demand-spurring announcement. If I'm so inclined, I might be able to play through these games quick and then sell them again such that I completely recoup my original cost.

On a side note, has Armored Core even been a spacefaring setting as VI apparently will be? I recall 4 being strictly terrestrial.
 
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On a side note, has Armored Core even been a spacefaring setting as VI apparently will be? I recall 4 being strictly terrestrial.
AC has never particularly been a space-faring setting and that still doesn't look to be the case with 6.

I say this with the caveat that most of civilization is forced to live underground in 1 because the Earth is fucked, 2 DOES happen to take place in space, and 3 is an attempt to move from the underground and reclaim the Earth but failing miserably regardless.

Most Armored Core tends to focus on literal corporate warfare and mercenaries in post-apocalyptic settings usually caused by human folly and power struggles. And transhumanism.
 
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I'm glad we're finally getting another Armored Core game. Verdict Day wasn't horrible and the way they tried to incorporate social aspects into clans was interesting, if not a bit underwhelming.

I'm torn because part of me loves that slower and more methodical approach of older Armored Core titles, but the other part loves the pacing and aesthetics that came with Nexts in AC4.

Fingers crossed the game will do well and they'll consider either a remaster or a sequel to Chromehounds.
 
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also a much bigger emphasis on bosses which I'd be all for. But I only played 1 so bosses there were just other cores with similar setups to what you could build.
I never thought of this until you mentioned it, but if they steal the mechanic from The Surge where you destroy enemies and bosses in specific ways to steal their parts, the salt and backpedaling from Souls fans will be glorious.
 
Man, hard to believe we're getting a new Armored Core game. Last time I played a game from this series it was on the PS2.
 
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I'm trying to go back to the PS2 ones and twin-stick schemes in general have spoiled me. Forgot how scuffed the controls were for that era.
The remakes of the ps2 games that came out on the psp have a much less autistic control scheme, and allow all of the buttons to be rebound. Those versions have somewhat downgraded graphics, but that's kind of irrelevant given that they run great on the ppsspp emulator and can be hella upscaled. With a little finagling you can play AC3, Silent Line, and Last Raven with modern twin stick controls. That's how the hardcore fans play those games these days, as it allows them to actually shine.
 
Well, you can go ahead and call me that as I just ordered 4A, V, and VD (used) to play. Even though this new game is likely to be a completely new continuity, I'd at least like to first see through the previous one that I started on a long time ago with 4, and I gather that emulations for those games are shoddy right now. Looking at eBay sales from before last week, it seems that 4 can still be easily obtained used for pretty cheap, but the other three are rarer, especially VD, and have been moderately-priced even before the demand-spurring announcement. If I'm so inclined, I might be able to play through these games quick and then sell them again such that I completely recoup my original cost.

On a side note, has Armored Core even been a spacefaring setting as VI apparently will be? I recall 4 being strictly terrestrial.
Oh I didnt intend to throw any shade at ppl who buy old to actually enjoy them, just at the hoarders lol. I have hard copies of For Answer and Verdict Day myself. And yeah, ps3/360 emulation is so bad that it's almost worthless outside of specific games that have been heavily speed hacked to run decently. I wouldnt be surprised if the prices of For Answer/Verdict Day go up more the closer to AC6 release day we get, so you might be able to play through them and even turn a lil bit of a profit. Goodluck out there on the ebay/fb marketplace frontlines, brother.
 
Hilariously, I'm the reverse of most faggots, having only played 2 and 3 (with some of the side games, it was a long time ago), and only briefly glancing at V, because my poor ass was way behind the crowd.

What scares me most is the leaks saying it's been slowed down to Souls-like speed. As a tanker myself, I don't want everyone to be slow, as it'd remove any reason to play anything other than tanks or quads. Not to mention the idea of it going full open world, which would just murder the franchise.

It also drives me up a tree seeing all these soulsfags saying how great it'd be if this game they never even heard of before was more like Souls, with, and I'm quoting here, 'hangers that work like bonfires.'

Fuck that, pure menu based missions, you die, you lose money. You lose too much money, you're sent to the organ harvesters. Done and done.
Are there any actual leaks or is it just rumors? Because so far the only thing I've heard is Vaati's retarded ass going "bUt wHAt iF AC sOUls lIkE????"
And y'know he's a retard... and also clickbait. But considering that video of his already has almost 800k views you can expect a lot of morons spreading around wild speculation as fact.
 
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I never thought of this until you mentioned it, but if they steal the mechanic from The Surge where you destroy enemies and bosses in specific ways to steal their parts, the salt and backpedaling from Souls fans will be glorious.
I'd be all for that. Though spuñs fans will just reference hpw you could get weapons from cutting tails in Dark Souls, no need to even give the time of day to the Surge.

I never played it, heard it was just alright, but after having gone through Nioh and Code Vein I've noticed that being a soulslike does not equate me enjoying it. Doesn't mean I will only play from soft iterations of the formula and I do hope that new Lords of the Fallen is good, but if I'm playing a game which has the intent of busting my balls, it better be the whole package of gameplay, atmosphere and level design.
The remakes of the ps2 games that came out on the psp have a much less autistic control scheme, and allow all of the buttons to be rebound. Those versions have somewhat downgraded graphics, but that's kind of irrelevant given that they run great on the ppsspp emulator and can be hella upscaled. With a little finagling you can play AC3, Silent Line, and Last Raven with modern twin stick controls. That's how the hardcore fans play those games these days, as it allows them to actually shine.
I have AC3 on the ps2 emulator ready to go. Do you suggest going for the psp remake then instead? Twinstick play is allowed then on the psp version?
Are there any actual leaks or is it just rumors? Because so far the only thing I've heard is Vaati's retarded ass going "bUt wHAt iF AC sOUls lIkE????"
And y'know he's a retard... and also clickbait. But considering that video of his already has almost 800k views you can expect a lot of morons spreading around wild speculation as fact.
To be fair, he did reference some leaks that seemed to be on the money. Though I will also say, what the fuck does anybody mean with a soulslike? Ok, so there was a boss, it was big and it did shit. If said boss reused aninations from other souls games it would "feel soulslile" but mean fuck all.

Leaving aside how the soulstubers are fucking vultures, I get the impression that "From software trappins" and "soulslike trappins" are getting jumbled in the equation and muddling up the discussion even more. If a core opens a door like an ashen one, it's a from soft thing, not a dark souls thing.
 
I'd be all for that. Though spuñs fans will just reference hpw you could get weapons from cutting tails in Dark Souls, no need to even give the time of day to the Surge.

I never played it, heard it was just alright, but after having gone through Nioh and Code Vein I've noticed that being a soulslike does not equate me enjoying it. Doesn't mean I will only play from soft iterations of the formula and I do hope that new Lords of the Fallen is good, but if I'm playing a game which has the intent of busting my balls, it better be the whole package of gameplay, atmosphere and level design.

I have AC3 on the ps2 emulator ready to go. Do you suggest going for the psp remake then instead? Twinstick play is allowed then on the psp version?

To be fair, he did reference some leaks that seemed to be on the money. Though I will also say, what the fuck does anybody mean with a soulslike? Ok, so there was a boss, it was big and it did shit. If said boss reused aninations from other souls games it would "feel soulslile" but mean fuck all.

Leaving aside how the soulstubers are fucking vultures, I get the impression that "From software trappins" and "soulslike trappins" are getting jumbled in the equation and muddling up the discussion even more. If a core opens a door like an ashen one, it's a from soft thing, not a dark souls thing.
I'd say try the ps2 version out and see if you can put up with the tank controls if you've already downloaded the iso, unless you already know that you hate tank controls. I played through AC3 & Silent Line on pcsx2 with the tank controls, and was able to put up with it and pull off the movement tech just fine but ymmv.

Twin stick play is allowed because of emulator button remapping features, which could probably be done on pcsx2 as well now that I think about it. Not sure if pcsx2 would allow for L1 to be left on left analog and R1 to be right on left analog. Then change right + left on dpad to be right + left on right analog. Finally, change R2 & L2 to be up and down on right analog, and make the shoulder buttons your attacks, boost, and switch weapons, according to whatever your preferences are. Boom, modern control scheme.

Hardcore AC fans still use the psp versions because they have a bit of extra stuff and some rebalancing, as well as online play. I personally preferred the better graphics of the ps2 versions and just put up with the original controls.

Edit: Tagging @Resunoit so he can see the bit about how to remap the controls, as well.
 
Aren't most numbered AC titles usually a soft reboot of the series anyway, at least in setting?

You know, setting aside the fact that the end of Verdict Day pretty much confirms that it's more or less in the same timeline as 4/4A.


I'm basically acting a liaison here, but my friend argues that your points about "White Glint using the power of determination and friendship to beat you" and it being "the true hero of AC4/4A" are not at all what happens whatsoever.

And if its single revive gimmick is what bothers you (despite the fact that you realistically only face it twice between 4 and 4A), then do you also have a problem with Evangel from Last Raven? Since, apparently, you face him at least 4 times on every single route of the game.
Yes. You're right- I did have a severe problem with Evangel.

White Glint 1 was an annoyance, White Glint 2 on the other hand was a severe piss off because for those who didn't play it, It's you from the previous game. Rather than let you blaze your path through this war as a random nobody fucking things up, your character openly takes a side that you didn't choose and displays abilities you could never use in the game. I had this problem with White Knight Chronicles, if you're gonna cuck the player-characterr this hard use some fucking lube first. Don't regale with tales of the battles of the previous game and the previous MC, I was controlling them. I know this. To simplify, my massive hate boner comes from the changing of the narraitive and the storytelling. In previous games, you could figure out what was going on while tweedle-deeing your way through the storymode, reading emails and generally being a dick in every mission you could.
I'm glad we're finally getting another Armored Core game. Verdict Day wasn't horrible and the way they tried to incorporate social aspects into clans was interesting, if not a bit underwhelming.

I'm torn because part of me loves that slower and more methodical approach of older Armored Core titles, but the other part loves the pacing and aesthetics that came with Nexts in AC4.

Fingers crossed the game will do well and they'll consider either a remaster or a sequel to Chromehounds.

5 should be held as an example of how not to do ANY videogame. Since the online shut down, full weapon customization is not available and the fact you -needed- multiple players to start some missions in 5VD was another piss-off. You know when you think about it. Daemon x Machina went down the same monster-hunter styled route, you can't beat half the super bosses within a reasonable amount of time solo.
 
To be fair, he did reference some leaks that seemed to be on the money. Though I will also say, what the fuck does anybody mean with a soulslike? Ok, so there was a boss, it was big and it did shit. If said boss reused aninations from other souls games it would "feel soulslile" but mean fuck all.

Leaving aside how the soulstubers are fucking vultures, I get the impression that "From software trappins" and "soulslike trappins" are getting jumbled in the equation and muddling up the discussion even more. If a core opens a door like an ashen one, it's a from soft thing, not a dark souls thing.
I looked up the leak and it's from some faggot from resetera that only had Virtual On as a frame of reference for mecha games, so I would take anything said with a huge grain of salt. He describes a big open field with massive structures as "soulslike" and I'm like, what the fuck does that even mean? Not to mention the fact that gigantic open fields are basically a staple of the series, but the guy never played AC by his own admission.

I dunno, I feel like the definition of soulslike is being stretched very thin for clickbait by soulstubers and by morons that don't know how to manage their own hype.
 
I'd say try the ps2 version out and see if you can put up with the tank controls if you've already downloaded the iso, unless you already know that you hate tank controls. I played through AC3 & Silent Line on pcsx2 with the tank controls, and was able to put up with it and pull off the movement tech just fine but ymmv.

Twin stick play is allowed because of emulator button remapping features, which could probably be done on pcsx2 as well now that I think about it. Not sure if pcsx2 would allow for L1 to be left on left analog and R1 to be right on left analog. Then change right + left on dpad to be right + left on right analog. Finally, change R2 & L2 to be up and down on right analog, and make the shoulder buttons your attacks, boost, and switch weapons, according to whatever your preferences are. Boom, modern control scheme.

Hardcore AC fans still use the psp versions because they have a bit of extra stuff and some rebalancing, as well as online play. I personally preferred the better graphics of the ps2 versions and just put up with the original controls.

Edit: Tagging @Resunoit so he can see the bit about how to remap the controls, as well.
Tried your proposed scheme, but up and down were waaaay too sensitive so I'll just use the default. Thanks a ton for the suggestions though!

Edit to not doublepost: JESUS FUCK is ammo expensive! Got the shoulder chaingun tried it out and more than half of my bounty went into fucking amunition! Guess I'm back to missiles...
 
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There's no reason to make it stupid hard. It's never been like that before.

From the trailer it looks like there's probably going to be a lot of upgrade options and auxiliary modes you can use. I just hope the customization isn't janky. Although my memory of For Answer's mechanics is very fuzzy.
I would argue that Armored Core is harder than Dark Souls - as a hardcore fan of both games.

Armored Core (being the earlier series) has some of the more absurd difficulty spikes and a near complete lack of tutorial on top of a not great control scheme (to start). Soulsbourne games don't have stuff like a Long Mission ending with you fighting 2X AC Nine-balls like in AC1. Dark Souls and company also came out after AC, so you can see a lot of "lessons learned" from AC inside of DS (equip load, stamina management, permanent vs non permanent upgrades, weird NPCs, light touch story telling, and PVP modes and motivations).

When people say AC6 will be soulslike - I'd assume they mean that AC6 will have a lot of the "lessons learned" from the last 10 years of making 7 "soulslike" games. I would not be surprised if AC6 had missions they other players can invade similar to NPC ambushes in older games (or an online mode where two players are playing the same mission on opposite sides) and a much better progression of difficulty, smarter checkpoints, more options (aka heavy melee vs light melee), and more mechanics for building. I would also not be surprised if equipment was in some way customizable/modifiable/upgradeable similar to how some DS weapons can be modified for specific builds (aka Longsword that scales with INT/FTH) in that game.

Lastly (and hopefully) - I would not be surprised to see a much larger emphasis on "factions" (aka covenants from Dark Souls) in some way - where there's more to do for each "player type" either online or offline and they have a larger integration with the world and story.

I don't think that people think it's just going to be Dark Souls 4 (but the players are just mechs this time) but that the series will exert some positive influence into the AC series (which let's be honest kind of was stagnant for a bit). FromSoft, in my eyes at least, hasn't done anything to show that they're going to fuck this up. After AC5/ACVD I think the series could have used a break (not a decade though, obviously) so I'm excited to see what they've been working up since then.
 
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